'Attack of the AI' III

How is the AI for you in 2.1.02?

  • I'm too young to die! (Waaay too easy)

    Votes: 25 3.1%
  • Hey' not too rough (Too easy)

    Votes: 89 11.2%
  • Hurt me plenty (About right)

    Votes: 365 46.0%
  • Ultra-Voilence (Too hard)

    Votes: 231 29.1%
  • Nightmare! (Waaay too hard)

    Votes: 84 10.6%

  • Total voters
    794
  • Poll closed .
Have spend last hours in the corvette, always something valuable in the hold (no mission) and I got attacked by Elite Condas all the time. Don't mind fighting elite condas they are pretty easy to deal with in a corvette but it got very predictable. I think th spawning of npcs could definitly need some work, its good that the npcs that attack me are mostly Elite it fits my combat rank (deadly) but that they always fly Condas is weird.


Well not my observation , got interdicted by a deadly conda (some value in my cargo cause im gathering stuff for mods) and it OUTMANOEUVERED my python (got A thrusters on) , which should never be possible , even if it had mods on its thrusters.... had to high-wake out cause could not get him in my sights without him facing me... saw some security response chatter, they didnt show up on my scanners while in the fight...

so im voting too hard , had enough of super-nimble ai that manoeuvres even a slow ship better then my python and fire almost without error
 
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Well not my observation , got interdicted by a deadly conda (some value in my cargo cause im gathering stuff for mods) and it OUTMANOEUVERED my python (got A thrusters on) , which should never be possible , even if it had mods on its thrusters.... had to high-wake out cause could not get him in my sights without him facing me... saw some security response chatter, they didnt show up on my scanners while in the fight...

so im voting too hard , had enough of super-nimble ai that manoeuvres even a slow ship better then my python
As I said, I was in the Corvette which is basicly PvE easy mode. In the Python I had a bit more trouble here and there too.
 
It all depends on you....

If it's routinely too hard, you've overreached yourself. Take less dangerous missions and try to think before engaging even hostiles.

The problem with 2.1 was never the AI - it was that Frontier didn't warn peopke they were fixing a broken system peopke had been exploiting. They spent too much time talking about the engineers, and not nearly enough warning people about the tectonic shift in gameplay they were about to introduce.

A shift which - once you understand it - fracking ROCKS!

They should have called the update "Consequences" or something.
 
The AI have got better wince the last patch, but no matter what FDEV says the AI still seems to be cheating.

I have had Adders that I could not get in my sights while flying an A rated Vulture with full pips to engine, even with engineer mods this should not be possible.
 
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its still early days with it. im sure frontier have all the facts and data at their fingertips and we know they are listening to all views. i enjoyed 2.0. hopefully after my break i can come back in a month or so and find i can enjoy 2.1 again.

They do listen. They don't cater.

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The AI have got better wince the last patch, but no matter what FDEV says the AI still seems to be cheating.

I have had Adders that I could not get in my sights while flying an A rated Vulture with full pips to engine, even with engineer mods this should not be possible.
Why it shouldn't be possible?
 
Yeah. The adder is actually bloody agile, you'd be surprised how cool that ship is.

With the enhanced performance drives, even more so.

Your flying abrams might well struggle to catch it. Especially if youve weighed it down with heavy kit.
 
They should have called the update "Consequences" or something.
Not a bad call all considered. Had the focus been less on the Engineer SFX there'd be less grind complaints too as they'd seem less like the whole purpose of the update when it seems they really haven't been the biggest change at all
 
Quite. Compare how many posts are dedicated to the AI, compared to the engineers.

The engineers are a nice touch. But the new AI, and more importantly the BGS behind it, effects everyone.

That's the only criticism I would make of FD. They should have flagged all this up far more, and told people a month ago to clean up their act before the consequences arrived.
 
an adder is one of the ships i fled from. just could not get it in front of me, so gave that up before it chipped me to death. it was fun trying though and i was oh so close to unloading everything on it once or twice and then zip back behind me.
 
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Just been out trading in my 'A' rated Python on the way back got interdicted by an NPC but although I scanned him and he was clean, he then fired at me with plasma's, so I got my guns out and eventually I killed him, but I still get a 300Cr fine, I'm not really bothered about a measly 300Cr fine but how is that fair? He picked the fight, should I have just run after all he was clean? This never happened before, strange!.
 
Still waiting for the fanboys to make a cogent argument defending being interdicted and attacked by elite pirates while being rated harmless in combat.

You guys do understand what the combat rank is supposed to represent right? Harmless means you dont fly good. Giving them all kinds of tricks on how to beat the games hardest npcs from the armchair of your 500million cred ship, on the pedestial of your high combat rank isnt really an argument at all.

Well, maybe you lot could start by providing EVIDENCE that this happens in 2.01.02. I am Harmless, been flying over 100Ly in the last 4 days, got interdicted a grand total of twice. Once failed, the other was an interdiction by a novice "pirate" (hard to say, as we were in an anarchy at the time). He was reasonably challenging, but by no means impossible-even in my Sidewinder.

Given my own experiences over the last 10 days, I really do have to wonder if you whiners are just making half this stuff up.

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This. I couldn't think of a way to put it, but "janky" fits what I'm thinking about the AI pretty well. Something janky and off-putting about it, and not just the ramming.



And yet people with Deadly and Elite ranks are getting taken down or stymied by AI Sideys and Adders, if some of the reports are to be believed. What's good for the goose is clearly not good for the gander, if that's the case.

"If they are to be believed" being the operative words. Unlike the insta kill bug, I am seeing zero video evidence to prove this hyper aggressive, hyper dangerous AI actually exists.
 
