Another solution to ganker problem

One of my biggest gripes is the nonsensical ATR approach FD took.

Is anyone on the dark side afraid of ATR? Anyone? No?
Well, seems like a problem when you uber police has so strict rules no one is ever caught by them.
ATR...I was once shot down by it. And what was funny in that was that I was the attacked side. Happened when my Cutter build was half ready, ie. defenses were in place but weapons were rather puny, got attacked by many NPC enemies (had stacked missions), and fight just went on and on. Cops came. Then came ATR, in full agro mode. They were certainly in mood shoot first and ask questions later. Either a bug or they got on my line of fire :D, I did not realise situation untill my shields were suddenly gone.
 
Most of this is absolutely back on FDEV. They could make it harder, make system security something much tougher, have a CG to have a Capital ship permanently above Farseer or any number of lore things, but they don’t.

Almost like there isn’t a ganking crisis.
 

Ozric

Volunteer Moderator
To clarify, can we use the G word as PvPer does not fit, and would the description have to be longer - non consensual PvPer?

Steve

Ganker shouldn't be derogatory I guess, but better let Ozric clarify.

Ganker is fine to use because Ganking is a type of PvP. It's used again people who are looking for PvP and those who aren't.

Carebear is a derogatory term used by people who don't like others playing differently to them.
 
One of my biggest gripes is the nonsensical ATR approach FD took.

Is anyone on the dark side afraid of ATR? Anyone? No?
Well, seems like a problem when you uber police has so strict rules no one is ever caught by them.
I think the issue is that notoriety and ATR were never really suited to dealing with ganking.
The reason they exist, the thing they're meant to accomplish, is making it expensive and inconvenient to rack up BGS murders and make AFK turretboating the cops impossible, because those things were overpowered back before ATR was a thing due to the huge effect you could get for the amount of effort expended. ATR was an attempt to increase the amount of effort you'd have to expend.

A single settlement massacre mission can net me 3 notoriety without a single player being involved. People calling for ATR to chase notorious people in order to punish gankers seem to always miss this point - most notoriety has absolutely nothing to do with ganking.

I can't actually remember the last time I got a point of notoriety off a player. In most systems, even if I did have notoriety, I'd lose a point or two while I waited for someone to show up. And cops and bounty hunters already come after you if you have a bounty, regardless. of notoriety.

As for the sizes of bounties, I got a bigger bounty from that one time I accidently messed my timing and tried to get my own profile scan of a guard off before he finished his own (ie. so I could cleanly kill him if he was wanted) and he managed to complete his scan and issue me with a gigantic fine for all the stolen goods I was carrying from the settlement. Meanwhile if I'd just blown him away on the spot I'd have only been bountied 1k. Try and figure that one out.
 
As for the sizes of bounties, I got a bigger bounty from that one time I accidently messed my timing and tried to get my own profile scan of a guard off before he finished his own (ie. so I could cleanly kill him if he was wanted) and he managed to complete his scan and issue me with a gigantic fine for all the stolen goods I was carrying from the settlement. Meanwhile if I'd just blown him away on the spot I'd have only been bountied 1k. Try and figure that one out.
I think that you should have followed Han's example and shot first. Dead men may tell no tales, but you can still clone their ID.

Steve
 
With the upcoming great divide, a thought did occur to me.

Will the PvPers play exclusively or mainly in legacy or live? Or will they split their time evenly?

Additionally, I suspect that new PvPers will be live only.

Steve
It depends on what the PvPers are looking for:
Those who want a particular challenge or tournament may go to Legacy.
Gankers will look for player concentrations, eg. CGs, there won't be any CGs in Legacy (and likely a lot of former Bubble accounts will go exploring leaving Legacy with few concentrated targets. That would suggest Live as the preference for gankers.
The Deciat group may settle on Horizons 4.0 as the most likely instance for new players visiting their first engineer.
Legacy players are likely to be older and more experienced (with memories of how it was) so not present the easy targets gankers seem to prefer.
 
The term "carebear" refers to players who get unreasonably upset about violence and/or dying in a videogame.

No the term carebear usually means what the person using it implies by the context of the expression. Some players might call me a carebear, but I don't get upset over violence or dying in a video game, I used to play competitive FSP, but in ED the last thing I want to do is engage in PvP, whether intentional or forced, so if I am faced with a situation where I might be forced to, I simply log to solo, and can get called a carebear simply for not playing in open, so it has nothing to do with getting "unreasonably upset", it's simply to do with taking legitimate steps to avoid PvP.

If an expression is used in a derogatory manner then it's use is derogatory.
 
I can only tell you how gankers use the term. I've never seen it applied to a player who didn't care. It wouldn't make any sense.

The anger of a carebear, often expressed via personal insults in system chat, is called "salt". Which is why gankers often refer to themselves as "salt miners".
 

Ozric

Volunteer Moderator
The term "carebear" refers to players who get unreasonably upset about violence and/or dying in a videogame.
Doesn't make sense to me, it might have morphed into that so those who use it can feel better about themselves, but that's really not what it means. And if you think Salt comes from someone's anger...

It meant people who actively avoided competition (PvP) aspects in MMORPGs originally and has been used in such a way since I started playing MMOs in 2006 at least.

It is a term that is always used in a derogatory manner, and I have asked for it not to be used in this thread. It is explicitly stated in the OP of Hotel California too. The definition is not up for debate, and neither is it's use.
 
I can only tell you how gankers use the term. I've never seen it applied to a player who didn't care. It wouldn't make any sense.

The anger of a carebear, often expressed via personal insults in system chat, is called "salt". Which is why gankers often refer to themselves as "salt miners".

So they know they are upsetting people by attacking them, but do it anyway, so know you know why they are called gankers. And no that's not how carebear is normally used;

Carebear is a slang term that is used to refer to a video gamer who avoids violence and competition, or a video came that has very few violent elements. In the context of game design, a carebear is usually aimed at a younger audience. Carebear games tend to be exploratory in nature and rarely have play mechanics that can result in a character’s death. A carebear gamer, on the other hand, is someone who is not concerned with progressing through levels in an online game and instead chooses to inhabit safe zones and undertake non-competitive activities.

So a carebear is a person who just avoids violence, if you use it to attack players who get angry at being ganked that's using it in a derogatory manner.

It is a term that is always used in a derogatory manner, and I have asked for it not to be used in this thread. It is explicitly stated in the OP of Hotel California too. The definition is not up for debate, and neither is it's use.

Sorry Ozric, replied before reading your post, I will exit this conversation immediately!
 
Doesn't make sense to me, it might have morphed into that so those who use it can feel better about themselves, but that's really not what it means. And if you think Salt comes from someone's anger...

It meant people who actively avoided competition (PvP) aspects in MMORPGs originally and has been used in such a way since I started playing MMOs in 2006 at least.

It is a term that is always used in a derogatory manner, and I have asked for it not to be used in this thread. It is explicitly stated in the OP of Hotel California too. The definition is not up for debate, and neither is it's use.
"Not up for debate." Of course it isn't especially since you need to utterly decontextualize my use of it here. I love the "unbiased," moderation here.
 
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Ozric

Volunteer Moderator
"Not up for debate." Of course it isn't especially since you need to utterly decontextualize my use of it here. I love the "unbiased," moderation here.
No I think I got your context perfectly clear.

If you have an issue with the rules on this forum then feel free to take it up with Frontier via the process outlined in the forum rules. After all it's them who make the rules not me. And no matter what others may say elsewhere, the idea that moderators operate without input and instruction from the CM team, and that our actions are not reviewed are frankly laughable.
 
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