Patch Notes Update April Update - Patch Notes

I'm checking this out too. Tested in Synuefe TP-F b44-0 (everything previously mapped) and Synuefe WW-V C18-4 (virgin system) the correlation in both these systems seems to be if the planet is landable. Map one landable body and the mapped overlay appears on all the landable bodies.

I didn’t think of a connection with landables... though it definitely manifested itself on non-landables first in some of my tests, e,g when I thought it was related to scanning a water-world first in the system.

Good luck with your investigation :)
 
So if you are in a ship that is or may be at risk due to PP usage near or over 100%, I recommend looking at the priorities every time you go into a different system and every time you enter/exit sc and every time prior to undocking from stations.
My anecdotal evidence suggests this is more likely to occur on an instance transition between supercruise (or glide) and normal space. The only non-default priority I have on my Chieftain is the interdictor, and three times now on planetary scan missions I've ploughed into the thing I'm trying to scan, with everything offline, because I'd checked my priorities on every transition except the final glide exit. I'm triple checking them now, every time.

I've also had it happen on the supercruise/normal transition following an interdiction, which is very annoying. Go to bring weapons on the target and everything shuts down. It only takes a couple of seconds to check the modules panel and switch it back, but those two seconds could be critical against a top-tier NPC wing let alone other players. And my priority system is very basic -- everything at 1 except the FSDi. For an edge-case ship with a complex, multi-priority setup this must be a nightmare.

I'm really surprised this hasn't been hotfixed. FD used to be mustard at quickly patching game-breaking bugs like this one, and surely a significant number of players must have actually lost ships to this by now? Also, did nobody at FD test this before release? I understand how obscure bugs can pass through internal tests, and even public betas, but this one is front and centre and critical to the way a good chunk of the player population manages their ships. How did nobody notice this?
 
Hey guys, just a quick question here.
Any estimate if/when there will be a bug fix update release?
There is now a list of fixed bugs over on the tracker website, this includes the PIPS resetting when deploying and recovering the SRV which is backed up by my experiences today in the game.
 
There is now a list of fixed bugs over on the tracker website, this includes the PIPS resetting when deploying and recovering the SRV which is backed up by my experiences today in the game.
And how many MONTHS did it take them to fix despite plenty of reports DURING the BETA!
 
Hey guys, just a quick question here.
Any estimate if/when there will be a bug fix update release?
i see you joined in dec 2018 that explains allot
but dont worry m8 it will be fxt between now and grey hair
to be more specific some in a couple of months and the rest in a couple of years
 
And how many MONTHS did it take them to fix despite plenty of reports DURING the BETA!

Remember how long it took to solve the dark squares on the planet surface, the delay on that fix was down to the problem not showing up on a server with their analysis and editing software on it, things like that making finding the cause of a bug much trickier than spotting the symptoms.
After all it isn’t as if they are going along saying OK the players have found bug 6AF923 Fred switch that one off next server update.
 
There is now a list of fixed bugs over on the tracker website, this includes the PIPS resetting when deploying and recovering the SRV which is backed up by my experiences today in the game.
thx... i reported and reinforced some of them myself but i already understood that it may take a while.
i see you joined in dec 2018 that explains allot
but dont worry m8 it will be fxt between now and grey hair
to be more specific some in a couple of months and the rest in a couple of years
lol... actually i bought the game on dec 2017 but, none of the merit of your statement gets revoked i guess.
 
I didn’t think of a connection with landables... though it definitely manifested itself on non-landables first in some of my tests, e,g when I thought it was related to scanning a water-world first in the system.

Good luck with your investigation :)
I suspect it will do it for non landables as well I just haven't tried them yet. Map a body then fly to all the other bodies to check for an overlay, it's incredibly time consuming.
 
Without wishing to walk through 68 pages, I'm currently experiencing the following:
- On exit from the game (to desktop or to menu), my game stalls with a VR page showing a slanted terrain view. This is happening consistently. My current solution is to kill the app within Windows Task Manager.
- Random occurrences of my ship never returning to normal space from witch space. Just sits there flying along, until again I kill the game in Windows task manager

I consider both to be rather game critical, so I'm hoping that they're already been reported and included into the plan for a hotfix.
 
Disclaimer: I’ve been playing the game only since January, so I am fairly new at all this. Also apologies for the lengthy post, but I needed this to get off my chest.

After reading pretty much all the posts in this thread I can’t help but feel a certain hypocrisy shining through. Let me explain:

1. The total number of players is not equal to “the community”. A community is a group of people that love a topic (in this case “the game”) so much that they are willing to share their experiences, give and receive advice, initiate activities for smaller and larger groups and communicate well. If a game can inspire all this I believe it is a good game. A game can also try to support such initiatives and exchange, but even an online multiplayer game has certain technical limits. The logical consequence is to use resources which are better suited for such purposes. The forum, discord, Youtube and websites like EDSM, Inara, to just name a few are better suited for this. In-game chat can only go so far. That is why community project like Distant Worlds 2 have been planned almost completely outside of the game. Getting involved in such community activities is something that requires initiative, which is not a bad thing, to find out “where the music plays”. But the community is typically much smaller than the total number of players.

