Anyone else got this problem with Engineers?

I haven't engineered. I don't really have the time but more importantly the whole idea just doesn't fit the game in my opinion. It's like coming across a shop in Skyrim selling Kalashnikovs.
 
Honestly, the only complaints I hear about engineering come from people that are too lazy do it.


Actually, the reason I don't do it isn't because of laziness, it's because there was the idea that engineering your ship wasn't necessary. Except just try to fly around and fight NPC's (much less actual people) without doing so, I dare you.
 
What's with the hostility?

I just hate to hear that something that's been so helpful for me and many others isn't working properly for you.

Sorry if I came across as offensive. That wasn't my intent.
Sorry, I get fed up with certain trolls in these forums and I have no intention of starting to condone the attitude of prove it that some seem to push.

Ultimately, the general situation is pretty moot since I have a way around the issue I have encountered and if anyone else encounters it the same workaround should work for them. It does not matter either way to me but keep in mind that just because an issue occurs in one environment does not mean it will occur in others. They may be the same basic code but no doubt there are platform specific implementation differences.
 
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AP Birdman

Banned
Actually, the reason I don't do it isn't because of laziness, it's because there was the idea that engineering your ship wasn't necessary. Except just try to fly around and fight NPC's (much less actual people) without doing so, I dare you.

I dunno, I used to do assassination missions in an unengineered FDL when I first started playing the game with no problems.

As for PvP, Im part of a group that does organized, unengineered pvp battles every Wednesday. On one occasion after a day of battles in unengineered Cobra 3's, my buddy decided to see how many of us it would take to take him down in his fully engineered Chieftain. It took 8 of us and 5 of us died before he finally went down.
So technically, it is possible lol.
 
Yeah it's just you. I can have a ship fully engineered in about an hour.
Mat grinding can get a little tedious but if you know where to grind and how to grind you can get enough mats to fully engineer a ship in a matter of hours.

Unlocking all the engineers does take a long time but I feel like it's a core part of ED's progression system.

Honestly, the only complaints I hear about engineering come from people that are too lazy do it.

A ship fully engineered in an hour, what a load of nonsense.
 

AP Birdman

Banned
You were calling us all lazy, that's offensive.

Boohoo.

I meant I didn't mean to come across as offensive towards rlsg in my comments trying to help him/her.

A ship fully engineered in an hour, what a load of nonsense.

You don't have to believe but I can do it. I'll try to provide proof if I can.

Yesterday, using my anaconda, I bought all of the correctly sized internal components, shield generator and shield boosters for the Krait phantom. Using my pinned blueprints I engineered everything to G5 then flew my conda with all the components to Felicity Farseer for thermal spread on my armored power plant, drag drives on my thrusters and mass manager on my fsd. Then I went to the Dweller for super conduits on my distributer and finally Didi Vaterman for force block on my boosters and fast charge on my shield generator.
Took just under an hour.
 
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I meant I didn't mean to come across as offensive rlsg in my comments trying to help him/her.
The issue is you come across as I don't believe you, prove it.

As a software engineer with many years of experience I can fully appreciate how certain issues may not occur on all setups (even in cases of identical software on apparently identical hardware on the same network), I do not find the issue particularly limiting and did not ask for any help. It is not as if I do not know how to play ED or use the UI either. :rolleyes:
 
I just want to know why that one guy wants 50 TONS OF TEA?!

Is he making a swimming pool of tea or something?!

EDIT: I can understand the need for liquor however...! :p
 
Well all I can say is that was not true for PC users like myself - whether that is a platform specific issue or some other concern is unknown.

All I can say is that with 100% certainty that the situation I have described is in accordance with my experience on the PC.

i am a PC user and reported just a few posts ahead that birdman is right...
 

AP Birdman

Banned
The issue is you come across as I don't believe you, prove it.

As a software engineer with many years of experience I can fully appreciate how certain issues may not occur on all setups (even in cases of identical software on apparently identical hardware on the same network), I do not find the issue particularly limiting and did not ask for any help. It is not as if I do not know how to play ED or use the UI either. :rolleyes:

I will try to provide screenshots later tonight.
I promise you it works, it was even in the 3.0 patch notes if someone can find it.

That's why I was suggesting giving it another try. I don't understand how something like this wouldn't work for 1 person.
 
Then you are not in the Live system, you are in the 3.3 Beta.

I can say for certain that post-3.0, I have been unable to add/alter experimentals at places with an engineer with lesser capability than the upgrade I had fitted. My personal way round that issue which definitely applied at 3.0 and possibly 3.1 was to only apply the minimum (or near minimum) engineering, then the experimental (at a suitable engineer), then continue upgrading it afterwards.

If this issue was fixed at some point it was never announced in the release notes (not even for the Beta).
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I did the very explained thing, when the Krait MK II was released. That one is not one of the beta ships. Doing it in the described way is possible since the engineers were reworked. I don't know what went wrong in your case. Perhaps you ran into a bug or whatever. But i can perfectly fine engineer modules up to G5, then go to an engineer who can only do lower grade engineering, and let them put special effects on the G5 modules. I did it repeatedly. It worked reliably. Also: PC user here.
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Well, it has not proven to be the case for me - regardless of the reason.
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Several people have reported that it works for them. On PC. You say it does not work. Of course you might have run into a bug. Something might have caused issues. Perhaps there even still is a problem. Anyway, you rather claim that it does not work and say that you consider all those statements wrong, than going out and try again? Really?
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I see two reasonable courses of action:
1. You accept the statement of several people who positively confirm that what you claim that is impossible actually works for them.
2. You do spend the effort and go try yourself. If you actually run into problems again, then there is some bug or issue and it would be worth investigating.
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Both these ways are reasonable. Just claiming that you consider it wrong and unproven, while at the same time refusing to try, is not.
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If they already have the materials and a limited range of kit - it is plausible.

Most of the time would be spent jumping between systems and flying to docks.

From scratch it's not even remotely possible, is it?

The question is how long it really takes from a fresh start and we are talking probably 20hrs play minimum.
This also forces players into undesirable play styles as well.

It was advertised as a crafting system, which it most definitely is not.

Boring rng grind, Fdev speciallity.
 

AP Birdman

Banned
From scratch it's not even remotely possible, is it?

The question is how long it really takes from a fresh start and we are talking probably 20hrs play minimum.
This also forces players into undesirable play styles as well.

It was advertised as a crafting system, which it most definitely is not.

Boring rng grind, Fdev speciallity.

Wrong again. Between the crashed conda, taoshamorio 1CA, Jameson crash site and pirate activity zones I can collect all the necessary mats in about 4-5 hours and have a new ship fully engineered in an hour.

You just gotta learn how to grind efficiently. It's only boring if you don't know how to do it right.
 
Self Righteous Alert ! - It used to be so much worse with the random number generator casino royale spin the wheel for surprise upgrades. Now, it is fairly mundane, and even easier with brokers scattered all over the Bubble ... and even Colonia ! You whingers have it so easy [haha]
 
From scratch it's not even remotely possible, is it?

The question is how long it really takes from a fresh start and we are talking probably 20hrs play minimum.
I am not so sure about that, but so what if it does take at least 20hrs from scratch.

This also forces players into undesirable play styles as well.
Not necessarily true - but it depends on specific gameplay interests and choices - ultimately, it is not a compulsory part of ED to engage in either.

There are many different ways of acquiring the required materials and the material traders make the acquisition of specific materials even easier.

As for it NOT being a crafting system - It is a crafting system of sorts, it is certainly comparable to some of the systems I have seen in other games - GW2 and ESO for example.
 
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