(...) It's Frontier's job to attempt to satisfy as many of these players as possible.
False.
If that was the case, why are there so many time sinks. What they attempt to do is keep the space and time scales of their game world large enough to engage as many players for as many hours as possible. I'm nitpicking the semantics and I know what you mean, but it's important not to dumb down the approach of Frontier. Because it wouldn't be desirable to be forced upon a game designed for the majority or lowest common denominator.
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