I never said anything about rank and ship...quote it fer me if I did.
The advice was the exact same advice given to me by long term players who claim that death is entirely optional, and anyone getting killed by another player has to accept that as being their own fault because they didnt employ a few well known escape tactics.
Being easy to run from means open play is tolerable...making it much harder to escape from will have predictable consequences.
The problem is that its impossible to tell the difference between a genuine pirate and someone who kills fer giggles. Maybe when I have all the toys and a few billion to fall back on, Ill share yer point of view...but I dont and those who kill with impunity do. Clippers and condas dont exactly suggest crippling poverty while they happily take sidewinders and asps apart.
Yes, I said something about rank/ship to illustrate how absurdly easy it is now. If you cannot lose against any NPC, the mechanic is pointless. For the rest, I am personally really tired of people constantly going on about 'griefers' no matter what the topic. I fly Open exlusively, I fly small ships almost exclusively the last months, the interdiction mechanic is not how you evade 'griefers'. Yes, if you fly well you wont be griefed. No, it is not 'beating the interdiction'. And if it were, you'd still have no argument as the '100% guarantee problem' is against NPCs only. And even if that were true (deep within hypothetical land now) having an automatic 100% win guarantee would still be absolute design. This has nothing to do with 'griefers'. So can we please discuss something about the game without immediately assuming any opposing opinion is based on defeating 'griefers' in a souped-up UberCutter? Its getting silly.
To the point: a game where you always win with zero effort required or chance of failure is not what Elite should be about.