If you read my previous reply you know that I currently have 18 ships that are modularly (I made up a word!) identical. The 18 that I have owned for a long time have had MANY engineer rolls done to fine tune each module, max out DPS, max out power output, max out range, minimum weight, max out shields, etc. The 18 NEW ships that I just built all got exactly ONE G5 roll so that they could act as a base for me to build on with the new engineers.
The significant thing I learned from this exercise.... The single G5 roll ships are WAY better than stock non-engineered ships. My actual ships, that I have hundreds and hundreds of rolls on, are only marginally better than the single G5 rolled ships.
Here's my racing Courier:
Ship Type Speed Boost Hull Resist Shields Resist DPS Unladen Laden Cargo
Strega Courier 627m/s 851m/s 184 -14/6/-33 287mj 40/-20/50 0 35.8ly 30.22ly 12t
X-Strega Courier 604m/s 820m/s 184 -13/5/-34 287mj 40/-17/50 0 34.7ly 29.49ly 12t
Really close right?
Here's my FAS:
Ship Type Speed Boost Hull Resist Shields Resist DPS Unladen Laden Cargo
What the FAS? FAS 309m/s 515m/s 2,204 34/33/33 268mj 52/58/68 93.2 21.9ly 21.81ly 4t
X-? FAS 291m/s 486m/s 2,209 29/22/23 250mj 48/56/67 91 18.76ly 18.69ly 4t
Top ship, many rolls, bottom ship ONE G5 roll.
Combat Anaconda:
Ship Type Speed Boost Hull Resist Shields Resist DPS Unladen Laden Cargo
Miranda Anaconda 266m/s 355m/s 2,890 35/36/32 2,686mj 60/44/66 167.9 26.59ly 25.95ly 32t
X-Miranda Anaconda 253m/s 338m/s 2,932 34/28/32 2,254mj 55/44/66 161.2 24.87ly 24.28ly 32t
So here's what this tells me.... Everyone on here who is complaining because in the current system they do ONE G5 roll, or 3 G5 rolls, take the best one and call it done. They have a 100% legitimate concern. Look at how close these ships above are. It's like that across all 18 ships that I did. Really close.
On the other hand, guys like me... I'm in my end-game on my main CMDR. I do CGs, I check out the latest found "thing" from the forums, and I collect materials and re-roll modules. That's all I have left, I've done nearly everything else and I have billions of credits. For myself, I am worried about the new system because there will be a fixed cap on each module. I will roll each module G5 however many times and it will be maxed, can't go any farther. There will be NOTHING left for me to do on that module, and eventually I will have my entire fleet to that level, and then what do I do?
This new system seems like a lose/lose for casuals and also for hardcore engineering CMDRs. It seems to me the only players who will really benefit from the new system are the PVP players who want to be able to fight each other in fully engineered, but identical ships. And that seems silly to me, if you want to fight in identical ships, just don't engineer them.
I guess we'll see in the weeks/months to come.