Drag Meta ENGAGED
With a single point defense you don't even need to out run packhounds, you just need to strafe (head away at right angles to the missile) going maybe 350 -450 and your PD will mop up the missiles. Clearly you don't know how to do this yet, but I assure you it's very easy and will become something that even Cutters will figure out how to do with a single PD. Adding an EMC increases the effectiveness of evasive and PD by at least 2x. A single well timed EMC can negate an entire ship with nothing but seekers.
I really don't mean to be rude, but maybe learn the current mechanics fully before you go out on a limb with a strong opinion.
With a single point defense you don't even need to out run packhounds, you just need to strafe (head away at right angles to the missile) going maybe 350 -450 and your PD will mop up the missiles. Clearly you don't know how to do this yet, but I assure you it's very easy and will become something that even Cutters will figure out how to do with a single PD. Adding an EMC increases the effectiveness of evasive and PD by at least 2x. A single well timed EMC can negate an entire ship with nothing but seekers.
I really don't mean to be rude, but maybe learn the current mechanics fully before you go out on a limb with a strong opinion.
This is what I've been saying! I mean, Frontier fixed that blue computer screen on the DBX. Now it is yellow like it should be. Amazing! This is much more important than anything anybody is whining about in this forum. A bunch of babies, the lot of you.Oh boy, here we go with the whining again. ......
To the ladies and gentlemen of FD: Great job, keep it up!
Regardless of what you think here. The proof lies in how the game was built. And sooner or later they are going to make that game work. You see it as PVE focused because you never had to PVP. But the balancing and how this game is played will ALWAYS be focused around open play and PVP.
The only ships that are slow and big enough to be impacted by low DPS drag frags are ships that should never have relied on dog fighting anyways. If you fly a small fast ship, and someone manages to hit you with frags, then they earned that hit. I say this as someone who thinks small fast ships need a buff in general. But not in this regard. Tbh, I think it's more likely that small agile ships will be able to better use this to AVOID getting hit than the reverse. Hence forcing larger ships to use turrets, PD, and EMC, and to stop trying to use dog fighting and reversky as a primary counter which they never should have been able to do.It only takes one pellet of the frag to apply the effect, so while it's easy to evade frag damage it'll be borderline impossible to evade the effect. Then your small sqishy ship is gonna get melted when it can't manoevre.
Babies indeed.This is what I've been saying! I mean, Frontier fixed that blue computer screen on the DBX. Now it is yellow like it should be. Amazing! This is much more important than anything anybody is whining about in this forum. A bunch of babies, the lot of you.
It's extremely easy, for anyone who's even halfway decent with a ship, to land at least one pellet from a frag cannon on any ship. I honestly suggest you explore the in-game mechanics yourself before trying to act like an expert on the situation.The only ships that are slow and big enough to be impacted by low DPS drag frags are ships that should never have relied on dog fighting anyways. If you fly a small fast ship, and someone manages to hit you with frags, then they earned that hit. I say this as someone who thinks small fast ships need a buff in general. But not in this regard. Tbh, I think it's more likely that small agile ships will be able to better use this to AVOID getting hit than the reverse. Hence forcing larger ships to use turrets, PD, and EMC, and to stop trying to use dog fighting and reversky as a primary counter which they never should have been able to do.
- "Drag Munitions" engineering modification now disables the victims boost function whilst it is active
Who is this ziljan again? He sounds like a mobius player?
The only ships that are slow and big enough to be impacted by low DPS drag frags are ships that should never have relied on dog fighting anyways. If you fly a small fast ship, and someone manages to hit you with frags, then they earned that hit.
The only ships that are slow and big enough to be impacted by low DPS drag frags are ships that should never have relied on dog fighting anyways. If you fly a small fast ship, and someone manages to hit you with frags, then they earned that hit. I say this as someone who thinks small fast ships need a buff in general. But not in this regard. Tbh, I think it's more likely that small agile ships will be able to better use this to AVOID getting hit than the reverse. Hence forcing larger ships to use turrets, PD, and EMC, and to stop trying to use dog fighting and reversky as a primary counter which they never should have been able to do.
Except its not an opinion. There is what happened, what it actually is and what is happening now.Here's a tip, never say "regardless of what you think" because it just shows that you're going to ignore other people's opinions. Also assuming I've never had to PvP is a pretty big assumption to make.
But you know, you keep on flogging that... Oh.
In all honesty, if you don't know how to circle strafe someone in 1v1 while pointing at them and boosting and shooting at them, then you don't know enough about the mechanics of the game to criticize this change.So you're saying the way I counter this effect is to permanently circle strafe someone spamming packs at me for the entire duration of the fight, never being able to get a shot in because if I even try to approach them they're gonna get a hit in and at that point I'm screwed. And by some miracle, not a single packhound from the hundreds being hurled at me gets a hit in - there's still the likely chance I will get hit my some fast boi with frags.
No matter what happens, the effect is too powerful. You get hit once by it, and you're screwed. A sitting duck.
Please, I've been flying in wing fights for almost 3 years now. I've had my fair share of entire wings of packhounds thrown at me over and over again. I know what I'm talking about, don't try and lecture me on my knowledge of "current mechanics".
Except its not an opinion. There is what happened, what it actually is and what is happening now.
You're totally wrong about the situation. I showed where you agreed with me. And then turned around and said it was PVE focused when its not.
There is no two sides here Ozric. It is what it is.
And the game was built to be PVP focused. Thats why PP failed even though the fundamentals worked. Thats why Player faction wars with the BGS last 10 months with no rebuy to declare winners and losers. Like cmon man. This is not rocket science bud.
This is why Drag, and Shieldboosters are very much a problem. There is supposed to be a limited amount of interaction/time of engagement. People are supposed to be ganked. Rebuys were meant to mean something. Either ships are too beefy, or now with the Drag change alone, some people will be dead in the water after the first hit. Lin is not wrong here. Everyone talking about drag is not wrong here.
But other changes needed made ontop of it so skill is rewarded. Skill wont be rewarded, because it will be Drag missiles, and Drag Frags with high burst.
Again, one more time so this sinks in. This game will ALWAYS be balanced around Open and PVP. Not min maxing in solo mode for max effect. And not opting out of half the game or engineers because people dont feel that dont have to PVP.
Thats not how this works.