@Helmut Grokenberger @CMDR Is Fat @jafergon
I managed to get OpenComposite and EDHM working, by applying a solution used in DCS and IL2 forums by lefuneste.
- 3dmigoto (the base for EDHM) must use a separate launcher and needs to be executed before EliteDangerous64.exe (every time).
- EDHM-Mod must be installed on a contained folder.
- You'll need to modify the EDHM-Mod package used by EDHM-UI to apply themes to the game.
Most of the steps for this are included in the attached HOW-TO PDF file. I'm checking with psychicEgg (I think he goes by
@GeorjCostanza here in the forums) if he can ship EDHM-Mod with the required changes.
Modifying EDHM-Mod package should be done before working on the How-To. This is needed so you can continue using EDHM-UI to make changes to the themes.
Also, this will need to be done again if EDHM is updated.
Get the original 3dmigoto package from
https://github.com/bo3b/3Dmigoto/releases (scroll down and get the zip for version 1.3.16 - seems to be the latest).
Extract the file
\loader\x64\3DMigoto Loader.exe from
3Dmigoto-1.3.16.zip
Open the following folder:
%LOCALAPPDATA%\EDHM_UI\Updates
Make a copy of
ODYSS_EDHM-v14.031.zip (always have backups)
Add the
3DMigoto Loader.exe file to
ODYSS_EDHM-v14.031.zip
Now we'll need to edit the
d3dx.ini file. Extract it from the
ODYSS_EDHM-v14.031.zip and open it on your favorite editor. Add the following lines to the bottom:
Code:
[Loader]
module = d3d11.dll
target = EliteDangerous64.exe
Update the
d3dx.ini inside
ODYSS_EDHM-v14.031.zip with the modified version.
If you want to skip modifying EDHM Mod package, PM me and I'll send my modified one, but I think it's interesting to learn how to do it so you can fix this yourself when EDHM is updated.
Follow the attached How-To. Let me know if you guys have any questions.