I should get a look at it too.
Amd I dont think so, I mean that would be cool so of course not
I'd just like to wire the proximity signal to the trigger.
I should get a look at it too.
Amd I dont think so, I mean that would be cool so of course not
Thought I would share a recent encounter where, using 4 Shard Cannons I was able to eliminate a Cyclops in under 1 minute. Apparently they are quite vulnerable during their yellow attack phase and so , without further adieu— CMDR Warflower killing a Cyclops in under 1 minute:
https://youtu.be/9h00rWydo5Y
Could this be a record kill speed ? ��
I see a 120 mil/hour cyclops farming gold rush coming
Noooo!And then, the usual nerf hammer. Nerfing the shard cannons!
In my last encounter this morning, I fitted my KRAIT with x2 plasma chargers and x2 gauss cannons (+ the mandatory flak cannon). Things started going amiss when I realized I misscalculated energy and some critical systems, like life support, failed. I was able to fix that.
However, the total "run-for-my-life" moment was when I exposed a heart, shot my x2 gauss cannons... and my temperature went above 170% and would not drop. That's when I realized I was fighting inside the gravity well of a planet.
Some more outfitting is required.
for your consideration: my AX Vette build (tm)
https://s.orbis.zone/4PuYqvN7
One important question. What are you planning to do in that Vette ? Casually shoot Cyclopses or work your way up to Medusa ? If second, then:for your consideration: my AX Vette build (tm)
https://s.orbis.zone/4PuYqvN7
Shard Cannons works really bad on big and slow ships. Damage is only decent against Cyclops and Basilisk and only up to 1km, after that damage is crap because of the spread.
Great advice Painbeaver, however I think you are incorrect about damage of the Shard Cannons.
I present as evidence my own personal video (which I posted earlier in this thread—shameless plug) using 4 shards cannons that I recorded yesterday killing a Thargoid Cyclops in less than 1 minute in an Anaconda.
https://youtu.be/9h00rWydo5Y
Also, I winged with another CMDR using a 4 Shard Cannon loadout and took down a Basilisk and we ignored the swarm. They may be more powerful than you believe they are.
i will try 4x shard turrets and multicrew in my T10
hopefully i can facetank those interceptors long enough for the lower damage turret version.
the new guardian MRPs should help dealing with the yellow lightnings interference
The lightning does nothing against your modules, it just strips shield. Once your shield goes the lightning attack is nothing BUT that’s when the Goid will start module sniping...if you just do mass damage AND kill hearts as they become exposed (while facing Goid) you can overwhelm a Cyclops quite rapidly. If it manages to get away after the initial facing ... just collect yourself, deploy SCBs and re engage.
WithTurreted version you could consider standard or even premium ammo. You will notice that the PREMIUM ammo for the Shard Cannon oddly requires ZEROguardian tech to synthesize.
Good Luck
the GMRPs list a protection against thargoid shutdown technology, and other said, its not against the big EMP blast, but the effect by the yellow lightning.
i will fit them anyway, because they have more hitpoints then the regular ones.
i just have to find a new balance in my outfitting, since my T10 with armored powerplant is currently at max power using AX turrets.
my plan is to go with 4x turreted shard + 3x flak (2x turret, 1x fixed) + 2 small thermal vent beams (gimbal, to leave me with at least the small weapons in multicrew )
the thing i really don't get, is the higher distributor draw and heat of the weaker guardian turrets. or why they are they weaker in the first place.
the Flak turret is the only multicrew-weapon ingame that has no penalty applied (mining laser are no weapon)
The whole idea of a turreted weapon that is ONLY turreted when in multicrew boggles my mind as it seems a pretty lame “feature”, plus you get hosed with reduced damage on top of that . Hope this helps. And good luck
The whole idea of a turreted weapon that is ONLY turreted when in multicrew boggles my mind as it seems a pretty lame “feature”, plus you get hosed with reduced damage on top of that . Hope this helps. And good luck