Yeah, I want to push back on the notion that the sorta-P2P architecture E: D uses somehow makes it impossible to police client hacks. It would be one thing if the game were truly decentralized, but in fact every client has to check in with Frontier's servers with some frequency. We don't know exactly what data is being exchanged beyond the transactions we know about, but it's well established that if your network link goes down, the game will stop working within at most tens of seconds. So even if FDev don't want to use memory protection techniques (and they shouldn't, those techniques are both intrusive and rather brittle), it's possible to do quite a bit of behavioral policing of the clients.Old news. These tools were all being talked about way back at the 'git gud while using G1 mats for G5 boosts' was a thing. Nothing was done then, doubtful it will change. To do so, would require a rewrite of the net architecture.
For instance, we know the client periodically sends the detailed state of the ship (that's how your progress is saved) - by pairing this with reports on actions taken it's possible to detect a wide variety of memory injection exploits, because either the ship is in an impossible state (e.g. shields or weapons too strong), or the actions reported are inconsistent with the reported state (e.g. more damage done than possible for number of shots fired). For extra policing, it is of course possible to build this logic into the clients as well, so if an unmodified client sees suspicious data coming from another client in its instance, it can flag FDev's servers to take a closer look. It's also possible that FDev are doing all of this already, because none of this would be user-visible, although it would be odd if they could detect these injection hacks but refused to act on them.
The attacks that are truly difficult to defend against are wallhacks and such, that don't change any actions, but only give the user more information than they are supposed to have. But E: D isn't an FPS, so I don't think those are nearly as potent here, and don't seem to be what folks here are complaining about.
Who knows? Why does meme X trend today, but meme Y tomorrow? I do feel like there's been an uptick in people complaining about hackers across the gaming universe lately, so possibly we're just tapping into a larger perturbation in the gestalt right now.Though I do care, the reasons given in the video of why I should care aren't compelling reasons. What if I don't care about the BGS? It's not the players who need to care. It's FDev who needs to care.
Why did this suddenly become important if it's been happening for a year? Why all the call to arms now?