Any luck running OpenCompositeACC + OpenXR toolkit?

unless it has changed, you just download the installer and it auto installs doesnt it? then before you run the game it asks you to log in and it sends an email to your registered account and you have to verify.

or am i miss remembering something?
 
Well b*******er me sideways.....it worked!!

I now have ED Horizons 3.8 working with OpenXR and OpenComposite BUT ONLY after installing it via the link to the launcher kindly provided by [VR] Mad Mike above (the exisitng Steam versions remain in their respective folders)

To reiterate - If I try to start this version (3.8) from the Steam launcher it crashes at game start with two errors (although conversely ED Horizons 4.0 seems to work perfectly)

Strange.

Thanks Mad Mike and AxeL, I'm indebted to you!
 
I tried it a few days ago for first time, and it worked for me with 4 easy steps:

  1. Install OpenComposite (run this to set it to run things in OpenComposite / OpenXR instead of SteamVR)
  2. Install OpenXR Tools for Windows Mixed Reality (can change super sampling here - 2nd tab shows resolution once set)
  3. Install OpenXR Toolkit Companion App (this is what contains the FixedFoveated Rendering and lots of other useful tools)
  4. Uncheck the following: Mixed Reality Portal > Settings > Startup and desktop > Start Windows Mixed Reality for SteamVR automatically when Mixed Reality Portal is launched.
 
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Has anybody managed to run OpencompositeACC in Elite? It basically allows the game to run without SteamVR. Once you can run it without SteamVR you can run a wonderful piece of software called OpenXR Toolkit that allow you control image scaling, FOV render and very importantly use 20, 30 and 45 fps for reprojection. It's been out for a couple of months and it has done wonders and now is considered a must in other sims like MSFS and DCS. For me in those two simulators have allowed me to run them with more quality and with much better framerates. It's like I suddenty have a much poweful computer.

I've tried to use them in Elite, but I always get an error. I was wondering if anybody has had any success so far. I'm currently using the performance toolkit (https://github.com/fholger/vrperfkit) and it's giving me great results, but if we could run Elitewith reprojection at 30fps we could use much higher quality settings and a more fluid experience. Just have a look at DCS and Flight Simulator forums, this has done wonders in terms of VR performance.


I just installed opencomposite and it's running great, disabled reprojection in wmr open xr tools. I can run at 90 fps using amd fsr set to ultra quality, or I can run Elite at 60 fps with fsr set to ultra and hmd quality set to 1.25, wow. HP reverb g2 using 3090 with i9 9900k. I could not get steam vr to run stable with win 11 so I uninstalled and reinstalled 10. Steam vr continues to freeze and crash. Open xr is awesome with wmr headset such as the hp reverb. It runs best when fps is locked at 60 with hmd set to 1.25, an occasional slight stutter. 90 fps is still tougher to run but still very smooth. I have the open xr toolkit installed but disabled for now until I'm sure everything runs good. I completely uninstalled steam for now.
 
@Helmut Grokenberger @CMDR Is Fat @jafergon

I managed to get OpenComposite and EDHM working, by applying a solution used in DCS and IL2 forums by lefuneste.

  • 3dmigoto (the base for EDHM) must use a separate launcher and needs to be executed before EliteDangerous64.exe (every time).
  • EDHM-Mod must be installed on a contained folder.
  • You'll need to modify the EDHM-Mod package used by EDHM-UI to apply themes to the game.

Most of the steps for this are included in the attached HOW-TO PDF file. I'm checking with psychicEgg (I think he goes by @GeorjCostanza here in the forums) if he can ship EDHM-Mod with the required changes. EDIT: He made the required changes to the ini file. This makes life much easier.

In Step 1 of the HOW-TO, we're creating copies of EliteDangerous64.exe inside our little contained folders. In this same step, we'll copy 3DMigoto Loader to these folders.