2. Although much critical feedback given in the thread is justified (like the missing information about the systems), you have to understand that some of this is difficult to replicate in-game. For newcomers Guardians may mean nothing and even additional information will provide little help in deciding. In fact, if information is more than two clicks away “buried” in the codex the likelihood is that people will not read it to begin with (hell, I am not even reading the GalNet news most of the times). For experienced players the information may be superfluous to some extent because they already have all the mods. The right balance is difficult to find. And, in fact, the previous Community Goals have been announced not only in-game, but also via website, mail, forum and launcher. Those are just established channels for the communication with the community and I can’t really see why this now suddenly all has to be in-game only for Interstellar Initiatives. Obviously any in-game support is positive and helps the immersion, but to expect having everything only in-game from now on for an event that is designed to invite people to participate not only in the game but in the community that surrounds it sounds hypocritical for me. That expectation actually degrades the community which enjoys the game even then when they are not playing it. And Elite Dangerous has a great community, no doubt about it.

So let’s give feedback in a polite and concise manner as is the way of adult people (as quite a few have done), but let’s also accept that some things are done better outside of the game (at least at the moment) and that it is quite normal to expect from people in order to get involved beyond the game to sign up for a forum, discord or whatever the community prefers.
 
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My main concern is the dramatic loss of FPS playing in borderless... in full screen it works just fine. I hope FDev addresses this soon!

On my main account I’m in Colonia experiencing framerates dropping as low as 11fps during hyperspace jumps both in windowed VR and full screen on my monitor. This has been happening since Sunday and during play today. I switched to my alt account sitting at Beagle Point and have started the journey home(ish) in VR and I’m getting a rock solid (capped) 60 FPS everywhere.

I’ve no idea what’s going on but it looks like I’ll be making some progress on my alt account for now.
 
Mysterious Things were added, you should have known that :p ... Honestly FD. That update is more than a disappointment and your current try to make CG´s better is a prove that youre out of any ideas. Thumbs down for Elite: grind the same stuff over and over again
 
Disclaimer: I’ve been playing the game only since January, so I am fairly new at all this. Also apologies for the lengthy post, but I needed this to get off my chest.

After reading pretty much all the posts in this thread I can’t help but feel a certain hypocrisy shining through. Let me explain:

1. The total number of players is not equal to “the community”. A community is a group of people that love a topic (in this case “the game”) so much that they are willing to share their experiences, give and receive advice, initiate activities for smaller and larger groups and communicate well. If a game can inspire all this I believe it is a good game. A game can also try to support such initiatives and exchange, but even an online multiplayer game has certain technical limits. The logical consequence is to use resources which are better suited for such purposes. The forum, discord, Youtube and websites like EDSM, Inara, to just name a few are better suited for this. In-game chat can only go so far. That is why community project like Distant Worlds 2 have been planned almost completely outside of the game. Getting involved in such community activities is something that requires initiative, which is not a bad thing, to find out “where the music plays”. But the community is typically much smaller than the total number of players.

2. Although much critical feedback given in the thread is justified (like the missing information about the systems), you have to understand that some of this is difficult to replicate in-game. For newcomers Guardians may mean nothing and even additional information will provide little help in deciding. In fact, if information is more than two clicks away “buried” in the codex the likelihood is that people will not read it to begin with (hell, I am not even reading the GalNet news most of the times). For experienced players the information may be superfluous to some extent because they already have all the mods. The right balance is difficult to find. And, in fact, the previous Community Goals have been announced not only in-game, but also via website, mail, forum and launcher. Those are just established channels for the communication with the community and I can’t really see why this now suddenly all has to be in-game only for Interstellar Initiatives. Obviously any in-game support is positive and helps the immersion, but to expect having everything only in-game from now on for an event that is designed to invite people to participate not only in the game but in the community that surrounds it sounds hypocritical for me. That expectation actually degrades the community which enjoys the game even then when they are not playing it. And Elite Dangerous has a great community, no doubt about it.

So let’s give feedback in a polite and concise manner as is the way of adult people (as quite a few have done), but let’s also accept that some things are done better outside of the game (at least at the moment) and that it is quite normal to expect from people in order to get involved beyond the game to sign up for a forum, discord or whatever the community prefers.

Didn't you freeze to death in the Arctic, because Frontier made your food cans out of lead? :)
 
Hey guys, just a quick question here.
Any estimate if/when there will be a bug fix update release?

They said "hopefully next week" last week and Community Managers haven't updated anything since then with progress (!)
They usually do patching on Tuesdays which has come and gone, so who knows now...
 
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