Anti-Aliasing does not function

Hi All

I'm having similar problems re. AA. Has anyone used nVidia inspector to set this and if so was it an improvement?

Any help would be much appreciated because I find it really annoying

Many thanks

Regards
Alan
 
Post-process AA is not AA. There is no defence for it. You look silly if you try. The fact of the matter is the game is heavily aliased and the current options do only very little to remedy it. If you have a a high enough resolution and a beefy enough graphics card that it doesn't matter, good for you. Doesn't really change the fact that the AA is highly ineffective.

Downsampling, DSR, ultra high res, SSAA, SGSSAA, call it what you will. It's all a variation on a theme: render a lot more point samples than you need. Which takes up a huge amounts of horsepower, so it's not for anyone with reasonably budgeted hardware.

Better options exist.
 
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I have a GTX780 3GB and the dsr helped alot.

I run native 1080. But after enabling dsr i could notice a performance hit because the frame rate was having issues stabalizing.... So even though it was all at least above 40fps it wasnt smooth.

Jaggies dont necessarily bother me, but crawling pixels do.
 
What graphics driver versions are you all running?


I updated my driver quite recently. Don't think Nvidia have released a new version yet.
I can honestly say, Elite: Dangerous has the worst aliasing of any game I run on my PC. It really is very bad. Flicker is very apparent on approach to stations. it's not even very good inside stations. For a modern game it should be far better. Especially on the powerful hardware I have.
I've even tried using Nvidia Inspector, to override the Nvidia CP, still it's bad. So far the AA is my only complaint about this title.
Resolution is my monitors native resolution. 1920X1080. Yes, increasing resolution would obviously help... but everything else I run doesn't require that, everything else I run has excellent AA.
 
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Same issue here. Just got the game and played tonight for the first time.
Had to downsample to get it to look decent without the jaggies and swimmy lines everywhere.
Its such a drag now a days that devs cant be bothered to add REAL AA to games

This game is so beautiful but the looks they worked so hard on are ruined by that decision.

Is this a Unity game? Does anyone know?

I really hope they add some real AA or NVidia makes supersampling work or something.

Loving the game though so far.
 
Could you provide the title of the game, where you are satisfied with AA?

Off the top of my head? Far Cry 3, Endless Legend, Borderlands 2. What does that have to do with the issues in Elite?

I have to say NVIDIA's DSR has solved any aliasing issues for me in Elite. I prefer it over the build-in solutions.

Ya, DSR helps alot. However, it also kills windowed fullscreen mode.
 
I'm running at 5760x1080 on triple screens at max GFX settings, using SMAA and Elite looks gorgeous. I do however see some jaggies when viewing outpost stations from a distance, especially when viewing the sunny side, which is annoying. I am going to try forcing a much higher AA through Nvidia inspector, later today, see what that will do.
 
I'm surprised at the replies in this thread... I am using x2 DSR and SMAA and there is not a jagged line in sight anywhere?

I mean literally, every line is smooth as silk...

I would suggest updating drivers (if not already done), use SMAA and DSR (x2 or more) together and you should eliminate the aliasing completely...

I don't see a lot of images/videos being posted on the forum here, I'm sure that would help diagnose any problem...

I used to have HORRIBLE problems in Alien: Isolation until I used DSR and it looked like a different game. Aliasing problems solved. The shaders were the culprit there...

DSR was the reason I upgraded to a 970 (I know the 6 series and up were added but my 650Ti BOOST couldn't run any game at a decent frame rate using DSR).

Hope you get it sorted buddy.
 
I'm surprised at the replies in this thread... I am using x2 DSR and SMAA and there is not a jagged line in sight anywhere?

I mean literally, every line is smooth as silk...

I would suggest updating drivers (if not already done), use SMAA and DSR (x2 or more) together and you should eliminate the aliasing completely...

I don't see a lot of images/videos being posted on the forum here, I'm sure that would help diagnose any problem...

I used to have HORRIBLE problems in Alien: Isolation until I used DSR and it looked like a different game. Aliasing problems solved. The shaders were the culprit there...

DSR was the reason I upgraded to a 970 (I know the 6 series and up were added but my 650Ti BOOST couldn't run any game at a decent frame rate using DSR).

