Patch Notes Update April Update - Patch Notes

With a single point defense you don't even need to out run packhounds, you just need to strafe (head away at right angles to the missile) going maybe 350 -450 and your PD will mop up the missiles. Clearly you don't know how to do this yet, but I assure you it's very easy and will become something that even Cutters will figure out how to do with a single PD. Adding an EMC increases the effectiveness of evasive and PD by at least 2x. A single well timed EMC can negate an entire ship with nothing but seekers.

I really don't mean to be rude, but maybe learn the current mechanics fully before you go out on a limb with a strong opinion.

The effect can also be applied to frag cannons. Just FYI.
 
With a single point defense you don't even need to out run packhounds, you just need to strafe (head away at right angles to the missile) going maybe 350 -450 and your PD will mop up the missiles. Clearly you don't know how to do this yet, but I assure you it's very easy and will become something that even Cutters will figure out how to do with a single PD. Adding an EMC increases the effectiveness of evasive and PD by at least 2x. A single well timed EMC can negate an entire ship with nothing but seekers.

I really don't mean to be rude, but maybe learn the current mechanics fully before you go out on a limb with a strong opinion.

So you're saying the way I counter this effect is to permanently circle strafe someone spamming packs at me for the entire duration of the fight, never being able to get a shot in because if I even try to approach them they're gonna get a hit in and at that point I'm screwed. And by some miracle, not a single packhound from the hundreds being hurled at me gets a hit in - there's still the likely chance I will get hit my some fast boi with frags.

No matter what happens, the effect is too powerful. You get hit once by it, and you're screwed. A sitting duck.

Please, I've been flying in wing fights for almost 3 years now. I've had my fair share of entire wings of packhounds thrown at me over and over again. I know what I'm talking about, don't try and lecture me on my knowledge of "current mechanics".
 
Oh boy, here we go with the whining again. ......

To the ladies and gentlemen of FD: Great job, keep it up!
This is what I've been saying! I mean, Frontier fixed that blue computer screen on the DBX. Now it is yellow like it should be. Amazing! This is much more important than anything anybody is whining about in this forum. A bunch of babies, the lot of you.
 

Ozric

Volunteer Moderator
Regardless of what you think here. The proof lies in how the game was built. And sooner or later they are going to make that game work. You see it as PVE focused because you never had to PVP. But the balancing and how this game is played will ALWAYS be focused around open play and PVP.

Here's a tip, never say "regardless of what you think" because it just shows that you're going to ignore other people's opinions. Also assuming I've never had to PvP is a pretty big assumption to make.

But you know, you keep on flogging that... Oh.
 
It only takes one pellet of the frag to apply the effect, so while it's easy to evade frag damage it'll be borderline impossible to evade the effect. Then your small sqishy ship is gonna get melted when it can't manoevre.
The only ships that are slow and big enough to be impacted by low DPS drag frags are ships that should never have relied on dog fighting anyways. If you fly a small fast ship, and someone manages to hit you with frags, then they earned that hit. I say this as someone who thinks small fast ships need a buff in general. But not in this regard. Tbh, I think it's more likely that small agile ships will be able to better use this to AVOID getting hit than the reverse. Hence forcing larger ships to use turrets, PD, and EMC, and to stop trying to use dog fighting and reversky as a primary counter which they never should have been able to do.
 
This is what I've been saying! I mean, Frontier fixed that blue computer screen on the DBX. Now it is yellow like it should be. Amazing! This is much more important than anything anybody is whining about in this forum. A bunch of babies, the lot of you.
Babies indeed.
(first in line for my spanking)
 
The only ships that are slow and big enough to be impacted by low DPS drag frags are ships that should never have relied on dog fighting anyways. If you fly a small fast ship, and someone manages to hit you with frags, then they earned that hit. I say this as someone who thinks small fast ships need a buff in general. But not in this regard. Tbh, I think it's more likely that small agile ships will be able to better use this to AVOID getting hit than the reverse. Hence forcing larger ships to use turrets, PD, and EMC, and to stop trying to use dog fighting and reversky as a primary counter which they never should have been able to do.
It's extremely easy, for anyone who's even halfway decent with a ship, to land at least one pellet from a frag cannon on any ship. I honestly suggest you explore the in-game mechanics yourself before trying to act like an expert on the situation.
 
  • "Drag Munitions" engineering modification now disables the victims boost function whilst it is active

No offense, but do you guys even play your own game?

ECM is worthless against anything other than packhounds. Rearm time is too long. Even then you need to run double ECM. PD is unreliable at below 1.5km because it's a projectile turret and has firing time. The counter that people made against seekers (which drag is a very popular mod for post eng pip changes) was to use speed to your advantage or very carefully use silent running. Those counters I mentioned were pretty unreliable and situational at points because ECM/PD did nothing, as the official counters.

Something about this change tells me it was proposed by someone who doesn't play the game or know the mechanics of their own game and decided "sure why not?" Hull tanks and small ships just got completely buried.

Griefing is gonna be fabulous though. Now kills against even competent targets will be pretty much secured for those that run salt shaker builds. It's a shame that the guides written by the likes of Rinzler or Hazzmango are officially worthless though.
 
As a veteran PvPer please do not update the drag effect as you’d described. As many have said here it’s game breaking balance-wise and will be up there with heal beams in terms of OP. As someone that feels Frontier has essentially turned their back on Powerplay, please don’t also further alienate your PvP player base like this. Drag does not need an update, if you feel like making modification nerf heal beams it’s long overdue.
 
I see people claiming this is a nerf to meta FDLs, perma boosting, booster stacking. I say that's complete .

