The beta forum is full of long threads about engineers. Too grindy, not grindy, balanced, out of balance... chieftain blah blah..
Are we not missing the point. An engineer grind with a different face on it or a material trader with different conversion rates doesn't entice me or the people I know back into the game.
We've asked for wing missions for years and now they are in the silence here is deafening. Nailing wing missions is crucial to bringing people back to the game surely. I can't persuade people who have taken a long break from elite with "the engineer grind is different", or "now when you commit crime you get huge fines, one shotted by magic NPCs", or "the planets look slightly different".
Wing missions finally encourage small group play and spread reward across the wing. Isn't this huge? Do they work? Are they any good or is the balance right?... silence...
This is the single biggest thing for frontier to nail in my mind, but seems to be getting no air time. Thoughts?
+Rep
I really hope Wing Missions turn out well.
We tried them launch night, but unfortunately they were not working (as was posted in plain sight)
That said, without Wing Missions trying to do missions other than Combat in a Wing can be frustrating (as we experience each Wednesday night in our livestreams.)
Side Note: MC
I also really wish my multi-crew "crew mates" could make money at something other than combat.
All Fdev needs to do to enable this is force crewmates to take a role "exclusively" in order to get paid.
If the host / pilot can't complete the mission alone (say by giving another crew member exclusive access to plotting the route and requesting docking permission) then the worries about an AFK crew member getting rich is resolved.
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