Anyone experiencing invisible planets in SC until you get very close to it?

Once, the other week, I got a planet which had a nebula behind it showing as a disc, at a distance where it was much smaller than I had ever seen the lightpoint-to-body switchover happen before, only it was unlit, hence all black, and would have been invisible against the black of space, had the nebula not been there.

Unfortunately it does not seem I stumbled over anything there; I have not been able to reproduce it, no matter how bright the background... :7
 
Anyone able to check and see if Horizons 4.0 inherited this issue?

I don't think Odyssey owners can even access it so it's a bit of a trick question.
 
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Another reason I've abandoned Oddity and have now re-focused on 3.8

Everything is just so much more playable...
 
Once, the other week, I got a planet which had a nebula behind it showing as a disc, at a distance where it was much smaller than I had ever seen the lightpoint-to-body switchover happen before, only it was unlit, hence all black, and would have been invisible against the black of space, had the nebula not been there.

Unfortunately it does not seem I stumbled over anything there; I have not been able to reproduce it, no matter how bright the background... :7
In my experience, when a planet vanishes from its "far off point of light" status it is completely invisible, even against the galactic center or a bright nebulae, until it reaches that seemingly arbitrary distance where against black it would be a tiny bright point, and against bright sources a growing dark spot that appears lit after it reaches a very small disk of multiple pixels. Vanishing planets are a lot worse than starlike points than eventually resolve to disks, even if they finally appear as dark planets. In the name of visual continuity and immersion, please either kill the bright starlike presentation at large distances or return to the previous method.
 
I wonder how long will we have to wait to have this fixed.
If it gets fixed at all.
Having disappearing stars in a space game is strange to say the least.

Unfortunately, devs seem to have entered silent mode again.
 
At least they are letting us have "Legacy" where we can fly in supercruise and see the planets be elegantly drawn over the HUD "marker dot" until the planet model occludes that.

Since they have not yet found someone who can code a "save as" button in the options / controls screen then I wouldn't be surprised if this gets ignored too.
 
Thanks for the heads up, I honestly don’t know what I expected…

Issue was reported back in March, now its end of November and we still have invisible stars. In a space game.

Oh well.
 
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Issue was reported back in March, now its end of November and we still have invisible stars. In a space game.
...

Well, in truth it isn't the stars - it is planets and moons. They are there, the HUD marker dot is sometimes to be seen and the real model of the body is seen at closer ranges.

Still a disgrace.
 
Yup the planets are glued to the background like a snapshot of their positions when entering a system.
This is probably the more accurate way of describing the bug. The planets are not invisible per say, but it's like the background isn't updating their positions in real time so when you get close to a planet its "light" is still goofing off somewhere in the background instead of being in the accurate position. The planet model doesn't load until you're close, so it just seems like you're staring at something invisible. If people have their orbit lines turned on it isn't as obvious.

That bug report on the tracker isn't really helpful in that regard and somewhat describes the issue incorrectly. It seems hard to get this bug to visible in general, especially since people without reading comprehension want to argue with you that it's intended every time you try to bring it up.
 
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This is probably the more accurate way of describing the bug. The planets are not invisible per say, but it's like the background isn't updating their positions in real time so when you get close to a planet its "light" is still goofing off somewhere in the background instead of being in the accurate position. The planet model doesn't load until you're close, so it just seems like you're staring at something invisible. If people have their orbit lines turned on it isn't as obvious.

That bug report on the tracker isn't really helpful in that regard and somewhat describes the issue incorrectly. It seems hard to get this bug to visible in general, especially since people without reading comprehension want to argue with you that it's intended every time you try to bring it up.
The dots “sticking” to the skybox information was added to the issue report comments in early June - after another report was submitted with a more accurate description (https://issues.frontierstore.net/issue-detail/50379).

The issue is Acknowledged by FDev and is currently sat at position #21 on the voting hit parade 👍
 
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