Taking in mind weather and winds not being implemented... turbulence is caused by disrupted airflow over the object surface so it also depends on ships aerodynamic profile, speeds, atmo density and movement where more profound shaking/turbulence will occur at maneuvering at high speeds and high speeds alone if we're going to take ED ships aerodynamic profile being very draggy.At the beginning of the mission they were around 22klms up, well above where you would expect atmospheric turbulence in a tenuous atmosphere, the next shot they were 4klms up, already in the atmosphere, then after that 300m up. They had already exited glide above 20klm and under normal thrust at 300mps. How much turbulence you would feel at that speed in an atmosphere that was all but non-existant is questionable. This is something I am keen to test in the Alpha, to see what changes with planetary approach compared to zero atmosphere worlds.
But this is a game and not flight simulator and i don't expect those things ever being implemented which is perfectly fine.
But it would be nice to feel a bit different situations regarding FM compared to airless planets, it doesn't have to be detailed or accurate...just there, on speeds of 2500m/s for sure!
Yeah looking forward to compare it too!