Hope you get it sorted buddy.

Sure with DSR at 2x you can eliminate the aliasing, but not everyone has such a beefy GPU. I can go as high as 1.2 on my GTX970 on Oculus Rift. Anything higher results in bad judder.

The point of this post is that Anti-Aliassing techniques like SMAA (thats not DSR!) are not working or not working enough to eliminate moire/aliasing/pixel shifting/whatever. That has been shown by pictures and video's in this thread. You might have missed them! If AA would work like it should, I think we wouldn't need DSR at all and it would make the Rift experience even better.
 
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Sure with DSR at 2x you can eliminate the aliasing, but not everyone has such a beefy GPU. I can go as high as 1.2 on my GTX970 on Oculus Rift. Anything higher results in bad judder.

The point of this post is that Anti-Aliassing techniques like SMAA (thats not DSR!) are not working or not working enough to eliminate moire/aliasing/pixel shifting/whatever. That has been shown by pictures and video's in this thread. You might have missed them!

Yes, I see what you're saying. But in my opinion if you want the best visuals you need the best hardware... That's always been the case with PC gaming...

It's the reason the so called next-gen consoles can't run most games in 1080p at 60fps even at what would be the medium setting for a PC. Modern games are demanding, and if you want to eliminate jaggies completely then be prepared to get your wallet out ;)

From what I can see here though it looks like the anti-aliasing techniques available may not be working for some reason, that's why I would suggest a complete clean installation of the latest drivers (released yesterday I believe?).

If that doesn't at least help then I'd put a support ticket in for when the devs get back from christmas break. :)
 
Sure with DSR at 2x you can eliminate the aliasing, but not everyone has such a beefy GPU. I can go as high as 1.2 on my GTX970 on Oculus Rift. Anything higher results in bad judder.

The point of this post is that Anti-Aliassing techniques like SMAA (thats not DSR!) are not working or not working enough to eliminate moire/aliasing/pixel shifting/whatever. That has been shown by pictures and video's in this thread. You might have missed them! If AA would work like it should, I think we wouldn't need DSR at all and it would make the Rift experience even better.

What do you mean by "AA work as it should" applying it to Cobra engine?
 
It is working as it should actually. It is post process AA. This is how it works and as good as it gets. Post process AA is really with all due respect crap. That goes for any game not just this one. This one is so pretty its a crime to just have post process AA.
The issue is that there needs to be real AA. I dont know if that is something that can even be done at this point but the reason I was posting here.

Can they even add real AA at this point or has that ship sailed?
 
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I don't understand why the moderator keeps defending the anti-aliasing, its clearly something that needs some work in future releases, it doesn't do anything good for Elites reputation when the moderators deny it is an issue, I'm sure saying it may take some time to fix at least would give people something positive and less confrontational from Frontier pretty much about anything in any way critical of the game

My AA worked after adding a profile, then it stopped working, then the landing overlay stopped working for a day today, then the supercruise GUI failed to work a few times on exit, then I had obscure lighting issues in the station, and now I am back to normal without working AA, all on x-mas day.

And I still love playing the game, but it is not graphically release ready, and that is OK, we know it had a target release date, and there are a few issues, but just be honest with people.
 
I don't understand why the moderator keeps defending the anti-aliasing, its clearly something that needs some work in future releases, it doesn't do anything good for Elites reputation when the moderators deny it is an issue, I'm sure saying it may take some time to fix at least would give people something positive and less confrontational from Frontier pretty much about anything in any way critical of the game

My AA worked after adding a profile, then it stopped working, then the landing overlay stopped working for a day today, then the supercruise GUI failed to work a few times on exit, then I had obscure lighting issues in the station, and now I am back to normal without working AA, all on x-mas day.

And I still love playing the game, but it is not graphically release ready, and that is OK, we know it had a target release date, and there are a few issues, but just be honest with people.

I am pointing out that implementing AA might not be that trivial as some of Forum members have suggested.
 
I have no doubt its not trivial for them to add real AA at this point as I said it might not even be possible now.
That was my question.
 
To be fair, there are quite a few modern games out there that can only do fxaa or smaa (ie, only post-processing AA) and otherwise require higher resolution/downsampling for better image quality.
 
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