Another solution to ganker problem

I would place a lot of the responsibility for these frequent debates about engineering squarely with fdev: they should have made it so that a great pilot in a non engineered ship had a chance against a bad pilot in the same ship but engineered. As it stands a fully engineered cutter with at least 600t cargo space is virtually ungankable, while a stock cutter is cannon fodder. Even my shieldless but tanky T9 rarely gets destroyed.
Again, why I think the interdiction sequence is the area that could allow for the field to be leveled somewhat. Give people a better way to fairly escape interdiction knowing that it's all on the line at that point rather than submitting and then engaging in a race to hi-wake before obliteration, although trying to escape interdiction but failing can still offer that means as a way to try to escape. Maybe even make it an anti-interdictor module or a secondary feature of the interdictor.
 
Again, why I think the interdiction sequence is the area that could allow for the field to be leveled somewhat. Give people a better way to fairly escape interdiction knowing that it's all on the line at that point rather than submitting and then engaging in a race to hi-wake before obliteration, although trying to escape interdiction but failing can still offer that means as a way to try to escape. Maybe even make it an anti-interdictor module or a secondary feature of the interdictor.
While I don’t disagree, the problem with making interdictions easier to escape (as already done for NPCs) is that it would more or less eliminate any chance for role play pirates.
Personally I would like to see the shipping lanes made into virtual safe zones, maybe with markers along them. They could also have some kind of extra protection against interdictions perhaps, according to the sec level of the system. I would also like to see NPC escorts, for extra protection. However I would like to see some degree of skill required to navigate the shipping lanes, and those that stray off should be potential prey for pirates. I would also like to see the C&P system beefed up so that any notorious commanders are closely followed in SC by the ATR.
 
Again, why I think the interdiction sequence is the area that could allow for the field to be leveled somewhat. Give people a better way to fairly escape interdiction knowing that it's all on the line at that point rather than submitting and then engaging in a race to hi-wake before obliteration, although trying to escape interdiction but failing can still offer that means as a way to try to escape. Maybe even make it an anti-interdictor module or a secondary feature of the interdictor.
new FSD experimental: Supercruise stabilizer

Increases the energetic density of the frame bubble projected by the Frame Shift Drive to harden it against attempts of energetic interruptions at the cost of higher power draw for bubble upkeep and reduced jump range for electric safety. Ineffective against hyperdictions.

++ Significantly increases interdiction resistance (lowers deviation margin requirement to succeed evasion)
-- increased power draw
-- decreased jump range
 
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Did I post here already? I can’t remember. They all bleed together.

Anyway

My solution since 2016 has been putting a shield on and plotting a high wake when attacked in a trader. Been working great for 6 and a half years now. Why so many people still struggle with this is baffling.

All of the trial and error has been done for this. Escape tactics, defensive builds— it’s all figured out. If that’s too difficult or daunting, there are other modes to eliminate 100% of ganking instantly if you so choose.

At this point I’m convinced people are being obtuse just for the sake of arguing.

I’d like to see changes to crime and punishment, maybe persistent, no-cap PvP bounties— but there are clear and effective solutions provided to avoid ganks, and they’ve been here all along. Whether you choose to accept them or not is up to you.

Does more than complaining on the forums ever will, I can promise you that.
 
Did I post here already? I can’t remember. They all bleed together.

Anyway

My solution since 2016 has been putting a shield on and plotting a high wake when attacked in a trader. Been working great for 6 and a half years now. Why so many people still struggle with this is baffling.

All of the trial and error has been done for this. Escape tactics, defensive builds— it’s all figured out. If that’s too difficult or daunting, there are other modes to eliminate 100% of ganking instantly if you so choose.

At this point I’m convinced people are being obtuse just for the sake of arguing.

I’d like to see changes to crime and punishment, maybe persistent, no-cap PvP bounties— but there are clear and effective solutions provided to avoid ganks, and they’ve been here all along. Whether you choose to accept them or not is up to you.

Does more than complaining on the forums ever will, I can promise you that.
As always the answer is people feel entitled to run their shieldless minmax Trader/Explorer builds and feel personally offended gankers literally destroy their Han Solo hero roleplay.
 
While I don’t disagree, the problem with making interdictions easier to escape (as already done for NPCs) is that it would more or less eliminate any chance for role play pirates.
I wouldn't conflate it being easier as such, it allows for the skill level to not be so dependent on ship capabilities, I could see it being quite a battle and that can reward both sides. I also don't think that having reducing the current region of 99% dominance in any encounter will negatively impact Pirate role-play, I would suggest it even would encourage it, and let's not forget that ganking is a real problem that also hurts pirate role-play.

Personally I would like to see the shipping lanes made into virtual safe zones, maybe with markers along them. They could also have some kind of extra protection against interdictions perhaps, according to the sec level of the system. I would also like to see NPC escorts, for extra protection. However I would like to see some degree of skill required to navigate the shipping lanes, and those that stray off should be potential prey for pirates.
I like this also, I definitely agree that having shipping lanes have a protection buff of some-sort would be helpful. It could also extend out in a bubble around stations and habituated planets etc.

