Got my own Hotfix for the blueish annoyance around planets with thin atmospheres.
With the previous PermitNativeDoubles="false" I went shader hunting with 3dmigoto and found the culprit.
Well I have no idea how the shader is called or what its specific purpose is. Only that is has to do with the thin atmosphere planets, and that the shader leaves a space thats not blue around whats the horizon of that planet and the hash so I could tell 3dmigoto and by extension my EDMH installation to just skip that shader until a fix arrives.
Now I just added
Code:
[ShaderOverride-cdec4a73fdecbea7]
hash = cdec4a73fdecbea7
Handling = skip
to the d3dx.ini of my EDHM install.
This just skips the shader that goes blue when PermitNativeDoubles="false"
Thats is 6700XT on newest optional drivers playing ED:Odyssey version 4.0.0.1400
For Horizons (is it even a problem there?)
If it were it probably has another hash value representing that shader.
Edit: Also I suspect it'll only hold until the next update as those hashes probably change not too rarely.