Are the factions you colonize a system with considered native and therefore un-retreatable?

I know we have been told that BGS operates normally in colonized systems.
Pretty much every person I know who is at all involved with BGS is dying to know whether the faction that claims and colonizes a system is considered native and whether or not it can be retreated from it.
Native factions are a normal part of BGS so merely saying that BGS operates normally doesn't clear it up for us.

My squad has had absolutely terrible luck with BGS, conflicts with our neighbors, and securing a home port with both shipyard and outfitting for our players who don't have a carrier.
We have been spending a monumental amount of effort working to secure a decent system as our home through colonization. Being safe from retreat in systems you claim would level the playing field for PMFs that were placed in systems with no viable ports to store your ships.

It would give me and pretty much every other BGS player I know great peace of mind to know all their hard work to build systems for their PMF was safe from being completely undone.

Thanks.
 
My squadron is in the same boat with our luck and issues before. We also want to know this as we only want our home system and the two we expanded to.
 
Same. Our faction being victim of shameless botting by certain commanders who shall not be named (Forum rules) for several years, it'd be nice to know if the factions are at the very least native to the system. And if not, it'd be great if Frontier made it so, specially the Squadron faction more than anything.

BGS conflicts have stopped making sense with this update to a certain extent. After all there is no concern about lack of space anymore. Messing with others in colonized systems would more or less be griefing for the fun of it
 
Pretty much every person I know who is at all involved with BGS is dying to know whether the faction that claims and colonizes a system is considered native and whether or not it can be retreated from it.
You can test this by aligning a squadron to the faction, which will tell you what its home system is, but the quick answer is "no faction is native to the colonised system"

Factions can only have one home system.
Colonisation doesn't create any new factions at all.
Therefore the faction's home system isn't ever going to be the newly colonised system.
 
I guess that makes sense, it also opens up for new PMFs to be inserted - but I hope that if they do that it wont turn into a huge problem.
 
From what i've heard is none of the factions that enter are considered native... which is unusual to start with.

All can be retreated, but based on BGS rules, if there are 3 or less factions in a system, then none can be retreated.

Therefore, to protect your faction, just ensure you are always in the top three or take steps to ensure no new factions push into your system beyond the starting 3.

This is where a much greater range to colonization would come in useful. You'd be safe from retreat if no other systems were nearby to expand into you... unless someone goes and plonks down a system within BGS range of yours.
 
To be precise: the Retreat state can't go Pending if there are 1-3 factions in the system. If it's already Pending/Active when the faction count drops to 3, it can still succeed.

Ah, so if one is in retreat and another is in pending, it could still go through? Didn't know you could have one in pending while another was already retreating.
 
Ah, so if one is in retreat and another is in pending, it could still go through? Didn't know you could have one in pending while another was already retreating.
Exactly. I once saw a four-faction system end up at 97% + 1% + 1% + 1% after a patch caused some BGS imbalance, so all three retreats ended up active at once though with slightly different start dates as the factions hit the threshold at slightly different times. Two of them went through and the third came very close but just managed to stay in with the extra space the other two retreating added.
 
Exactly. I once saw a four-faction system end up at 97% + 1% + 1% + 1% after a patch caused some BGS imbalance, so all three retreats ended up active at once though with slightly different start dates as the factions hit the threshold at slightly different times. Two of them went through and the third came very close but just managed to stay in with the extra space the other two retreating added.

Wow.

If extremely remote systems become possible, might be a way to boot out all other factions except the one you want then.
 
If extremely remote systems become possible, might be a way to boot out all other factions except the one you want then.
Doesn't even need to be that remote, looking at the map. Some of the tendrils stretching out are already far enough away from the body of the bubble (after less than a week) that the only practical way factions are going to get into them is being dragged in by the colonisation process.
 
Doesn't even need to be that remote, looking at the map. Some of the tendrils stretching out are already far enough away from the body of the bubble (after less than a week) that the only practical way factions are going to get into them is being dragged in by the colonisation process.

16 LY range means any faction in a system can reach the next one, even without a second expansion phase. I suspect some of those will be filled with neighbouring pregenerated faction over time as the owner(s) fail to maintain them but players run missions triggering expansions.
 
16 LY range means any faction in a system can reach the next one, even without a second expansion phase. I suspect some of those will be filled with neighbouring pregenerated faction over time as the owner(s) fail to maintain them but players run missions triggering expansions.
In the short term, yes.

But if you think about one of those tendrils:
- currently it's all owned by the same faction, which is present in all those systems
- BGS has a strong tendency to benefit the existing controlling faction if not deliberately shaped, and they're all low-population systems. Getting the controller up to 75% (especially while the systems stay as single-asset ones) is probably harder to avoid than to achieve.
- any expansion by the existing tendril controller (once reasonably clear of the bubble) will fail because they're already in all the nearby systems
- do that on an extended-range expansion and the system is locked out of expansions permanently

So it'd be very easy to break conventional expansion along the tendril, to prevent it being used to follow you.

Conversely, it's always (no matter how far away you get) going to be fairly straightforward to colonise a new nearby system, bringing in a bunch of new factions (including a squadron allegiance pick) to an arbitrary location. The only way you could prevent that is if the colonisation step distance increased to 50 LY or more and you colonised somewhere sufficiently far off the galactic plane that there weren't any other systems in expansion range at all.

In practice, it's probably not worth worrying about either way:
- factions can expand their system control, once every two weeks, using the BGS Expansion state and then fighting a control conflict for the system
or
- factions can expand by colonising new systems limited only by how many player-hours of hauling are available to them

Why would you bother trying to take over an existing system? That's the really long way round to get more territory if that's what you want.
 
In the short term, yes.

But if you think about one of those tendrils:
- currently it's all owned by the same faction, which is present in all those systems
- BGS has a strong tendency to benefit the existing controlling faction if not deliberately shaped, and they're all low-population systems. Getting the controller up to 75% (especially while the systems stay as single-asset ones) is probably harder to avoid than to achieve.
- any expansion by the existing tendril controller (once reasonably clear of the bubble) will fail because they're already in all the nearby systems
- do that on an extended-range expansion and the system is locked out of expansions permanently

So it'd be very easy to break conventional expansion along the tendril, to prevent it being used to follow you.

Conversely, it's always (no matter how far away you get) going to be fairly straightforward to colonise a new nearby system, bringing in a bunch of new factions (including a squadron allegiance pick) to an arbitrary location. The only way you could prevent that is if the colonisation step distance increased to 50 LY or more and you colonised somewhere sufficiently far off the galactic plane that there weren't any other systems in expansion range at all.

In practice, it's probably not worth worrying about either way:
- factions can expand their system control, once every two weeks, using the BGS Expansion state and then fighting a control conflict for the system
or
- factions can expand by colonising new systems limited only by how many player-hours of hauling are available to them

Why would you bother trying to take over an existing system? That's the really long way round to get more territory if that's what you want.

I do hope FD allow us to go over the max BGS expansion range though... i want to colonize a system over 1000 LY out from the bubble. I'll go mad trying to get there building a bridge at even 50LY
 
It will be interesting to watch how the bubble expands and how factions expand with the colonization. I would assume that, as the bubble expands, it will have more claimable systems due to its larger “surface area”.
 
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