Deleted member 182079
D
I missed it, and is somewhat interesting, but I wouldn't read too much into it. They probably recorded Odyssey as a separate IP and related intangibles are amortised over the next 8 years if I'd take a guess. There's really not that much in that report that suggests Elite's days are numbered apart from the lack of focus it's getting compared to the rest (and more recent, perhaps also more exciting) of their products.Indeed. Something that also struck me was the following passage from Accounting Policies (p. 73) where it reads
"Internally generated intangible assets, consisting of direct labour costs, other specific direct project costs and directly attributable project support
costs, are amortised on a straight line basis over their useful economic lives. The estimated useful lives of current development projects are between
three and five years. When a self-published game is intended for release on multiple platforms without material content change, amortisation is based
on the length of time in which that game is expected to be supported in an unchanged format. Acquired rights are assessed for their useful ‘franchise
life’. For Elite Dangerous this is prudently estimated at eight years; within the sector successful franchises normally have useful lives of over ten years."
Whatever that may mean actually, might have an accountancy background. I think that at the current stage, they won't invest anything on future extensions, as Odyssey must be a financial failure in its current state and there's no room for planning such things while the general future and the question whether the current situation can be turned around are more or less uncertain. On p. 14, their future plan timeline lists EDO to be in the portfolio beyond FY 2025 at least.
O7,
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Whether they'll let it die on the vine or not - I reckon any announcement of Elite's future on consoles will be the clearest indicator, whenever that happens.