Since you added the elipses, I wonder if you might have misunderstood what I meant there.
If you think I'm a player whose game time and mentality are combat-centric you're very much mistaken. I
enjoy combat for sure; I've made about 300m of my credits from bounty hunting and will cheerfully head off to a res site, compromised nav beacon or combat zone in my Vulture, FAS or FDL when the mood for pew pew is upon me.
However I don't spend
all of my time in the game doing it by any stretch of the imagination. I have a Python which is permanently equipped with a great mining build, an Anaconda which I use for trade and which only has a few beams on it for defence, although I think I'll probably refit that into a pure run and jump build next time I take it out, mines chaff and point defence, because I don't have any interest in trying to fight in ships that aren't built for fighting.
Most recently I've spent the majority of my game time in exploration. I only came back into the bubble when engineers dropped specifically to upgrade my exploration Asp with some engineer mods; I haven't even visited Todd and Liz yet to look at weapons mods and I'm in no hurry to do so. I've been picking up the stuff I need for engineers in either the exploration Asp which has temporarily lost its AFMUs and class 4 SRV bay (replaced with a refinery, collector limpets and a class 5 cargo rack) and when I'm going looking for loot from ships I've been using my general purpose missions ship which is a FAS but with 40 tons of cargo space instead of the multiple hull reinforcements that I run on it for pure combat.
When I'm trading I want to trade, not fight, when I'm mining I want to mine not fight and when I'm exploring I'm precluded from fighting by the fact I don't run any weapons on my exploration ship.
However I don't believe that any of those activities should give me some kind of free pass whereby I can expect to just waft around being ignored by all of the virtual denizens of this supposedly tough and unforgiving galaxy. If I'm flying around with 300 tons of valuable metals or smuggling slaves, I expect those activities to be risky within the context of the galaxy we're supposed to be operating in and by 'risky' I don't mean facing an occasional Mostly Harmless Adderwho might tickle me with his class 1 beam a couple of times until I boost my Anaconda right through his cockpit, I mean facing a genuine risk of getting fragged and losing my ship.
I said earlier in the thread that I got interdicted into a star by an Elite Imperial Eagle with railguns last night which then proceeded to go crazy on me whilst I waited for my FSD to cool down. I was throwing that Asp around like a madman trying to keep his guns off me, obviously couldn't outrun him in a ship with 5D thrusters on and only had 71 MJ of shields which aren't doing much against railguns even with 4 pips in them. I managed to jump out with 8% of my hull left and I'm going to be totally honest here, I actually jumped up out of my chair, gave the npc (OK, my screen) the finger and let out a little whoop as I did it. I'm 45 years old by the way.
It's not that I can't afford the rebuy, I could rebuy that ship 100x from my current credit reserves, but I would have lost my cargo which included 7 tons of Praseodymium which I was going to use to get my level 2 FSD upgrade from Felicity. The whole experience was tense, exciting and because it included genuine risk, I felt genuinely rewarded by my escape. It was in short massive fun. I haven't had an experience like that since maybe three or four weeks into playing the game and it was sorely missed.
That's what I meant when I said I hope the game doesn't end up pitched at the
'just want to fly around' brigade. I know not everybody plays this game for a combat focused experience, i.e. wanting to spend their night shooting at things and if the game forced players to do so, it would not only defeat the entire point of a sandbox game it would also betray the heritage of the game too, since the previous iterations always gave players a high degree of freedom in terms of their choice of activity. I didn't 'engage in combat' last night though, I couldn't have since I didn't have any guns on my ship. I evaded someone who was trying to kill me. It's not the same thing.
If it loses that and goes back to being a game where I can just toddle round all night never having to face any risk whatsoever, I think it would be a huge backward step. As it is now, the game provides ways for players who are unwilling, ill-equipped or insufficiently skilled to avoid combat, or to escape from it. I'm not making any value judgements at all about those players, they're all playing the game the way that they want to, doing the things they want to do and that's great, it's what the game is about.
When it comes to players wanting a game which will simply never present them with a risk situation at all though, I can't get behind that because there is no way to implement that without sanitising the experience for those of us who want and expect a galaxy dominated by three superpowers with historical enmity (two of whom are effectively engaging in a cold war) and with numerous groups of pirates and terrorists lurking in every other system to have some inherent danger present at all times.
Whether you agree or disagree with that is obviously your choice to make. I only bothered explaining it because if I'm going to be judged at all, I'd at least prefer to be judged on my actual views.
And for Red Flanders: I don't wish to fly about with no care but 7 jumps each with an elite NPC spawning behind me upon entering the system is eroding my joy cheese to nothing. It's broken, for me.
