@Stealthie, I'm not sure I understand why these things you mention are bad. Removing gameplay loops that are tedious instead of difficult should be a positive thing, flying around hoping for the right USS spawn is the opposite of engaging and rewarding gameplay.
Allowing more players to max out their ships is also a positive thing, it promotes experimentation with different builds, it promotes a more level playing field for PvP encounters, and again it replaces tedium/grind with intelligent configuration of your ship (presuming the mods are decently balanced to allow for more than one "optimal" build).
But they're
not removing (or reducing) a tedious operation.
All they're doing is rendering the diversity of material sources redundant.
Maybe you consider it tedious to collect, say, DWEs from a famine distribution hub.
Is it going to be any
less tedious to sit outside a station scanning ships until you've got (hypothetically) twice as many of
any G5 data so you can take them to the broker and swap them for DWEs at a 2 for 1 rate?
At least the current system creates
some level of interest/challenge as a result of the diverse sources of mat's.
When you're upgrading a ship you have to organise a trolley-dash around the bubble to locate sources of the mat's you need.
With the new system that'll be reduced to going for whatever the "meta" task is to obtain the grade of mat's you need.
Need G1/G2 mat's? Go surface prospecting in your SRV.
Need G3/G4 mat's? Shoot stuff in a RES.
Need G5 mat's? Not sure about this one. HGE USSs, perhaps?
As for making it easier to max-out a ship, the problem is that most people probably
don't bother because it's a lot of effort and the rewards aren't guaranteed.
The new system means the rewards WILL be guaranteed and, as a result of the extra ability to farm mat's, it'll mean that it takes less tenacity and understanding of the engineering process to achieve.
Basically, there's currently a lot of wannabe gankers around who don't have a lot of success because they aren't willing to put the effort into engineering their flying death-machines.
Under the new system, they'll be able to farm any suitable mat's, trade them for the mat's they need and then binge-roll mod's until they've got a god-rolled ship.
Said it before but I think FDev need to sit down and re-think the entire process of obtaining mat's.
Firstly, I'd suggest that almost all (if not all) mat's should be easy to locate.
That is to say, there should be places where everybody can go and be assured that the required mat's WILL be there.
Secondly, actually
obtaining mat's should be both entertaining AND challenging, depending on the grade of the mat'.
Anything that involves simply
hoping for a mat' to spawn and then scooping it up should (perhaps with the exception of G1 mat's) be discarded.
For example, let's say you want Core Dynamics Composites.
First we bung some kind of "space factory" in orbit in various Federation systems and then we add a heap of System Defence ships.
If you want CDCs, you go to a system with an orbital factory in it, whereupon you'll be attacked by the defence ships for trespassing.
You fly around inside the orbital factory and can scoop CDCs in the process.
Maybe you want some kind of ore?
You find a planet of the appropriate type, head down to the surface and find a mining outpost.
It'll be defended by turrets, skimmers and maybe even ships.
You get in, attack the mining rigs and collect whatever mat that outpost is mining.
Perhaps mat's could also be tied into missions more strongly too?
In a refinery system, maybe you could agree to take on a series of missions and get paid in some specific mat'?
In a high-tech system, maybe you could get specific data for completing specific tasks?
I'm just spitballing here but, with a bit of thought it should
easily be possible to come up with a dozen or so completely different ways of obtaining mat's which are both entertaining AND challenging.
Each of those basic methods can then be iterated on to create distinct ways to get a whole heap of stuff.
Sure, if
all you're interested in is upgrading your ship in the most effortless way, I'm sure you'll be thrilled at the prospect of the new system.
If, OTOH, you were hoping to be
entertained the the game you're playing, maybe not so much.
*EDIT*
Blimey! Didn't realise I'd written so much.
