Pirates should have a hard time getting us.
If they make it harder it will just be too hard again and even more people will submit and jump.
Quite frankly I hate interdictions but since it's the only way to interact in sc it needs to stay so I vote LEAVE IT THE WAY IT IS.
P.S. Also, don't deny us submitting and boosting away. If survival comes down to a minigame then what's the point? ED is not a minigame, or an arcade pew pew.
Would you please like to define the overwhelming difference between a minigame and a series of minigames strung together into a larger game other than sheer quantity?
So you would like to see every player locked into combat at the whim of the interdictor?
Ah that's right, this IS only a game of arcade pew pew. My mistake.
Well that's a quaint assumption on your part. Wholly expected of course.
Nobody is locked in combat no matter what after an interdiction, High wakes are a thing.
But excluding that, there should be a motivation for fighting the interdiction in the first place. Mainly, not getting caught with your pants down. Being able to immediately run and jump out after an interdiction means that you not only don't get caught with your pants down, but you jumped the gun on the race and were 20 yards ahead before anyone else left the line.
It was a bad design choice from the very beginning and has been the sole reason that interdictions haven't been fixable. There has always been an "I Win" button and that is a game-breaking flaw.
If submitting had the same FSD timer as losing an interdiction everything would be peachy. People would actually have to take into consideration the possibility of losing the interdiction and getting attacked when fitting their ships, taking missions, traveling through dangerous areas, carrying a full load of cargo, etc....
Making decisions is part of the game, and the individual's decisions are what make each experience unique and enjoyable.
Risk of loss gives your successes value. Without risk there is no purpose to your progress. You're grinding credits and rep for nothing. Give value to your own time.