But in-ship, all this would be the case anyway - it's not like anyone's suggesting the main view should place the camera looking over your avatar's shoulder in 3rd person view... it's already an FPS game!A big no from me, ironically BECAUSE of immersion.
In Elite or Frontier:
* I am me
* My keyboard/mouse/joystick is my interface to the spaceship
* The screen is the ship's HUD and the universe.
Everything that I do in Elite & Frontier maps 1:1 with what I would be doing if I was flying the spaceship. I press a button to request permission to takeoff. I pull the trigger to shoot at a space ship. I press a button to hyperspace.
What I don't want to do is press 'w' to walk forwards. I don't want to press 'Space' to talk to someone standing in front of me, then scroll through options on a floating menu between me and them. The impact this has on immersion is significant.
The bulletin board system was a brilliant way of communicating to NPCs because it felt realistic and what I would do if I was in that situation. In fact, we're all doing it right now on this forum.
I'm with Alien on this 100%.
Having a body would only add to the things you could do besides flying, without detracting from any of the traditional activities.
Then there's the issue of being able to see your avatar's hands interacting with the astrogation console & joystick - when i'm playing rFactor via a gamepad, i turn on hands/arms & steering wheel so i can see what "i'm" doing in-game.. however when i'm playing via a FFB wheel i turn this off, allowing the on-screen world to merge with my desk; the game thus reaches out through the screen and my room becomes an extension of the gameworld. In a word then the decider is 'duplication' - you want to be able to see what your avatar's actions are when they're physically different from yours...