While I don’t disagree, the problem with making interdictions easier to escape (as already done for NPCs) is that it would more or less eliminate any chance for role play pirates.
I wouldn't conflate it being easier as such, it allows for the skill level to not be so dependent on ship capabilities, I could see it being quite a battle and that can reward both sides. I also don't think that having reducing the current region of 99% dominance in any encounter will negatively impact Pirate role-play, I would suggest it even would encourage it, and let's not forget that ganking is a real problem that also hurts pirate role-play.
Personally I would like to see the shipping lanes made into virtual safe zones, maybe with markers along them. They could also have some kind of extra protection against interdictions perhaps, according to the sec level of the system. I would also like to see NPC escorts, for extra protection. However I would like to see some degree of skill required to navigate the shipping lanes, and those that stray off should be potential prey for pirates.
I like this also, I definitely agree that having shipping lanes have a protection buff of some-sort would be helpful. It could also extend out in a bubble around stations and habituated planets etc.
I would also like to see the C&P system beefed up so that any notorious commanders are closely followed in SC by the ATR.
When dealing with live-players that can get sketchy in terms of claims of harassment etc.. though what would work is if high-sec systems really did have the above mentioned zones really be policed by continuous and active security presence, which could avoid any claims like that. Obviously the level of security would drop off the lower the security ratings and anarchies etc.. would be a free for all. Differing states could impact that to make things not as safe as they were once before, which can actually be a pretty cool way to show the different dynamics, even in different parts of a system.
However, giving some tools to everyone to give them a better fighting chance, dare I say, empowering the playerbase to be able to make it less of a slam dunk and even adding risk for pirates I think would add to the RP aspect, I mean, pirate's are meant to be risk takers, live on the edge etc.., right?
