Atmosphere, hard or easy mode ?

I can clearly see that it will require extra heat reinforcement module. And that module will require a lot of things to be made before we buy it at the end. And maybe some other extra modules will be needed. And I say again they will be hard as hell to obtain.
 
I can clearly see that it will require extra heat reinforcement module. And that module will require a lot of things to be made before we buy it at the end. And maybe some other extra modules will be needed. And I say again they will be hard as hell to obtain.
the extra module required is simple:

"planetary landing suite mk2", only availiable for those who bought the second expansion ;)
 
Make it a quick time event of the worst kind (random letters on subsequent tries) and everyone will be equally miserable.
 
It should be pretty safe for the ships that look like they are streamlined, like the courier and the eagle. Slightly risky if you go too fast in a sidewinder or cobra o r asp. Pretty dangerous at any speed in a type 6 or type 9!

Perhaps atmospheric capability will be another delimiter between ship classes, like landing pad size. There may be some ships that just can't be equipped for atmospheric operations - that would make ship choice more interesting.
 
Enetering atmosphere should be difficult and skill needed, flying trough it also not so easy despite FA.
What is the point of playing game where everything is easy, arcadey and danger free.
Point of flight sims is to master it's FM and dangers it represent, now many folks here like to call ED a space sim with realistic FM while all you need to do is point the ship in destination direction and game mehanics/ship computer aka FA will do everything else to prevent ship to get in danger making space flight safe and easy taking away skills factor from the game.
Space and flight in space should be dangerous, challenging and skill needed!
Right now ED is like those strategic games wher you mark the point on the map and wait while character travel to that point.
I hope it will be revised in upcoming core gameplay update aka 2.5.
When saying ED is shallow many players refer to mission system while not thinking how much depth would be gained just by adding more danger from space and space flight itself.
Saying this as an old flight simmer!
 
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I absolutely think there should be some sort of challenge/risk involved in entering a planets atmosphere. At least there should be heat build up from entering the planet from various angles/speed.

agree, no matter what it's a violent experience to enter an atmosphere.

I also like the departure scene from CoD:IW :D

[video=youtube;aLZKdn6-dHA]https://www.youtube.com/watch?v=aLZKdn6-dHA[/video]
 
It should be hard but not hard as landing a station with FA and Rotational Correction off. I have tried it and WTH it was impossible :)
 
What is the point of playing game where everything is easy, arcadey and danger free.

What is the point in adding danger and unnecessary difficulty just for the sake of it? it seems a few here are expecting our ships to behave like a space vehicle designed in the 1960's. We scoop from stars, launch 2000+ tonne ships from 9g worlds, regularly put the ships through maneuverers exceeding 70+g. The game is set in 3303, not 2017.
 
What is the point in adding danger and unnecessary difficulty just for the sake of it? it seems a few here are expecting our ships to behave like a space vehicle designed in the 1960's. We scoop from stars, launch 2000+ tonne ships from 9g worlds, regularly put the ships through maneuvers exceeding 70+g. The game is set in 3303, not 2017.

Sure, all we need is a HUD just as we have now, displaying the AOF and maybe a VR tunnel to descent through :D
add some effects of atmospheric entry, heat mechanics if you don't get the right angle and you're good to go ;)
 
What is the point in adding danger and unnecessary difficulty just for the sake of it? it seems a few here are expecting our ships to behave like a space vehicle designed in the 1960's. We scoop from stars, launch 2000+ tonne ships from 9g worlds, regularly put the ships through maneuverers exceeding 70+g. The game is set in 3303, not 2017.

In 3303 AI will be at it's level, why don't make it like this:
You just type in ships computer i want to go there and defeat/do that and press enter while watching ship do everything by it self while we just watching gameplay.
You refer to in 3303 we will have this and that when it comes to ease and lack of gameplay meganics while ignoring everything rest.
Playing game and player's actions are what makes game a game
 
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I honestly can't see any difference, theoretically, other than heating up. After all, most of the ships we fly are bricks, so other than aerobraking and entry angle (all of which would happen in the mesophere), any discussion of normal atmospheric flight feels a little odd.
 
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What is the point in adding danger and unnecessary difficulty just for the sake of it? it seems a few here are expecting our ships to behave like a space vehicle designed in the 1960's. We scoop from stars, launch 2000+ tonne ships from 9g worlds, regularly put the ships through maneuverers exceeding 70+g. The game is set in 3303, not 2017.

These ships have more than enough thrust to make a powered descent. Everyone talking about angle of attacks, reentry heat, and skipping off the atmosphere are talking about problems with unpowered descent, from orbital speeds no less. Modern spaceships require aerobraking because bringing up fuel for a powered descent is prohibitively expensive.
 
These ships have more than enough thrust to make a powered descent. Everyone talking about angle of attacks, reentry heat, and skipping off the atmosphere are talking about problems with unpowered descent, from orbital speeds no less. Modern spaceships require aerobraking because bringing up fuel for a powered descent is prohibitively expensive.

And yet on planets with no atmosphere we got heat mechanics, and all kinds of issues, but I digress :D
 
And yet on planets with no atmosphere we got heat mechanics, and all kinds of issues, but I digress :D

From straining engines, IIRC? Though I would disagree with @darkfyre99 since angle of entry, re-entry heat and skipping off the atmosphere are perfectly valid concerns with powered descent too. Depends on just how powered. But heat would be a concern regardless.
 
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In 3303 AI will be at it's level, why don't make it like this:
You just type in ships computer i want to go there and defeat/do that and press enter while watching ship do everything by it self while we just watching gameplay.

Automation has been at that level since the 1970's, nothing to do with AI, just triple redundancy software/hardware. We all know FD keep us meat puppets on the bridge for gameplay reasons.

You are correct, the game would be extremely boring if everything was completely automated (Although I would like the option for more automation)

My original point is that we are not flying the space shuttle, we are flying advanced ships set far in the future. I hope atmospheric flight will be engaging, however I wouldn't want to see unnecessary difficulty thrown in for the sake of it.

An example of unnecessary difficulty that currently makes zero sense in ED: The ship will wobble when pitched down on a planet with Flight assist engaged, try the exact same thing manually compensating FA-OFF and the ship behaves fine.. It is blatantly obvious that the devs coded this false behaviour in an attempt to add a challenge to planetary flight.

These ships have more than enough thrust to make a powered descent. Everyone talking about angle of attacks, reentry heat, and skipping off the atmosphere are talking about problems with unpowered descent, from orbital speeds no less. Modern spaceships require aerobraking because bringing up fuel for a powered descent is prohibitively expensive.

Exactly.
 
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Given that entering an atmosphere will probably require an instance transition much like dropping from orbital cruise or Frameshift does now then I'm not convinced initial entry is the best place gameplay-wise to put a difficulty curve.

A modification to the glide mechanic to restrict the speed/angle of approach by causing heat generation might be the way forward, I wouldn't like this to too hard for all planets though because it's a barrier to atmospheric gameplay.

Now atmospheric flight itself, *that* should be hard. I want wind and cloud and vortices and the certain knowledge that this whole flying business would be so much simpler if we stopped trying to fly through all this air! :D
 
How about the ships computer gets a little 'spockish'?
upon initial decent: "Warning commander, This is an extremely dense atmosphere, there is a high probability of significant ship damage or destruction. I predict only a 43% chance of successful landing."

43%?? Don't be such a wimp Verity... *points ship towards surface* BANZAI!!!! :D
 
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