Atmo re-entry effects and challenges in Odyssey?

At the beginning of the mission they were around 22klms up, well above where you would expect atmospheric turbulence in a tenuous atmosphere, the next shot they were 4klms up, already in the atmosphere, then after that 300m up. They had already exited glide above 20klm and under normal thrust at 300mps. How much turbulence you would feel at that speed in an atmosphere that was all but non-existant is questionable. This is something I am keen to test in the Alpha, to see what changes with planetary approach compared to zero atmosphere worlds.
Taking in mind weather and winds not being implemented... turbulence is caused by disrupted airflow over the object surface so it also depends on ships aerodynamic profile, speeds, atmo density and movement where more profound shaking/turbulence will occur at maneuvering at high speeds and high speeds alone if we're going to take ED ships aerodynamic profile being very draggy.
But this is a game and not flight simulator and i don't expect those things ever being implemented which is perfectly fine.
But it would be nice to feel a bit different situations regarding FM compared to airless planets, it doesn't have to be detailed or accurate...just there, on speeds of 2500m/s for sure!
Yeah looking forward to compare it too!
 
In a previous comment that seems to have disappeared, I mentioned that Perseverance entered the Mars atmosphere at 20,000km/h (5555m/s) while our ships can fly a max-speed of ~900m/s. A dramatically slower velocity.

Meanwhile. Supercruise (and glide) is a warp-bubble.

You make a good point about that. Glide has the requisite entry velocity, but if it's still using the supercruise warp-bubble, then there's not likely to be any atmo-entry effects. But... there's some wiggle room there.
 
You make a good point about that. Glide has the requisite entry velocity, but if it's still using the supercruise warp-bubble, then there's not likely to be any atmo-entry effects. But... there's some wiggle room there.
The physics of glide phase flight are murky, but for most purposes the simulation considers it to be normal space. Probably the best example of that is surface bombing - you can deploy hard points and release mines during glide, and they continue on (at 2.5 km/s!) to explode at the surface. There was a video example of this posted the other day in the Odyssey surface mission thread.
 
There's another aspect to consider: If it looks cool and is easy to include, why not?

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I wonder if FD have thought about making hull temps go up on unshielded ships entering atmospheres, and that shields cool?

That'd be flavorful, but I'd hope hull tankers would get some love, some how, were things like this to be brought onboard. Hull tankers already get the short end of the stick as-is.
 

Craith

Volunteer Moderator
That'd be flavorful, but I'd hope hull tankers would get some love, some how, were things like this to be brought onboard. Hull tankers already get the short end of the stick as-is.
Shields should obviously get depleted by this - similar to cytoscramblers it could deal some damage to shields, and near to nothing to hull. Hull Tanks would end up with a hot ship, while shield tanks end up with with lower shields - make it dependend on the angle/atmosphere/shape/size/speed and you can go in hot and fast or slow and safely. A Type 7 might have to go slower than a cutter, an Eagle could go faster than a Corvette ... Overdo it and your cutter loses its shields and still heats up a bit, your shieldless type 7 could be melting its hull and the Eagle might end up with malfunctioning thrusters.

I don't expect it, but it would be great if it were in.
 
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