Apply all engineering modifications at once, no spamming "Generate Modification"

You should be able to go to an engineer say I want this engineered to G4/G5 if you have the rank and all the materials to do so.

Getting rid of the random is a major step forward, but there’s still too many unnecessary clicks that add nothing to gameplay.
I just wouldn't do it the current way at all anymore.

Now we have Odyssey, Engineers should be T2 NPCs, offering unique (to that engineer) activities which are both desirable as activities outright, and is the mechanism for either upgrades, engineered weapons or even both.

"Do this and get a g1 upgrade of your choice. Do that and get a corrosive shell mc".

Material collection is just meaningless at this point. Repurpose it into a broader range of synthesis, or just salvage the whole thing from the bin entirely and make materials just more widgets for typical trade.
 
I just wouldn't do it the current way at all anymore.

Now we have Odyssey, Engineers should be T2 NPCs, offering unique (to that engineer) activities which are both desirable as activities outright, and is the mechanism for either upgrades, engineered weapons or even both.

"Do this and get a g1 upgrade of your choice. Do that and get a corrosive shell mc".

Material collection is just meaningless at this point. Repurpose it into a broader range of synthesis, or just salvage the whole thing from the bin entirely and make materials just more widgets for typical trade.

That would be preferable for sure. Many of the material have little to do with the modifications, doing missions for the engineers to get the upgrades makes much more sense.

But working within the system we have atm, 15x click-and-wait is, frankly, a pointless time sink.
 
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I think the generated modification spam is just a byproduct of how much Engineers has been modified over time. Rolls used to be completely random, it would make no sense to be able to queue up rolls, you might overwrite your good roll with the right experimental with something trash.
It also took hours to gather the materials in the first place (for even a single G5 roll), so, not much point to saving 15 seconds on all three of the rolls you got this week.

Now it is more progressive, repeatedly redoing rolls is beneficial rather than a sign you failed on the final layer of RNG, but the old design is still there in a lot of ways. The general UI hasnt changed much in all this time, except for the bare minimum changes (rip the roulette wheel)

All of that to say that this probably isn't a deliberate design decision Frontier made because they thought clicking the same button over and over was excellent game design. It could do with being changed. Probably won't be though, they've had years to change it.
 
OT, but removing that was an awful idea. Keeping it as is was awful as well.

Should have been :
  • succeed first go, perfect sample and you don't have to find more
  • second attempt rewards 2 samples
  • third skips straight to just getting a single sample; and
  • option to just not do it and default to a single sample retrieved.
The problem with the minigame was the lack of incentive for proficiency or strategy.
That's a very fine idea and should be made into its own topic.
 
Now that was a doozy. You had to press the button just at the right time to line up the circles. Everyone was so relieved it didn't make it into the actual game.

Unfortunately though, it didn't get replaced with anything. Which is just as bad.

Exobiology is more gameless than exploration. They could at least make the things you are staring at...sorry..scanning, react to you, so you either learn how to approach certain types or how to make them non-hostile. Something more than the nothing they gave it. "Dont like our phoned in mini game? Well, have fun staring at a noninteractive funny rock or splotch".
 
Do you remember the original bio sampling mini game?
Now that was a doozy. You had to press the button just at the right time to line up the circles. Everyone was so relieved it didn't make it into the actual game.
I never saw it. Bet the issue was that it was the only way to complete the scan, you either succeed or you don't get anything.
Sounds similar to Mining in Warframe. Except, when you miss everything there, you still get 50%. Most people never bother with 100%-ing it, but it is very satisfying for those who do (me included).
 
I never saw it. Bet the issue was that it was the only way to complete the scan, you either succeed or you don't get anything.
Yes the first circle wasn’t too bad the second one was spinning much faster and the third was a blur. Miss one and it was back to the beginning. Fortunately it was only that particular sample you lost not the others after travelling the minimum sample distance.

Not replacing it with a mini game that was appropriate for the activity is regrettable but not as bad as leaving it in would have been.

Sounds similar to Mining in Warframe. Except, when you miss everything there, you still get 50%. Most people never bother with 100%-ing it, but it is very satisfying for those who do (me included).
 
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