Get the original 3dmigoto package from https://github.com/bo3b/3Dmigoto/releases (scroll down and get the zip for version 1.3.16 - seems to be the latest).
Extract the file \loader\x64\3DMigoto Loader.exe from 3Dmigoto-1.3.16.zip into both of our contained folders where we copied EliteDangerous64.exe

If you want to skip modifying EDHM Mod package, PM me and I'll send my modified one, but I think it's interesting to learn how to do it so you can fix this yourself when EDHM is updated. Not needed anymore.

Follow the attached How-To. Let me know if you guys have any questions.
 

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@Helmut Grokenberger @CMDR Is Fat @jafergon

I managed to get OpenComposite and EDHM working, by applying a solution used in DCS and IL2 forums by lefuneste.

  • 3dmigoto (the base for EDHM) must use a separate launcher and needs to be executed before EliteDangerous64.exe (every time).
  • EDHM-Mod must be installed on a contained folder.
  • You'll need to modify the EDHM-Mod package used by EDHM-UI to apply themes to the game.

Most of the steps for this are included in the attached HOW-TO PDF file. I'm checking with psychicEgg (I think he goes by @GeorjCostanza here in the forums) if he can ship EDHM-Mod with the required changes.

Modifying EDHM-Mod package should be done before working on the How-To. This is needed so you can continue using EDHM-UI to make changes to the themes.
Also, this will need to be done again if EDHM is updated.

Get the original 3dmigoto package from https://github.com/bo3b/3Dmigoto/releases (scroll down and get the zip for version 1.3.16 - seems to be the latest).
Extract the file \loader\x64\3DMigoto Loader.exe from 3Dmigoto-1.3.16.zip
Open the following folder: %LOCALAPPDATA%\EDHM_UI\Updates
Make a copy of ODYSS_EDHM-v14.031.zip (always have backups)
Add the 3DMigoto Loader.exe file to ODYSS_EDHM-v14.031.zip
Now we'll need to edit the d3dx.ini file. Extract it from the ODYSS_EDHM-v14.031.zip and open it on your favorite editor. Add the following lines to the bottom:

Code:
[Loader]
module = d3d11.dll
target = EliteDangerous64.exe

Update the d3dx.ini inside ODYSS_EDHM-v14.031.zip with the modified version.

If you want to skip modifying EDHM Mod package, PM me and I'll send my modified one, but I think it's interesting to learn how to do it so you can fix this yourself when EDHM is updated.
Follow the attached How-To. Let me know if you guys have any questions.
Thanks so much! I'll give it a try tonight
 
For those still not sure how to set this up, his guy explains how it all works pretty well here
Source: https://www.youtube.com/watch?v=saCS0rdLsc8

It's more orientated towards driving sims, but the principle is the same.
I ran EDO with OpenXR and Composite today, I will never run it through Steam again. The jaggies are all but gone, it played and looked like 3.8 for me, I was able to make my rail shots on hearts, its smooth even in stations. I used the NV upscaler, wide and balanced I think, IDK its all new to me.

Thanks again
 
This is the mod I was talking about:

https://forums.frontier.co.uk/threads/elite-dangerous-hud-mod-edhm.557033/
Without it, I get no errors at all. It's a shame because I like some of the features in the mod, but honestly I prefer the smoothness and clarity I get with OpenXR Toolkit tweaks :)
I spoke to the developed of edhm and He didnt seem too enthusiastic to look into the conflict so I spoke with the developer of open composite. He said that It is probably missing a symbol for the directx12 hook? I dont know. I dont code. He has a fix for exactly this issue for a racing sim but I didn't have any luick applying it to this situation. Might hit him up again. Would be really amazing to have all the benifits of OPENXR and not have to look at the same puke green interior of my krait everyday!

edit- nevermind! looks like leonardofelin has a solution!
 
@Helmut Grokenberger @CMDR Is Fat @jafergon

I managed to get OpenComposite and EDHM working, by applying a solution used in DCS and IL2 forums by lefuneste.

