I love watching Isinona fly, no matter what ship.
Here's the link for those who are curious.
https://www.youtube.com/watch?v=sSQgGzo2S6Q
Here's the link for those who are curious.
https://www.youtube.com/watch?v=sSQgGzo2S6Q
I love watching Isinona fly, no matter what ship.
Here's the link for those who are curious.
https://www.youtube.com/watch?v=sSQgGzo2S6Q
Which bugged weapons?
I don't even know what the Hell I got hit with last night. I was traveling with no cargo in my FAS, started getting interdicted. I fought it for a minute until it became obvious that I was going to lose, so I throttled to zero.
When we dropped, I saw that it was another FAS (dangerous), and decided that it might be a fun fight....
And instantly my biweave shield was gone and my military armor (two reinforcements on top of that) was down to 21%.
I burned out of there in a huge hurry and jumped out just as I was being warned of an incoming thermal attack.
I'm thinking anything that can do that kind of damage that fast is probably not "working as intended"![]()
FAS with bi-weave is less than 160mj (stock) of shields without boosters. It's under 300mj even with 4 A rated boosters. A volley of large plasma will pretty much one shot it. A handful of rail shots would as well.
Do you have any defensive modules? Torps and missiles are extremely effective against hull. You do have A rated boosters, right?
Yeah, I'm very well equipped. I also run point defense and chaff.
Losing the shield would have been one thing (only one booster). But stripping military armor with two hull reinforcements down to 21% INSTANTLY was a bit over the top, sorry.
Agreed, the Python is in 2.1+ is a liability. I'm back in a Vulture.
Plausibly. What did it sound like? Torps and missiles are pretty distinctive. Might have been buggy weapons fire, but mods have been stripped so I'm thinking it's more likely a combination of weapons fire.
My words, dude, my words. They just have to change their loadout.
Which super NPCs are these, then? Frontier has removed virtually all modifications from AI and stripped large numbers of high ranking NPCs out of systems.
The thing is, if frontier wanted to make AI only attack on Sunday's, inside a small sector three thousand light years from civilised space? They would do that. They haven't. AI are supposed to be a bit of a challenge - but not impossible (hence why they have removed mods and massively reduced high ranks from SC).
Imagine if Solo had virtually no AI. How does that work? What if open was basically just 100% commanders. Would that improve it? Why is it AI should only be able to defend themselves in specific zones, when commanders can shoot them wherever the commander pleases?
The AI has always been a part of civilised space (the bubble). And yet it's only when they fight back a bit, do people suddenly decide they shouldn't be there. I don't actually think it's the AI that's the problem at this point.
It would be nice if you guys would get this into your Head.
If to you in your Combat Outfitted Ships. An NPC is an Challenge.
Than what do you think that NPC means to an Trader ?![]()
Tried a mission again this morning, my issue isn't with the AI and how they fly, i'm in a A grade FAS and I know they have pretty crap 5 rated shields but any NPC seems to blow through them instantly, if I hit a shield cell the first time I take fire, shields are gone before the cell starts to regen the shield, might is well just do away without Shield Gen seems to be pointless atm on any ship I fly. Something seems off with either player shields or the firepower of the NPC, like I said no issue with how the NPC's fly now.
Traders don't stand and fight. Fighters do. There is a key difference in playstyles here, and a single NPC difficulty level could accommodate both playstyles. Traders don't need to be able to take a lot of damage.
But in fact you can spec them quite easily to take way more damage than a combat fitted ship and still haul a tremendous amount of cargo:
T6
653 MJ of health (2.5 times my Viper)
85 % of the speed
92 T Cargo Capacity
http://coriolis.io/outfit/type_6_tr...45020127.Iw1-kA==.Aw1-kA==?bn=Blockade Runner
T7
930 MJ of health (1.2 times my Vulture)
208 T Cargo Capacity
http://coriolis.io/outfit/type_7_tr...03030505040403452727.Iw18aQ==.Aw18aQ==?bn=T-7
T9
1232 MJ of Health (107% that of my FDL)
496 T Cargo Capacity
http://coriolis.io/outfit/type_9_he...a0303020227.Iw18eQ==.Aw18eQ==?bn=Beefy Trader
Yeah Because especially new Players Generally Start out with Tons of Money to Add high Grade Shields and Extra Equipment.
Especially Turrets which Cost the most out of all Weapons... not Everyone wants to Play Spaceshooters.
The irony is strong in this one, not just the paragraph breaks.Stop Measuring Things by using yourself as the Scaling.