PvP is affected by weapons/defense changes far more than any other playstyle.
You’d think Fdev would balance around the highest level of combat that exists in-game, but historically, they’ve been difficult to get through to.
I mean no offense to those who don’t partake in PvP activities, of course. I do quite a bit of PVE combat myself when I’m just trying to relax in-game.
But special effects -the few that make a difference against NPCs- are rarely important against enemies that die in about 30 seconds anyway.
Does the drag effect even affect NPCs? And even if it did, does it matter? They aren’t hard to target at all, and will often try to face tank you, if not fly straight in front of your line of fire. This change will do nothing but negatively affect PvP.
Everything else in this update, yes, even the starter area/assistance modules, I support completely. But this drag thing needs to be reconsidered.