Well lets break it down based on past trends and current gameplay.
What are the risks currently in the game?
Interdictions? Can avoid them by falling asleep.
Travelling through Anarchy systems? Same as high sec, you prob wouldn't even notice.
Combat? Easy, and if somehow its not easy; its easy to run.
Docking big ships? Harder the first time, easy for the rest of your life.
Thargoids? Not sure yet but likely to be opt in optional combat only.
High G worlds? Probably the biggest challenge but even then if you stop 1k above the surface and just slowly down-thrust you can't go wrong.
Given this, would i like atmospheric worlds to be hard? Yes defo. Will they be? Seriously doubt it.
What are the risks currently in the game?
Interdictions? Can avoid them by falling asleep.
Travelling through Anarchy systems? Same as high sec, you prob wouldn't even notice.
Combat? Easy, and if somehow its not easy; its easy to run.
Docking big ships? Harder the first time, easy for the rest of your life.
Thargoids? Not sure yet but likely to be opt in optional combat only.
High G worlds? Probably the biggest challenge but even then if you stop 1k above the surface and just slowly down-thrust you can't go wrong.
Given this, would i like atmospheric worlds to be hard? Yes defo. Will they be? Seriously doubt it.