  • 3dmigoto (the base for EDHM) must use a separate launcher and needs to be executed before EliteDangerous64.exe (every time).
  • EDHM-Mod must be installed on a contained folder.
  • You'll need to modify the EDHM-Mod package used by EDHM-UI to apply themes to the game.

Most of the steps for this are included in the attached HOW-TO PDF file. I'm checking with psychicEgg (I think he goes by @GeorjCostanza here in the forums) if he can ship EDHM-Mod with the required changes.

Modifying EDHM-Mod package should be done before working on the How-To. This is needed so you can continue using EDHM-UI to make changes to the themes.
Also, this will need to be done again if EDHM is updated.

Get the original 3dmigoto package from https://github.com/bo3b/3Dmigoto/releases (scroll down and get the zip for version 1.3.16 - seems to be the latest).
Extract the file \loader\x64\3DMigoto Loader.exe from 3Dmigoto-1.3.16.zip
Open the following folder: %LOCALAPPDATA%\EDHM_UI\Updates
Make a copy of ODYSS_EDHM-v14.031.zip (always have backups)
Add the 3DMigoto Loader.exe file to ODYSS_EDHM-v14.031.zip
Now we'll need to edit the d3dx.ini file. Extract it from the ODYSS_EDHM-v14.031.zip and open it on your favorite editor. Add the following lines to the bottom:

Code:
[Loader]
module = d3d11.dll
target = EliteDangerous64.exe

Update the d3dx.ini inside ODYSS_EDHM-v14.031.zip with the modified version.

If you want to skip modifying EDHM Mod package, PM me and I'll send my modified one, but I think it's interesting to learn how to do it so you can fix this yourself when EDHM is updated.
Follow the attached How-To. Let me know if you guys have any questions.
You are a godsend! Thank you so much, @leonardofelin ! Now, I patiently await @GeorjCostanza patching all of the shaders for Cockpit Paint Mod that were messed up from Update 14! Silky smooth high fps killin thargoids in my glorious cupcake themed krait. Once CPM is patched I will be living a dream! Thanks again!
 
I ran EDO with OpenXR and Composite today, I will never run it through Steam again. The jaggies are all but gone, it played and looked like 3.8 for me, I was able to make my rail shots on hearts, its smooth even in stations. I used the NV upscaler, wide and balanced I think, IDK its all new to me.

Thanks again
I got this working on my 4090 rig and FPS are much improved. But the jaggies are still there. When you say they're all but gone, anything in particular you're doing?
 
I got this working on my 4090 rig and FPS are much improved. But the jaggies are still there. When you say they're all but gone, anything in particular you're doing?
I am amazed how freaking good it looks, I was in a station last night the toast rack going in looked like it should, frame rates only droped to 70-75 passing through and maintained 75 in a damaged and on fire station with all the explosions, never lagged.

OpenVR
I selected upscaler NIS
Size = 100%
Fixed foveated rendering = preset
wide
quality
Sharpness 100% it was good at default.
frame rate capped @ 90

I use Nvidia profile inspector also
Global Driver settings
Vertical SYNC/GSYNC both = forced off
Antanilizing FXAA (predefined by Nvidia) = Disallowed
Anisotropic filter - sample optimization = on
Texture Filtering - quality = High performance
Texture Filtering - Trilinear Optimization On
ShaderCache = Unlimited

Idk why the jaggies are all but gone, but I was to the point I was about to turn the planet orbits off it was so bad, all my setting before installing OpenXR are the same Nv control panel/Nv inspector. I think this is worth a thread of its own. I will get some screen shots and see if we can replicate my results.
 

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oh, I remember another reason besides EDHM why I didn't convert to OpenComposite. When I disembark, my weapon or tool jitters terribly if I move side to side, and it is even worse when you ADS. Anyone else got this?
 
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