My main account is in deep space. My alt account (which I shouldn't have to have btw - still waiting on those Kickstarter promised extra Commander slots, Frontier
) is in the bubble.
Since 2.1 my Vulture-flying alt has ranked up from Competent to Expert. I haven't lost a ship while doing that either. I've learned that smaller ships are now a waste of my time to fight because they all seem to possess Enhanced Performance Thrusters and so take too long to kill to be worthwhile. Big ships (which don't have the new overpowered small engines of course) can still be outmanoeuvred however, and so make for quicker targets.
I'll add one more thing - my alt account is 1.6 and I will not be buying Horizons for it. I have a lifetime pass on my main, and as I said above, it's bad enough that I had to buy a second account to have a second Commander anyway, so that's quite enough expense thank you.
So, having said that I haven't lost a ship since 2.1, have gained a combat rank, don't have (nor can ever get) Engineer mods on that alt Vulture, but have been fighting (and beating) Engineer-modded NPCs on what is therefore a completely unbalanced playing field...what do I think of the new A.I.?
It's too hard.
No, not for me - as I just stated, I seem to be able to survive it (even though I have to say I now find combat more irritating by an order of magnitude).
But there's more than just me playing this game...
I've been playing space combat games since the original Elite in 1984.
But I am not a combat machine. I'm human and am therefore capable of using my own experiences to extrapolate how things like changes to difficulty can affect players who aren't like me.
The AI is simply now too hard for a lot of players. And this is not whining on the part those players - I have read many heartfelt, considered posts on this forum from players who suddenly feel completely out of their depth and are asking for advice on how to cope. Sometimes they can adapt, but just as often, they cannot. Some people simply are not as good at combat as others, and simply telling them to "git gud" is like shouting "learn to swim, man!" at someone who's drowning because they can't swim
For every player whose love for Elite is lost through frustration caused by the new AI, that's one piece of ourselves we've lost as the Elite community.
For my own part, I don't find the new AI too tough, but I do find it less intelligent, and possessed of a limited range of overpowered gear that it uses with superhuman efficiency. Basically, I find it disappointing and annoying.
But if my combat skills were less, then I know (because humans, empathy, you see...
) I would find it not only annoying, but frustrating, way too hard, and it could well be the thing that made me leave the game entirely.
I won't be leaving - but others will. And I don't want them to, because we are a community.
It all comes down to a simple equation :
If you make the AI easier, it won't affect me at all. But if you keep the AI this hard, it will affect them.
Since 2.1 my Vulture-flying alt has ranked up from Competent to Expert. I haven't lost a ship while doing that either. I've learned that smaller ships are now a waste of my time to fight because they all seem to possess Enhanced Performance Thrusters and so take too long to kill to be worthwhile. Big ships (which don't have the new overpowered small engines of course) can still be outmanoeuvred however, and so make for quicker targets.
I'll add one more thing - my alt account is 1.6 and I will not be buying Horizons for it. I have a lifetime pass on my main, and as I said above, it's bad enough that I had to buy a second account to have a second Commander anyway, so that's quite enough expense thank you.
So, having said that I haven't lost a ship since 2.1, have gained a combat rank, don't have (nor can ever get) Engineer mods on that alt Vulture, but have been fighting (and beating) Engineer-modded NPCs on what is therefore a completely unbalanced playing field...what do I think of the new A.I.?
It's too hard.
No, not for me - as I just stated, I seem to be able to survive it (even though I have to say I now find combat more irritating by an order of magnitude).
But there's more than just me playing this game...
I've been playing space combat games since the original Elite in 1984.
But I am not a combat machine. I'm human and am therefore capable of using my own experiences to extrapolate how things like changes to difficulty can affect players who aren't like me.
The AI is simply now too hard for a lot of players. And this is not whining on the part those players - I have read many heartfelt, considered posts on this forum from players who suddenly feel completely out of their depth and are asking for advice on how to cope. Sometimes they can adapt, but just as often, they cannot. Some people simply are not as good at combat as others, and simply telling them to "git gud" is like shouting "learn to swim, man!" at someone who's drowning because they can't swim
For every player whose love for Elite is lost through frustration caused by the new AI, that's one piece of ourselves we've lost as the Elite community.
For my own part, I don't find the new AI too tough, but I do find it less intelligent, and possessed of a limited range of overpowered gear that it uses with superhuman efficiency. Basically, I find it disappointing and annoying.
But if my combat skills were less, then I know (because humans, empathy, you see...
I won't be leaving - but others will. And I don't want them to, because we are a community.
It all comes down to a simple equation :
If you make the AI easier, it won't affect me at all. But if you keep the AI this hard, it will affect them.
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