ARX Ship Early Access Update

There is probably a loophole being exploited over "Early Access" ships - not being an expansion or update... (I assume that the new ships do not appear in LEP holders bag of holding once they are available for credits)
If these fell under the LEP, we'd get them on pre access release day, as shipyard unlock as the bare minimum, as standard edition or even as stellar.
 
Yeah but no thanks, I wonder what would happen if everyone said nope enough is enough ?
Reading through the topics on this forum, there was enough support for "If it is more than cutter / T9, it is an instant buy" (and so much revulsion for actually large capacity) that, even raising the price, enough will consider it value enough to buy.

It is just the, shall we say, less devoted, players that are thinking about value etc.
 
My current status remains on conflicted because somehow I have ended up knee-deep in the colonization mud and 1,238 max (or around the 1,100 it is liable to end up at when I throw a shield and some more-than-basic protection on while keeping FSD booster and flight assists) will certainly do something to alleviate the workload of that one-trick-pony mode after the multi-discipline Thargoid War they decided to “replace”* with it…

… so it’s more a decision of “Do I value my money or sanity more [by not having to fly as many back and forths and just parking that horrible hog of a T9]”. With metrics going toward how the ship will handle once we have solid figures on its performance. For all other intents and purposes 1k+ would not even be bad but we have colonization in the game. Yet the ship that feels like it was basically coming out as the hauling bandaid is gimped because it’s (probably) kept “balanced” for BGS and/or Powerplay to some extent as well.

*In the loosest possible sense of the word, it being the major feature to follow on the Titans and their surrounding war. If you’d told me eight months ago this was where we’d end up… I’d have let the Titan take over Sol.
 
ED still offers me numerous hours of fun every month ... Comparing values of cinema tickets, streaming services costs and cost of early-access ship as support to this game every 3-4 months makes me therefore smiling considering amount of hours of fun which each these provides.

And it will be definetly nice to enjoy flying new ship and to be able do trading business more time efficiently.
 
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If these fell under the LEP, we'd get them on pre access release day, as shipyard unlock as the bare minimum, as standard edition or even as stellar.
The latest ships are part of Odyssey. If you don't own Odyssey, you have to pay to get them. LEP owners got Odyssey at no additional cost, that's where the benefit comes in.
 
I've been meaning to set some time aside to gather my thoughts a bit more on this topic but with the price increase I'm pushed a bit more to just toss out my rough thoughts now.

I've bought two ships, the Type 8 stellar for early access and to show my support, and recently I bought a Python MK 2 Stellar when it was on discount as I wanted a decent combat ship with zero rebuy for PVE. Maybe it's just the money conversion as a Canadian that gets me, but the price for the ships was already on the high side so an increase is even harder to take. 35,620 ARX, before tax, costs $35.56 and is still 2380 ARX shy of purchase. Now add in 13% tax and perhaps you'll understand why I've backed out of past ARX purchases once I saw the total.

Perhaps there is something that can be adjusted with the CDN conversion rate, but I don't really expect them to lower prices because I've complained. However, if the goal is to sell me these ships then I would like to get a bit more benefit from an actual purchase of a ship in-game. Understandably it's a hard balance to strike. So with that in mind: one of the benefits of these pre-built ships is that they give players new or old a jumpstart into the game. Now along with the new ships came the new SCO drive feature, something that massively improved quality of gameplay as it cut down on travel times that often was a problem for both existing and new players. I mention all of this because if FDev is open to changing certain things in game to improve gameplay for players, could we have the auto dock and supercruise feature built into all new SCO ships? Lore-wise the computer that is equipped on the new SCO ships has the computing power to also handle super cruise and auto-dock functionalities, but no one read the manual and the seller of autodocking computers had zero incentive to say otherwise.

As an existing player, it's just something that would eliminate one of many pain points that feels like a relic of the early game for myself. Admittedly a minor annoyance. However, when it comes to new players, this game has enough of a learning cliff that additional pain points can make or break whether a new player sticks around. I would rather explain to a new player how to enable/disable autodocking and supercruise in the right panel of the cockpit than drag them through the steps of buying one and the pain that can occur there if you're not at the right station.
 
I have two accounts and between them have purchased: 2 Mandalays, 2 T-9s, and a Cobra V. All of these are the Stellar versions.

FWIW, I was on the fence regarding the Panther Clipper. The cargo space just felt a little underwhelming. With the price hike, though, I've just tipped to a hard no. Will wait for the ship in-game.
 
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