Now all settings are at their max apart from Shadows on Med, Ambient still off as is Blur but with AA now on SMAA and super sampling still left at 1.0x. The game has never looked so good while staying very smooth. Even down to the planet surfaces and at busy surface stations. It is a dramatic difference especially in beta.
Introducing the debug tool at 1.3 or using the new built-in HMD Quality setting above 1.0x (2.2 beta version) produces judder to the point where several of the settings have to be off or lowered quite a lot.
Another Oculus/970 owner here trying to work out how to get the best out of ED. I've been experimenting with ASW myself but I'm still slightly confused. Initially when I pressed Ctrl+4 (which I believe is the default ASW on) I got horrible judder. Pressing Ctrl+1 fixed it (but that's turning ASW off isn't it?). Later on (down on a planet after I'd turned some in-game settings down a bit) I found that pressing Ctrl+1/2/3/4 made no discernible difference whatsoever. I'm also confused by your 2nd sentence quoted here. Are you saying that you're not able to use debug tool to set Pixels per Pixel to 1.3? Only, using the debug tool (I've been playing with 1.5 in debug tool with in-game SS set to 0.75) has been the single best improvement I've made to ED so far and now I'm just trying to figure out how best to combine that with ASW.
I do have to add however that there was a noticeable increase in VR performance with the latest 373.06 NVIDIA Drivers and can report they run flawlessly if anyone's considering an update.
it's possible. I run debug @1.8 and game @1.0 on ultra without bloom, blur and shadows set to high and i get stellar performance without ASW..i am trying to turn it on but havent yet.I do get judder here and there but not at all like you'd expect.very brief moments of stutter or a very short 'pause' usually during hyper jump.Not a chance mate. That or you are ignoring all of the stutter outside of your cockpit or pulling very slow pitches or rolls.
it's possible. I run debug @1.8 and game @1.0 on ultra without bloom, blur and shadows set to high and i get stellar performance without ASW..i am trying to turn it on but havent yet.I do get judder here and there but not at all like you'd expect.very brief moments of stutter or a very short 'pause' usually during hyper jump.
The occasional little skip is more than compensated for, this is huge improvement for me. i used to run VR min, everything off just to get perfect 90fps. now its bloody smooth with all the fruit on. played for about 4 hours last night and its a massive improvement versus no ASW and running on High. would i go back to VR min 90fps, nope.
1.5SS via debug tool
VR High
i7 3820@ 4ghz
1070 GTX 10+% OC
ASW on auto
OK, dumb question... How do you set the SS with the debug tool? I downloaded it and 2 things happen when I run it.
1. I can't find anything in the software that allows me to changte any settings, it just shows me what's going on
2. I have to restart all my Rift Services as opening the Debug Tool stops my machine from seeing the Rift at all until I restart the services.
Pretty sure you won't be needing the debug tool anymore when 2.2 goes live. In the graphics options there is an HMD quality setting (think this is the equivalent of the debug tool) like the debug tool and the ingame SS setting.
From what I understand, and have tested, the new bit's in 2.2 is they have just added a new preset for VR, and made the old VR high, VR medium.
They also add setting for 1.25 multiplier in game (which is standard for the new vr High).
This is fine and looks great but chances are the debug tool setting performs closer to metal and thus better still.