Just been out trading in my 'A' rated Python on the way back got interdicted by an NPC but although I scanned him and he was clean, he then fired at me with plasma's, so I got my guns out and eventually I killed him, but I still get a 300Cr fine, I'm not really bothered about a measly 300Cr fine but how is that fair? He picked the fight, should I have just run after all he was clean? This never happened before, strange!.
Any chance you turned off "report crime against me"?
 
Well, maybe you lot could start by providing EVIDENCE that this happens in 2.01.02. I am Harmless, been flying over 100Ly in the last 4 days, got interdicted a grand total of twice. Once failed, the other was an interdiction by a novice "pirate" (hard to say, as we were in an anarchy at the time). He was reasonably challenging, but by no means impossible-even in my Sidewinder.

Given my own experiences over the last 10 days, I really do have to wonder if you whiners are just making half this stuff up.

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"If they are to be believed" being the operative words. Unlike the insta kill bug, I am seeing zero video evidence to prove this hyper aggressive, hyper dangerous AI actually exists.
so because you dont want to believe, everyone else is a liar. you can have the same arguments applied to you. i CANNOT make video evidence. i can make videos or i can run the games my laptop wont do both at the same time. it struggled to record second life. when i have anything in cargo hold, i get interdicted if i dont immediately jump again once entering a system. if i hang around at all, say to go to a station for some reason or to scoop fuel, i can guarantee that i will be interdicted and its likely to be a dangerous level npc in a fighter, imperial clipper or the like, or rarer is one of expert level or master. strangely the master level ones are the ones i cant deal with. once destroyed by one, and having no cargo the ONLY interdiction i got was a mostly harmless in a diamondback scout. but none of this apparently happened because you cant see it. i guess you doubt much of what is written in history textbooks also. unless there is video of it.

i wonder if frontier will refund my 1.4 million rebuy that you say never happened beecause no video? since they must have stolen the money from my credits since my ship was never destroyed. and they are the only ones who can do that.
 
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Still waiting for the fanboys to make a cogent argument defending being interdicted and attacked by elite pirates while being rated harmless in combat.
you may not be aware but there are such threads and such comments aplenty - there's ongoing discussion of how the NPCs choosing to interdict you are being dodgily selected from some very big fans (me included)
 
To satisfy everyone that plays ED I would suggest that there is only one solution. The Galaxy in Elite Dangerous is big, it's very big, enormous in fact, plenty of room for everyone, wouldn't it be easier for FD to fence off part of this Galaxy, turn it into a clearly marked Forbidden Zone within which are still high trading missions, and all the other stuff that the normal ED has, but in the forbidden zone, there are the real badass NPC's, and this would be where all high calibre combat pilots could go to get their adrenalin fix, in the rest of the Galaxy there are the easier NPC's who are a bit of a challenge to normal mediocre players who just want to trade, mine, or explore (as long as they don't go into the Forbidden Zone). Is this not possible? If enough players request it then I'm sure FD would be happy to accomodate, if only to stop the constant complaints on these forums, they must be really worried that they are losing customers because of this problem. I think this would be a good solution, are am I talking nonesense?

They've already hinted at doing something similar to this with aliens in different sections of space when talking about explorers and if they'd be safe. They may have just been mentioning it as an option or suggestion though.
 
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I voted for 'About right' but mainly because I'm making a distinction between AI and performance.

Some smaller ships could do with being so frustrating in their ability to just dictate a enforced loop sequence for 10+ minutes unless security forces turn up.

The separate 'event behaviour' that determines if something should be spawned to engage the player and the like also needs a massive retuning, but this behaviour has been a problem before in the past as well so that's hardly new.

Also missiles both NPC based and player based need massive down tuning of their ability to wipe out multiple external modules in 1 to 2 missiles.
 
"About right" - but only because what I'm struggling with is Deadly/Elite NPCs (but there are FAR too many of them interdicting me compared to any other rank, given I'm Expert), and the smaller really maneuverable ships (I possibly need to switch to 'zoom and boom' tactics against them).

Really I think one of the biggest changes in 2.1 is that players need to keep swapping pips between Eng (to boost turn to keep things in sights, and/or get out of the AI sights) and Sys (to increase shield damage resistance), along with keeping enough in Wep to have weapons firing.

Mostly I'd like to be interdicted by AI closer to my skill level. I do wonder if they're keying off my Explorer rank (which is Elite) - if so that is a hilariously bad decision by FDev.
 
they just shall UNDO the AI upgrade completely and compensate our millions of losses caused by this UNWANTED crap.

as a matter of fact i wont play ED anymore. im done with this crap. im not saving money and improve my ships configuration just to get butt f u c k e d by an AI because some drugged devs had the "great idea" to screw a complete game.

undo AI upgrade NOW. transer 100million credits to EVERYONE who had lost ships or had to reconfirute ships. if they got big ships they may transfer 500mill credits.

lord im so p i s s e d.

:mad:

I feel the same way I hate the AI. Its killing the game. I get interdicted constantly by only Fur de lance's and Anaconda's and its sucks.
 
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Does the AI got any "target canopy priority" now or did I simply get very unlucky today? I've just returned for the 5th time with hull above 90% and a popped canopy. Kinda unnerving to fly (Mehet/Schwann) 1700ls each time my shields go down for 2 seconds. Sure, the clipper got a huge canopy - but having it popped *that* fast makes the clipper pretty much unplayable right now.

Might be coincidental tho. I'll keep trying. But I'd love to see something like "don't pop the canopy with hull above 50%" or something. It's not that I ever died from a broken canopy... it's just that being forced to take that break from playing gets kinda frustrating after the nth time in a row :|


By the way: How do NPCs react if we pop their canopy? Think I'll try that next... :D
 
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