Another build and the rendition of the decals on the Asp Explorer changes once again.
Front decals now always face the same direction. Great for the ones that have letters/wording or are company/power symbols (and I have been reporting as broken, so small yay) but there are a few of the 'arty' ones that should mirror on the right side (viewing the ship) for asthetics.
And the right wing decal is still always mirroring, something that was newly broken in the last major release, it was reported and it still is broken. So for example the "FOUNDER" decal is rendering back-to-front on one side of the ship regardless of whether you use the normal or mirrored version. (Proving there is a decision being made on if to mirror or not - eg sharks teeth either side a plane nose)
Someone in the Art department needs to write a manual on how decals are MEANT to work and if any changes are made to the models, how they need to be tested - what decals should mirror and which should not & which ships/positions. This has been going on for YEARS now, since v1.x - I'm sorry but it's ridiculous... and I'm so sick to death of logging faults for this that I can't be bothered any more.
The new front screen UI is hideous as well sorry (why the pulsing rectangles and oversized blury fonts, nowhere else is like this) and the white "loading game" animation exiting when back to main menu isn't even central on the screen any more. (and doesn't make sense either, I'm not loading the game, I'm returning to the menu)
Stock-screen has another UI issue with the high-supply indcator on the right overlapping with the 'Description' heading until you navigate the list. Yes, it's attention to details like this that are lacking and look shoddy.
And whilst the new 'Help' button is a good idea, then having to navigate "Back" through 4 screens and not straight back to the stockmarket sceen isn't good.
Single +/- increments on commodities has always been horrible, still no buy-all/sell-all buttons or even being able to click on the value and type one in (PC I know but anyway). Others have pointed out the performance issues for large quantities.
Sort it out FD, it's constant silly stuff like this that all adds up to detract from whatever else effort has gone in. And I wont place the blame at QA either, these are dev/art issues. This stuff shouldnt be hitting qa to catch.
