Patch Notes Update April Update - Patch 1

If the comments are correct, there's no sense in me downloading this patch as a PS4 player who likes to explorer using the FSS. Somebody wake me up when the final patch to the April update is released.
 
I played for 3 hours last night and have to say that I didn't really encounter any noticeable problems. The SA now slows the ship before reaching the station, the trails now work without reducing frame rate, NPC combat seems fine...

Admittedly, I was mainly flying missions but to me, the update is now a pretty good one.
 
Not sure if it's always been this way and I just missed it but on the right hand module tab most of my mods don't even have a power priority setting( no number) and I cant set one either, pretty sure my power distributor and DSS had settings before but not anymore
 
Thanks for the answer. What about smaller modules like fuel transfer and collector limpet controllers? There are others too but i can't remember what they are, can't check either I'm at work.
Limpet controllers have priority. Canopy, cargoholds (I don't know if this is the correct english term in the game for them) and scanners do not. Although the Kill Warrant Scanner have one. See https://vignette.wikia.nocookie.net...control.png/revision/latest?cb=20150505004536
 
I played for 3 hours last night and have to say that I didn't really encounter any noticeable problems. The SA now slows the ship before reaching the station, the trails now work without reducing frame rate, NPC combat seems fine...

Admittedly, I was mainly flying missions but to me, the update is now a pretty good one.

Yes, same here was playing for 4 hours this morning and 3 hours this afternoon. All seems smooth now.
I for one always SHOUT at Frontier Dev's when they screw UP. But lets us all be aware this is a multi-platform game . i.e. consoles and PC. There are Multiple Software Modules, and Server Code to deal with. So bugs are inevitable.

But maybe they need more Testers <smirk>
They certainly need our help to report in as much detail as possible when we see a NASTY.

I would also like to see more reaction from the Developers on what they are planning to FIX? Or indeed somethings may not be fixable due to the nature of the beast.

Sorry for the length of this message I waffle.
 
Yes, same here was playing for 4 hours this morning and 3 hours this afternoon. All seems smooth now.
I for one always SHOUT at Frontier Dev's when they screw UP. But lets us all be aware this is a multi-platform game . i.e. consoles and PC. There are Multiple Software Modules, and Server Code to deal with. So bugs are inevitable.

But maybe they need more Testers <smirk>
They certainly need our help to report in as much detail as possible when we see a NASTY.

I would also like to see more reaction from the Developers on what they are planning to FIX? Or indeed somethings may not be fixable due to the nature of the beast.

Sorry for the length of this message I waffle.
The priorities are not total smooth for me at the moment. My thrusters priority won't keep it's setting. Beside that, of course it's a complex software. And sadly they are not alone with this typical development problems. Although most of them indicate an unstable code basis platform. And I would really like to submit two bug reports. But due to the problems with the bug tracking module I can't as well.

On the positive side: I like the Supercruise Assistant and the new Buy/Sell dialogs very much.
 
The priorities are not total smooth for me at the moment. My thrusters priority won't keep it's setting. Beside that, of course it's a complex software. And sadly they are not alone with this typical development problems. Although most of them indicate an unstable code basis platform. And I would really like to submit two bug reports. But due to the problems with the bug tracking module I can't as well.

On the positive side: I like the Supercruise Assistant and the new Buy/Sell dialogs very much.

Yes agreed the Supercruise Assistant is very Nice but needs a Button assigned to it. I am not getting any module problems, I think because most of the time I fly my VERY Engineered Corvette and KRAIT MKII. Also I Play Solo, so do not see some of the Multiplayer issues.

I also Have issues with bugtracker.
 
If by "quick" you mean the 9 days it took to patch the giant bugs from the update, then you and I have different ideas of "quick".
The game is practically unplayable for many right now...

Dev posts are few and far between. It even takes Frontier 2-3 days to even acknowledge game breaking bugs with many submissions and votes - if this was my job I would be posting daily at the very least, you know, "manage" the community as a daily full time job.

9 days is still fairly quick in my book.
I would gladly settle for 9 days.
 
The priorities are not total smooth for me at the moment. My thrusters priority won't keep it's setting. Beside that, of course it's a complex software. And sadly they are not alone with this typical development problems. Although most of them indicate an unstable code basis platform. And I would really like to submit two bug reports. But due to the problems with the bug tracking module I can't as well.

On the positive side: I like the Supercruise Assistant and the new Buy/Sell dialogs very much.

Never seen a change in Thruster priorities but then I like every player I know leaves them at priority 1 and non of the priority resets I have seen raised the priority number they have all been moved to 1.
 

Slopey

Volunteer Moderator
I dont think that bug is tied to distance, i had that bug when i was 11kly away from star. I just had to fly few hundred ly closer in different direction to create different angle, and was able to scan normaly again.

I'm getting this also, but changing the angle doesn't help. As I'm out exploring on DW2, this has rendered the game unplayable for now - if I want to actually "explore".
 
Still an oddity with docking authorization voice acting. After the Apr patch, we only received the Welcome and Automated Docking Engaged audibles. Now we get the Docking Authorized audible again, but not unless we go into autodock mode. Shouldn't we get the "Docking Authorized. Please land on docking bay one niner" WHEN we get the note on the HUD???
 
Still an oddity with docking authorization voice acting. After the Apr patch, we only received the Welcome and Automated Docking Engaged audibles. Now we get the Docking Authorized audible again, but not unless we go into autodock mode. Shouldn't we get the "Docking Authorized. Please land on docking bay one niner" WHEN we get the note on the HUD???

Oh dang, you are right! I felt like something was off but I had been using the Auto Dock since the last patch. I am going to investigate further but I do have the same issue. The comms about where your assigned pad is and all the "300m to touchdown" or "approach vector is good" etc. seem GONE.

If there's a bug report for this I'd gladly vote it.
 
Top Bottom