@Helmut Grokenberger @CMDR Is Fat @jafergon
I managed to get OpenComposite and EDHM working, by applying a solution used in DCS and IL2 forums by lefuneste.
- 3dmigoto (the base for EDHM) must use a separate launcher and needs to be executed before EliteDangerous64.exe (every time).
- EDHM-Mod must be installed on a contained folder.
- You'll need to modify the EDHM-Mod package used by EDHM-UI to apply themes to the game.
Most of the steps for this are included in the attached HOW-TO PDF file. I'm checking with psychicEgg (I think he goes by
@GeorjCostanza here in the forums) if he can ship EDHM-Mod with the required changes. EDIT: He made the required changes to the ini file. This makes life much easier.
In Step 1 of the HOW-TO, we're creating copies of EliteDangerous64.exe inside our little contained folders. In this same step, we'll copy 3DMigoto Loader to these folders.
Get the original 3dmigoto package from
https://github.com/bo3b/3Dmigoto/releases (scroll down and get the zip for version 1.3.16 - seems to be the latest).
Extract the file
\loader\x64\3DMigoto Loader.exe from
3Dmigoto-1.3.16.zip into both of our contained folders where we copied EliteDangerous64.exe
If you want to skip modifying EDHM Mod package, PM me and I'll send my modified one, but I think it's interesting to learn how to do it so you can fix this yourself when EDHM is updated. Not needed anymore.
Follow the attached How-To. Let me know if you guys have any questions.