Are there animals that shouldn't ever be in game?

I think Animals that can't be kept in captivity should not be in the Game.
The Great White Shark for Example can't survive in captivity. If there will be something like a Ocean-Expansion, I would like to see the Great White replaced by the Bull Shark because they can survive in Captivity🦈
 
Captivity, captivity, capti... 🤢😬😡😣😴
I'm so tired of hearing that word.
(joke)
 
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@Kaan Please tell me you are twelve years old or just a little older. That would at least explain your discussion skills and give me hope that they'll improve over time.

On topic (and beware y'all, I'm doing a huge curve here): I watched a family video filmed by a father or mother visting a famous marine park on youtube. I have no chance to visit the park myself, and I wanted to have an unbiased few on it. Lucky for me the videomaker didn't know much about animals and filmed everything with kind of an inocence. To me it was fascinating, that there are problematic things in the park that are never adressed as loudly as keeping whales and dolphins. In fact, some dolphins and orcas showed less sign of psychic problems than some sealions. Which still doesn't mean they were happy in captivity, but it does mean that what animal has what huge of a lobby is angleing the discussion a LOT. Plus, it clearly led me to the conclusion that what individuals of orcas and dolphins you see in the regular pools are not the same that are used in the shows. It seems to me like they show the "happier" animals to the public a lot more open than those who are not, wear scars, show aggression etc. Which can be summed up to one word: Marketing.

So to get back to the topic: There are a few animals that are kept in zoos for marketing reason and since this doesn't cater the idea of the game to educate and reservate (is this the right word? Sorry, no native speaker), frontier will probably think twice about adding them. This includes all types of whales and dolphins as well as extinct animals and hybrids. I still think it's a vaild question where to draw the line between freedom of play for the player and realism. As far as I know, some animals bred in captivity can not be brought back to the wild, so this aspect of the game would be missing if it's overly realistic. With others, there is no reason to breed them to relase them, as there are enough in the wild.
Hybrids are only bred for marketing reasons. And please don't try to argument with "oh, they were accidents." No. Tiger and Lion mixes weren't accidents. As soon as people knew that they will mate but disown their offspring, there sould not have been any more "oops" breedings. All that were labled like this afterwards were clearly lying. For marketing reasons.

So, lets say we include animals that are knowen to be rather unhappy in captivity in general: Wouldn't it be a solution to use the character differences we have in the game and make some individuals easier to be kept than others? For example, if we buy a dolphin, the chance would be with 80% that he or she will be unhappy and we'll have to bring him back to the wild and loose money in the progress - or keep an unhappy animal to save money. When buying a lion (knowen for be kept very easily in camptivity) the chance of an problematic individual could only be with 10% or so. That would teach a lot about why some animals are more common in zoos than others.
 
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I am 19 years old. And I know exactly what it is. But I'm not trying to prove anything here. I don't really care. Because the talk has nothing to do with the game anymore.

Above all, it was a game. The possibilities in real life are limited. I don't want to get into the argument again. Because it's starting to sound ridiculous to me. And I'm sick of it
 
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I trust Frontier. I believe you will think of both sides. It will surely take our hearts. Let me tell you, without the orca dolphin shark, Marine Mania Dlc wouldn't be (can't take my heart). I'm putting a dot. I say again, I trust the frontier, and I leave this to the frontier.
 
Considering the theme of "modern zoos", then I agree with having orcas, dolphins, but without shows, there are fewer and fewer animal shows, and it was something that I personally avoided doing in zoo tycoon 2, because these animals did not have time to interact well with their peers. The truth is that it really does not look nice. And I agree with @TigerRoar, Biologist who wrote above, that having these animals, is something complex to administer, and that would be educational and a contribution to the game. However, in the case you want shows or not (It's time for these animals to appear in a DLC), it's up to each one.
 
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So, lets say we include animals that are knowen to be rather unhappy in captivity in general: Wouldn't it be a solution to use the character differences we have in the game and make some individuals easier to be kept than others? For example, if we buy a dolphin, the chance would be with 80% that he or she will be unhappy and we'll have to bring him back to the wild and loose money in the progress - or keep an unhappy animal to save money. When buying a lion (knowen for be kept very easily in camptivity) the chance of an problematic individual could only be with 10% or so. That would teach a lot about why some animals are more common in zoos than others.

What's the point of adding an animal only for it to have a huge chance of being unhappy. I get your point about the importance of balancing realism and freedom of gameplay since I've made that point a few times as well. However people need to remember that Planet Zoo, besides wanting to educate players, is a game first and foremost. It's not a hyper realistic zoo simulator, it's a game.

Educating people can be done in more ways that simply limiting content..
People want dolphins, so give them dolphins. Educate them about it however. I'm personally not a certified dolphin specialist so I can't think of a way but there must be more ways to educate people other than "80% unhappy chance" since that wouldn't but fun, and a game should be fun.
 
