Some areas of the game, as mentioned previously, have been removed for optimisation. As an example, asteroid shadows were removed because they caused significant frame rate and stability issues.
Other changes have happened because they themselves rely on other things that have seen changes. For example envmpas/lighting. Some areas of the game have seen development (which is likely the areas you are mentioning) and some, such as asteroids are still awaiting some additional work.
The team are reviewing a number of ares such as fog, lighting, shadow and loading. It's not possible to give an exact answer as to when these areas will see fixes will be exactly or give more detail on those fixes but I can certainly assure you all that the development team are actively working on them.
That's true, but consider this. Maybe it was never supposed to look like that?
The reasons for which has been stated several times before.
Greetings all,
First of all I want to take a moment to thank Obsidian Ant, as always, for his highly constructive and positive way of addressing these points and seeking feedback.
I'm sorry for the delay. I wanted to wait until one of the senior members of the rendering team were available to discuss the thread in question. I know this has been raised before and we understand it's an important topic.
Some areas of the game, as mentioned previously, have been removed for optimisation. As an example, asteroid shadows were removed because they caused significant frame rate and stability issues.
Other changes have happened because they themselves rely on other things that have seen changes. For example envmpas/lighting. Some areas of the game have seen development (which is likely the areas you are mentioning) and some, such as asteroids are still awaiting some additional work.
The team are reviewing a number of ares such as fog, lighting, shadow and loading. It's not possible to give an exact answer as to when these areas will see fixes will be exactly or give more detail on those fixes but I can certainly assure you all that the development team are actively working on them.
Thanks,
Zac
Well the marketing team are different to the render team
Where one person thought "Oh! That's pretty let's use it" someone on the render team saw it and thought "OMG! Too much overdraw!"
Well the marketing team are different to the render team
Where one person thought "Oh! That's pretty let's use it" someone on the render team saw it and thought "OMG! Too much overdraw!"
Greetings all,
...
Some areas of the game, as mentioned previously, have been removed for optimisation. As an example, asteroid shadows were removed because they caused significant frame rate and stability issues.
...
Certainly some did, plenty did not. Isn't the answer still to use the graphics options to make the game enjoyable for a diverse set of PCs? The people who had problems can alter their graphics, the people who didn't have problems can keep playing in ultra without a reduction in quality.The question is, how many more players DID have problems?
Those options were/are already in the game. Yes they should absolutely take the time to optimize to allow more people to enjoy the game. They can and should do this without lowering the quality for people who have always been able to play without graphics problems.Indeed it would. But adding those options takes time regardless, so would the time not be better spent on making those techniques more optimal?
Certainly some did, plenty did not. Isn't the answer still to use the graphics options to make the game enjoyable for a diverse set of PCs? The people who had problems can alter their graphics, the people who didn't have problems can keep playing in ultra without a reduction in quality.
Asteroid fields where resource hog
I think FD are reluctant to put the graphics back to where they were previously at because so many people had trouble just getting the game to run.
With the reduced graphics I think more people will get into the game. Too many people were having consistent stuttering and crashes, which prevents those people from playing. The reduced graphics and optimized engine won't get the game to work for everyone, but for a much wider audience at least.
I think FD already knows how to make the graphics better, but they want to improve the engine for better performance. I think it's more important to have a game that is capable on running on as many machines as possible, than it is to have a game that looks the best as possible. The graphics are already pretty good, improving them any further would only improve the game experience for a very very small amount of people. A huge number of new players would be hurt if FD put the graphics back to where they were previously.
People need to understand: it's simply not possible for the game to accomodate an infinite range of machine performances. If the high-end "ultra" graphics are improved, the "low" graphics will have to be improved as well. Increasing the gap between "ultra" and "low" takes a lot of work, and the gap can only grow so large.
TL;DR I think it is far more important for FD to work on growing the playerbase and optimizing the engine than it is for them to improve the graphics (and yes, I know the graphics used to be better)
Thank you, Zac, for taking the time to reply on this. I'm glad you realize this is an important topic.
RING SYSTEM SHADOW QUALITY
-High
-Medium
-Low
-No Shadows
Problem solved. Don't just remove something because some people can't play with it. Don't lower the quality of the game for everyone. Use the graphics options.
What......sigh. That is the WHOLE purpose of graphic options, so people can change settings to cater to their respective PCs. Why would making Ultra actually ULTRA affect those using Low/Medium/High? Ultra has nothing to do with the other settings, that is what makes OPTIONS valuable to a range of systems. These are client side changes. It has been this way for ages with PCs.