I am much, much more interested to know if there is ANY content for explorers, or whether it is all pewpew. All the PR hype is on pew, pew and pew.
It's very much a concern for many I should think. Thing is, my game logic would be this: The bases / outposts / settlements etc must be there for a reason not "just because it looks cool". The reasons must make sense. The reasons should be exploitable by players too. On airless bodies, it's likely to be either a tactical decision or for collectable resources of some kind. Throw in stuff that may also be lying around, ala Star Trek ish, ruins, ancient packets of crisps (still in date) or whatever, and we have the makings of decent content. But it has to be rare enough to still feel "Wow! Look at this!" and not "another ruin? yay."