Ziljan, I don't understand how you're not getting this. This isn't a nerf to perma-boosting. This is a nerf to boosting, period. Evasion just got thrown out the window and now if you want to make quick vector changes, FA On is the way to go. You may as well fly 4-0-2 permanently while you're at it because you're ship is gonna be flying like that regardless while constantly under drag, so you may as well tank that sucker up. You said this is a nerf to Shield Boosters? How? This encourages HP stacking since you gotta tank to overcome the new lack of agility. And you keep talking like it's easy to avoid the effect too. What the hell are you on about? Let's go through all the weapons that can use drag munitions:
Seeker Missiles - If you're in a head-on joust, that PD won't catch the missile in time. If you have multiple seekers coming at you at once or in quick succession, that PD won't catch the missile in time. You're gonna get dragged no matter what.
Pack Hounds - Literally don't have a module to counter them.
Frags - You act like this is easy to dodge because they have a short range, but only a single pellet needs to hit you. Also, if you never get within frag range once in an entire fight, it's because you were reverski'ing. Also, I seem to recall Hazzmango dumpstering you in his Chieftain that used frags. You didn't dodge them too well there, eh?
Pacifiers - It's like you forgot this amazing weapon exists. It's a ing space shotgun with 3 km range and just like regular frags, only a single pellet needs to hit you to apply the drag effect. Good luck dodging that one.
The problem here is that once you get dragged once, it becomes a snowball effect. You cannot be evasive with 0 pips in Engines AND no boost. Once you're dragged once, welcome to the slog because you're gonna be spending more time dragged thrusters than you are without them.