I would also like to see the C&P system beefed up so that any notorious commanders are closely followed in SC by the ATR.
When dealing with live-players that can get sketchy in terms of claims of harassment etc.. though what would work is if high-sec systems really did have the above mentioned zones really be policed by continuous and active security presence, which could avoid any claims like that. Obviously the level of security would drop off the lower the security ratings and anarchies etc.. would be a free for all. Differing states could impact that to make things not as safe as they were once before, which can actually be a pretty cool way to show the different dynamics, even in different parts of a system.

However, giving some tools to everyone to give them a better fighting chance, dare I say, empowering the playerbase to be able to make it less of a slam dunk and even adding risk for pirates I think would add to the RP aspect, I mean, pirate's are meant to be risk takers, live on the edge etc.., right? :)
 
As always the answer is people feel entitled to run their shieldless minmax Trader/Explorer builds and feel personally offended gankers literally destroy their Han Solo hero roleplay.
To be fair, to extend your analogy, Han Solo did manage to escape multiple Star Destroyers on more than one occasion. I think the firepower/shields ratio between the two ships makes it a reasonable comparison to a min/max pirate vs a not-so-paper thin trade build rather than a ship built to take on a Star Destroyer.
 
To be fair, to extend your analogy, Han Solo did manage to escape multiple Star Destroyers on more than one occasion. I think the firepower/shields ratio between the two ships makes it a reasonable comparison to a min/max pirate vs a not-so-paper thin trade build rather than a ship built to take on a Star Destroyer.
Han Solo flew a highly engineered light trader/combat vessel vastly modified with non-standard equipment he did grind for a lot. He did not neglect his prismatic deflector shields, his G5 overcharged blaster cannons and had legacy dirty drives making the Falcon one of the fastest ships in the Galaxy.
And he definitely didn't shy away from highwaking. Only his FSD had a less than stellar durability.

So I'd say he wasn't the usual gank victim :LOL:
 
Han Solo flew a highly engineered light trader/combat vessel vastly modified with non-standard equipment he did grind for a lot. He did not neglect his prismatic deflector shields, his G5 overcharged blaster cannons and had legacy dirty drives making the Falcon one of the fastest ships in the Galaxy.
And he definitely didn't shy away from highwaking. Only his FSD had a less than stellar durability.

So I'd say he wasn't the usual gank victim :LOL:

I knew that was going to be the reply :) Still, against a Star Destroyer? C3-PO worked out the probability on that one already. A Star Destroyer made light work of Leia's Blockade Runner and I'm sure they weren't paper thin either!
 
I knew that was going to be the reply :) Still, against a Star Destroyer? C3-PO worked out the probability on that one already. A Star Destroyer made light work of Leia's Blockade Runner and I'm sure they weren't paper thin either!

Box Office hit film plots don't usually get written about sensible people taking reasonable precautions ;)

Plus ED Cmdrs don't have plot armour (or in PvP all Cmdrs have it, cancelling out the benefit).
 
Han Solo flew a highly engineered light trader/combat vessel vastly modified with non-standard equipment he did grind for a lot. He did not neglect his prismatic deflector shields, his G5 overcharged blaster cannons and had legacy dirty drives making the Falcon one of the fastest ships in the Galaxy.
And he definitely didn't shy away from highwaking. Only his FSD had a less than stellar durability.

So I'd say he wasn't the usual gank victim :LOL:
Yeah but in his universe, smuggling was supported gameplay, LOL.
 
To be fair, to extend your analogy, Han Solo did manage to escape multiple Star Destroyers on more than one occasion. I think the firepower/shields ratio between the two ships makes it a reasonable comparison to a min/max pirate vs a not-so-paper thin trade build rather than a ship built to take on a Star Destroyer.
Yeah but it was rigged! The franchise would have been short if even one of those Star Destroyer gunners was any good :ROFLMAO:
There's a decent book out there by George Beahm that really pulls that stuff to pieces.

O7
 
... If you're in a billion-credit ship - especially an AX one which might not be able to fire back effectively but should certainly have plenty of health and defences! - and capable of fighting the toughest NPC enemies in the game ... and still can't escape a player attack? That's on you.
May have been coincidence, but I found that when I hunted Xenos in open I'd generally get interdicted on the way back from the fight: after my ship was already fairly shot up by the 'goid. At that point I'm low on ammo and health. Pretty much agree with everything else.
 
May have been coincidence, but I found that when I hunted Xenos in open I'd generally get interdicted on the way back from the fight: after my ship was already fairly shot up by the 'goid. At that point I'm low on ammo and health. Pretty much agree with everything else.

In the last AX CG (in October) gankers nailed me twice while i was flying a shieldless and already damaged Challenger - while in the AX CZ.

They also tried while i was flying my shield tank Cutter, but obviously they failed to do anything. I even low wake on them both occasions (could have beeh more than 2 tho), not even bothering to do any evasive actions (just submit, boost, low wake)
 
High wake out instead of supercruising with a crippled ship in a contested system. Problem solved.

I know I know, you're entitled to playing your own way, not getting attacked etc etc etc...
 
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