Yes those are all things that need to be less overpowered. Solve it by solving them. Not by introducing a new stupid overpowered thing. Claiming this drag buff is a good nerf on current OP elements is turd polishing.
Change the FDLs base stats/modules. Change baked in boost delay. Change engineering values. Change. The. Source. Stop pretending drag buff is a fitting solution to other overpowered items.

As people have said, drag is already a soft counter, or lite anti-evassive flying tool. Buffing drag in this manner hurts evasive flying even more, not all of it, but a proper e tonne of it. If you can't evade, you have to tank. If you have to tank, oh look, time for more shield boosters, more spreadsheet stat fights, less dogfights. Pips locked to 4/0/2, reverski, and ganking get indirectly buffed. Evassive flying, intelligent boost timing, and agile ships get indirectly nerfed.
 
The only ships that are slow and big enough to be impacted by low DPS drag frags are ships that should never have relied on dog fighting anyways. If you fly a small fast ship, and someone manages to hit you with frags, then they earned that hit. I say this as someone who thinks small fast ships need a buff in general. But not in this regard. Tbh, I think it's more likely that small agile ships will be able to better use this to AVOID getting hit than the reverse. Hence forcing larger ships to use turrets, PD, and EMC, and to stop trying to use dog fighting and reversky as a primary counter which they never should have been able to do.

I can easily hit a Viper III with a PA consistently... you think it will be difficult to hit a small ship with a frag cannon? Or a pacifier? It sounds like you made up your mind on how you want to argue, regardless of the merits.

Keep in mind, low skill bois can equip a utility frag turret to disable a key function of an opponent’s ship. So a weapon that literally requires no skill, can disable quite possibly the most important function of a ship in combat THROUGH shields? That doesn’t seem balanced.
 
Here's a tip, never say "regardless of what you think" because it just shows that you're going to ignore other people's opinions. Also assuming I've never had to PvP is a pretty big assumption to make.

But you know, you keep on flogging that... Oh.
Except its not an opinion. There is what happened, what it actually is and what is happening now.

You're totally wrong about the situation. I showed where you agreed with me. And then turned around and said it was PVE focused when its not.

There is no two sides here Ozric. It is what it is.

And the game was built to be PVP focused. Thats why PP failed even though the fundamentals worked. Thats why Player faction wars with the BGS last 10 months with no rebuy to declare winners and losers. Like cmon man. This is not rocket science bud.

This is why Drag, and Shieldboosters are very much a problem. There is supposed to be a limited amount of interaction/time of engagement. People are supposed to be ganked. Rebuys were meant to mean something. Either ships are too beefy, or now with the Drag change alone, some people will be dead in the water after the first hit. Lin is not wrong here. Everyone talking about drag is not wrong here.

But other changes needed made ontop of it so skill is rewarded. Skill wont be rewarded, because it will be Drag missiles, and Drag Frags with high burst.

Again, one more time so this sinks in. This game will ALWAYS be balanced around Open and PVP. Not min maxing in solo mode for max effect. And not opting out of half the game or engineers because people dont feel they have to PVP.

Thats not how this works.
 
Last edited:
So you're saying the way I counter this effect is to permanently circle strafe someone spamming packs at me for the entire duration of the fight, never being able to get a shot in because if I even try to approach them they're gonna get a hit in and at that point I'm screwed. And by some miracle, not a single packhound from the hundreds being hurled at me gets a hit in - there's still the likely chance I will get hit my some fast boi with frags.

No matter what happens, the effect is too powerful. You get hit once by it, and you're screwed. A sitting duck.

Please, I've been flying in wing fights for almost 3 years now. I've had my fair share of entire wings of packhounds thrown at me over and over again. I know what I'm talking about, don't try and lecture me on my knowledge of "current mechanics".
In all honesty, if you don't know how to circle strafe someone in 1v1 while pointing at them and boosting and shooting at them, then you don't know enough about the mechanics of the game to criticize this change.

As for wing fights, the real meta that is incoming is that each wing will fly in tighter formations, with slower alphas using more PD and maybe screening and at least 1 EMC and landing a missile in that hail of PD fire will be like breaking into Fort Knox. Landing drag munitions on slow alphas will become irrelevant because it will just mean the other side is neutering their offensive DPS in favor of CC effects that don't make a difference vs ships that don't use fixed/gimbaled weapons.

Also, formation flying would become an actual thing as would flanking of wings v wings. This is not a bad change, and if you really stop to honestly think about it, you'd see that it has the potential to make the game much deeper and with more rich and varied wing combat.
 

Ozric

Volunteer Moderator
Except its not an opinion. There is what happened, what it actually is and what is happening now.

You're totally wrong about the situation. I showed where you agreed with me. And then turned around and said it was PVE focused when its not.

There is no two sides here Ozric. It is what it is.

And the game was built to be PVP focused. Thats why PP failed even though the fundamentals worked. Thats why Player faction wars with the BGS last 10 months with no rebuy to declare winners and losers. Like cmon man. This is not rocket science bud.

This is why Drag, and Shieldboosters are very much a problem. There is supposed to be a limited amount of interaction/time of engagement. People are supposed to be ganked. Rebuys were meant to mean something. Either ships are too beefy, or now with the Drag change alone, some people will be dead in the water after the first hit. Lin is not wrong here. Everyone talking about drag is not wrong here.

But other changes needed made ontop of it so skill is rewarded. Skill wont be rewarded, because it will be Drag missiles, and Drag Frags with high burst.

Again, one more time so this sinks in. This game will ALWAYS be balanced around Open and PVP. Not min maxing in solo mode for max effect. And not opting out of half the game or engineers because people dont feel that dont have to PVP.

Thats not how this works.

😂

OK then.
 
Back
Top Bottom