I read the notes multiple times but cannot find the additional slots (2 for small, 1 for medium/large). What happened to that great change described in the announcement?
VR
- Ensure the mist at Thargoid sites displays correctly in both eyes
- Fixed light flares from stars flickering in the right eye display
I'm sorry what? Drag munitions are already very powerful and annoying do deal with... you want to make it so that we can't boost at all now?
You do realize that drag munitions can be applied to seeker missiles right? A weapon that can be spammed over and over again at a target and that - if in packhound form - can barely be evaded if at all. You're basically making it impossible to survive in PvP if you don't have drag munitions now, and you're making fast ships obsolete in PvP (notably the Mamba and Krait Phantom you happily introduced recently; their entire strength is their speed).
It seems like another change which has been haphazardly implemented without consideration for balancing. Please, please don't go through with this - drag munitions are plenty powerful enough as it is.
I rather have 0 pip than not being able to boost tbh.I wonder if they're removing the current effect of drag munitions to make the change to stop boosting instead of stacking it on top. They don't really say either way, and Frontier are pretty infamous for failing to fully explain themselves.
ohh good one, this isn't going to back-fire or anything"Drag Munitions" engineering modification now disables the victims boost function whilst it is active
As a noob even I understand how bad this drag munition change is. If this is an attempt to counter reverski etc , then it's a really lame fix. Just limit speed ships go in reverse. You do not need to kill FA off and pvp in general. L'Intouchable I agree with all that you said.I'm sorry what? Drag munitions are already very powerful and annoying do deal with... you want to make it so that we can't boost at all now?
You do realize that drag munitions can be applied to seeker missiles right? A weapon that can be spammed over and over again at a target and that - if in packhound form - can barely be evaded if at all. You're basically making it impossible to survive in PvP if you don't have drag munitions now, and you're making fast ships obsolete in PvP (notably the Mamba and Krait Phantom you happily introduced recently; their entire strength is their speed).
It seems like another change which has been haphazardly implemented without consideration for balancing. Please, please don't go through with this - drag munitions are plenty powerful enough as it is.
Oh yeah, I'm not saying that would make it a-okay, just sort of wondering out loud.I rather have 0 pip than not being able to boost tbh.
Either way, that little buff will make elite PvP a point and click adventures, as you just need one hit to further spam and win against a ship that can't move anymore. Drag will be as strong as ion-mine but without any cooldown or any way to avoid it lol. Howtobreakyourgame.exe
I read the notes multiple times but cannot find the additional slots (2 for small, 1 for medium/large). What happened to that great change described in the announcement?
If the FDL is too powerful in comparison to the Challenger or other ships then the solution is to either nerf the FDL or buff the Challenger, not add a mechanic that makes it impossible to escape ganks.Disclaimer, I don't think the drag change is good, because I don't think overpowered special engineering effects are good at all. Look at other MMOs, side bonus effects are never game changers. FD just introduced another 'game changing' special effect, to go with corrosive and scramble.
Having said that, you FDL people have to understand that you've had the advantage for too long. If an FDL and a challenger both have a drag frag now, the challenger will be able to keep up with the FDL (at least in terms of maneuvers). This is arguably a good change. However, this is a super weird, and I'm not sure appropriate way, to nerf the FDL and mamba.
I agree as well...all this also does is make more players want to leave Open and play in private. This is not good for the game at all.I agree entirely with this - the proposed buff to drag munitions means a pilot in a wing fight under focus would simply not be able to evade a single shot. Every time it is applied, that is 5 seconds that a pilot cannot boost to evade incoming fire, 5 seconds the enemy team has to melt through their shields and hull. And when drag is over? It would simply be applied right back, via packhounds or frags. Not only does this take part of the skill out of wing fights - it removes all the fun.
I'm sorry what? Drag munitions are already very powerful and annoying do deal with... you want to make it so that we can't boost at all now?
You do realize that drag munitions can be applied to seeker missiles right? A weapon that can be spammed over and over again at a target and that - if in packhound form - can barely be evaded if at all. You're basically making it impossible to survive in PvP if you don't have drag munitions now, and you're making fast ships obsolete in PvP (notably the Mamba and Krait Phantom you happily introduced recently; their entire strength is their speed).
It seems like another change which has been haphazardly implemented without consideration for balancing. Please, please don't go through with this - drag munitions are plenty powerful enough as it is.
are you speaking to me, or generally? Cos it's weird, you quoted my post and then said the exact same thing I said but with different words...If the FDL is too powerful in comparison to the Challenger or other ships then the solution is to either nerf the FDL or buff the Challenger, not add a mechanic that makes it impossible to escape ganks.
Open players will not go solo or private, they will just leave the game till the next update or just leave full stop.I agree as well...all this also does is make more players want to leave Open and play in private. This is not good for the game at all.
- Hyperspace Dethrottle (requires the Supercruise assist module. If switched on, throttle will automatically set to zero on entry to a new system)