What's the point of adding an animal only for it to have a huge chance of being unhappy. I get your point about the importance of balancing realism and freedom of gameplay since I've made that point a few times as well. However people need to remember that Planet Zoo, besides wanting to educate players, is a game first and foremost. It's not a hyper realistic zoo simulator, it's a game.

Educating people can be done in more ways that simply limiting content..
People want dolphins, so give them dolphins. Educate them about it however. I'm personally not a certified dolphin specialist so I can't think of a way but there must be more ways to educate people other than "80% unhappy chance" since that wouldn't but fun, and a game should be fun.

I absolutely agree with you that a game should be fun and I am also not a fan of limiting content. With my example I was trying to find a solution to find a solution for both partys. Those who feel like the animals should not be added at all or there should be a restriction or a huge downside, since Planet Zpp encourages education, and those who just want those beautiful creatures in game. I can see your point, though. It's a tricky topic.

Personally, I still want them in the game, because pixel animals do not suffer and given the beautiful graphic of Planet Zoo, I would use the game as an alternative to see those animals in real life in captivity. ;) But we need to know that including them also might send wrong signals to some players.
 
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I think Animals that can't be kept in captivity should not be in the Game.
The Great White Shark for Example can't survive in captivity. If there will be something like a Ocean-Expansion, I would like to see the Great White replaced by the Bull Shark because they can survive in Captivity🦈

Sounds like a good trade-off.

The Bull-shark is a good alternative for the Great White.
 
I agree that finding gameplay solutions sounds like a good compromise but also, I think, opens up the possibility of more in-depth management and so more fun for those who like that kind of thing. It would also help create varying levels of difficulty - something I think these types of games can suffer with. If they introduce features like those mentioned in this thread (variety in individual and species happiness in captivity, differences in how much they like or dislike novelty etc.) then they could always have them as switchable on or off like staff needs or security issues are in planet coaster. That way if you do want to play total sandbox you can but if you want more of a challenge and more realism you can have it that way as well.
 
It's a GAME and I doubt people will think "I can have this in my virtual zoo, I want it in real life now. It only needs 100sqm when moded, I'm sure a real-life animal will be fine in my back yard! Now let's google 'How to capture an orca' and 'Do orcas make good pets'."
People, it's a game, for me it's still the focus on animals and management - I don't care about virtual conservation, I just care about it in real life. If possible I'd add every single endangered species in the game and blow up the zoopedia with info - maybe even what you can do to help them irl. I think this would do a TON more good than just leaving it out - that's the lazy option you'd justify with "it's not realistic". It's quite possible people will never see or even know about these animals otherwise and you're worrying it's not realistic to put rare, extinct or difficult animals in a virtual zoo. Reality is **** in so many ways it's nice to escape to a virtual zoo where Spix's macaws fly over as you make your northern white rhino enclosure.
As far as dinosaurs are concerned - I don't care if it's a dlc, I just won't buy it since I'm not a fan of dinos... depends on how it's gonna be. Again - it's an option, not an obligation people.
 
It's a GAME and I doubt people will think "I can have this in my virtual zoo, I want it in real life now. It only needs 100sqm when moded, I'm sure a real-life animal will be fine in my back yard! Now let's google 'How to capture an orca' and 'Do orcas make good pets'."
People, it's a game, for me it's still the focus on animals and management - I don't care about virtual conservation, I just care about it in real life. If possible I'd add every single endangered species in the game and blow up the zoopedia with info - maybe even what you can do to help them irl. I think this would do a TON more good than just leaving it out - that's the lazy option you'd justify with "it's not realistic". It's quite possible people will never see or even know about these animals otherwise and you're worrying it's not realistic to put rare, extinct or difficult animals in a virtual zoo. Reality is **** in so many ways it's nice to escape to a virtual zoo where Spix's macaws fly over as you make your northern white rhino enclosure.
As far as dinosaurs are concerned - I don't care if it's a dlc, I just won't buy it since I'm not a fan of dinos... depends on how it's gonna be. Again - it's an option, not an obligation people.

It's more about guiding developers in the right direction, which still makes it legitimate to apply against certain features.
Of course I won't buy it, as with many others likely, which makes it more clear to developers to not invest time, as there's not enough demand for it.

And... If it does not matter to you. Why respond?
 
Maybe it's better than complete silence, not informing developers any kind of preference one has.

Come to think of it, extinct animals and animals those are not in any form of captivity are very likely not on the list at all right now. They'll focus on normal, modern zoo animals first then take some good time to see what players really want.
 
Exactly. Quiet is best. This eliminates corruption. And I think leaving the decision to the frontier is the best choice. :) Already the frontier will consider both sides.
 
But then, aren't others allowed to share their vision?
Sure, we can all share our views, try to change each other's mind if we don't believe one's arguments aren't valid or strong enough. If the conversation is one-sided (like this one felt) then the devs might not see another point of view and that not all fans feel the same.
 
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