It just doesn't work that way, I tried it. Blocking just reduces the probability you face those guys. I will provide the same example with the current CG - I saw a lot of blocked gankers in AXCZ in HIP 22460
Last time I tested it, blocking was so strong it could fragment wings...it overrode every positive instance weight I tried.
It's possible they reduced the block weight so that events that rely on functional matchmaking (like AX CZs) can actually work.
Considering how easy it is for the PF to permit-lock systems, you'd think that would be part of C&P. The idea being that if a player illegally kills enough other players (tie the exact number to security state) in a system, they are permit-locked out of that system until their notoriety cools off. This would remove pressure from all the ganking hotspots at least, while still allowing piracy and even some ganking.
If US / EU can prevent Russian oligarchs from traveling in friendly spaces, why can't the PF do the same with gankers?
Since were talking about plausible C&P, I'd want the underlying mechanisms leveraged by it to be plausible as well. The permit lock system, as it is, requires multiple levels of absurd contrivances, not the least of which are the facts that a system doesn't exist unless one reaches it via hyperspace jump and that crime reporting is omniscient, instantaneous, and infallible.
A scanctioned oligarch can still travel. They have difficulty using legitimate channels, accessing all of their resources, or doing so on yachts and jets that have been impounded, but the destinations still exist, they still have considerable liquid assets, and most borders are still completely porous. If one can keep a low profile, their freedom is relatively unrestricted. Of course, keeping a low profile defeats much of the purpose, and few are going to risk being imprisoned to travel to destinations they can't fully enjoy, but they absolutely
could.
Permit revocations, asset seizure, and the like could be prime tools for targeting criminals, but the gameplay surrounding such things is currently non-existent and adding or fleshing out the mechanisms they would depend on is probably not going to happen. Just using the current system, as is, would not improve the game, IMO.
As a side note, I don't see C&P as a means to mitigate unambiguous player on player harassment. Those harassing other players should permanently and categorically have their access to the game removed. C&P mechanisms should be purely in-character things for fleshing out a credible setting.
A highly questionable statement. Any prove?
It is not very nice to openly promote such things here so that newer players could think "He must be an experienced player, he is right". That is far more dangerous then backing up a statement by FDev themselfes about the legitimaty of menu-log.
It's an anecdote that's very difficult to quantify, but expresses a view I've found to be nearly omnipresent for any group accepting of PvP or promoting any sort of organic role-playing.
If it's not something the CMDR, as a character within the fantasy Elite setting, would have access to, it's context defying, and blatant context defiance is the antithesis of an immersive experience. Using out-of-character player tools to overtly influence the outcome of in-game CMDR experiences is something that doesn't sit well with quite a few people.
It's not an issue of what Frontier is willing to prohibit; if Frontier was even targeting similar doctrines (the "game that doesn't seem like a game" stuff that sold me on ED during the kickstarter beta was dead and buried by 2016), there would be far less need for house rules.