I played a bit with this a bit too and recorded a video, although the effects are only apparent in the VR headset. GTX 970, Elite 2.1.
It has to be said first, and correct me if I'm wrong, but it doesn't appear that we can gather much information on the ASW performance other than visual observation. I can fire up the oculus debug tool and see the app's delivered framerate, in addition to a "performance headroom" but I cannot see how effectively the ATW or ASW is filling in the gaps.
I initially tested planetside with supersampling and so on, and couldn't really see anything interesting. I was trying to move my head back and forth, provoking judder, but when framerates are high enough, the quality loss is not really that noticeable by just moving my head. And when framerates are really terrible, like consistently below 45 fps, not even ASW can eliminate the judder.
So I flew instead to an icy asteroid ring, switched from VR High to Ultra settings and observed how it was flying through the asteroid field. No supersampling enabled, so the resolution was 1280x768. In this area, I got 50-60 fps natively from ED. Not enough for comfortable VR, and extremely noticeable when things are moving past you, or in this case, me moving past icy asteroids.
When objects are translating across the field of view, you get this juddering effect like the objects are skipping across the screen. It is especially noticeable in VR since it creates a stereo mismatch. One neat thing though, is locking the framerate to 45 fps, still no ASW. The game can deliver 45 fps consistently at Ultra settings. Great! And I thought 45 fps locked was quite nice. Sure there is some ghosting on the icy asteroids flying past, but overall pretty comfortable. But then the magic happens, switching on ASW. The game still delivers 45 fps, but ghosting on the icy giants disappear, with crystal clear specular highlights. I did see occasional judder, but I don't think I would find it annoying.
I recorded a short session here: https://youtu.be/eaX-fcivWgw
I'm not much for a youtuber so apologies for the inner dialogue-style
And xbox controller is hard... I'm used to HOTAS, but that's stored away at the moment. Time to take it out again now that graphics have been upgraded for free!
It has to be said first, and correct me if I'm wrong, but it doesn't appear that we can gather much information on the ASW performance other than visual observation. I can fire up the oculus debug tool and see the app's delivered framerate, in addition to a "performance headroom" but I cannot see how effectively the ATW or ASW is filling in the gaps.
I initially tested planetside with supersampling and so on, and couldn't really see anything interesting. I was trying to move my head back and forth, provoking judder, but when framerates are high enough, the quality loss is not really that noticeable by just moving my head. And when framerates are really terrible, like consistently below 45 fps, not even ASW can eliminate the judder.
So I flew instead to an icy asteroid ring, switched from VR High to Ultra settings and observed how it was flying through the asteroid field. No supersampling enabled, so the resolution was 1280x768. In this area, I got 50-60 fps natively from ED. Not enough for comfortable VR, and extremely noticeable when things are moving past you, or in this case, me moving past icy asteroids.
When objects are translating across the field of view, you get this juddering effect like the objects are skipping across the screen. It is especially noticeable in VR since it creates a stereo mismatch. One neat thing though, is locking the framerate to 45 fps, still no ASW. The game can deliver 45 fps consistently at Ultra settings. Great! And I thought 45 fps locked was quite nice. Sure there is some ghosting on the icy asteroids flying past, but overall pretty comfortable. But then the magic happens, switching on ASW. The game still delivers 45 fps, but ghosting on the icy giants disappear, with crystal clear specular highlights. I did see occasional judder, but I don't think I would find it annoying.
I recorded a short session here: https://youtu.be/eaX-fcivWgw
I'm not much for a youtuber so apologies for the inner dialogue-style
And xbox controller is hard... I'm used to HOTAS, but that's stored away at the moment. Time to take it out again now that graphics have been upgraded for free!