What new theme? An aviary pack wouldn’t need a theme per-se.New gates and things for the different themes are a big thing there.
What new theme? An aviary pack wouldn’t need a theme per-se.New gates and things for the different themes are a big thing there.
I think it's unlikely.New gates and things for the different themes are a big thing there.
No love for bats. Robert Pattinson is crying somewhereI know this is quite a bit of a controversial take, but an aviary pack or DLC should include birds. Daring, I know, but it's something that I feel like must be said.
Would be quite miffed if we only get Kudu in a hypothetical Aviary Pack.
I can't speak for Leaf, but I personally feel ambivalent about the inclusion of most bats-- while I love them as animals, I rarely see them in zoos, and other than the vampire bat (whose size is a whole different potential issue) I think most bats spend most of their time hovering and flying all around (possibly harder to code than flying from place to place? I'm not sure) or hanging (which would require coding in upside-down perches and isn't very interesting to watch). If these hurdles were addressed well, though, I'd love to see a bat species or two in PZ!No love for bats. Robert Pattinson is crying somewhere
Why?you'd need aviary pieces for the different themes.
A lot of them need to be able to be tied into the existing parts thing unless it's heavily changed. A lot of zoos and other places build the aviaries into the side of other structures, or base them on them.Why?
Edit: To add, I find the notion of "aviary pieces" to be a strange one. Like, what are you imagining? Piece-by-piece construction like with the buildings? I don't see that happening, because you can't actually make a habitat out of building pieces alone. The often-floated idea of a new barrier system is much more likely (probably with a null version, too).
Whilst I mostly agree, I can absolutely see how aviary build pieces could work. You absolutely can build a habitat from build pieces (plus a null fence). Imagine something like the classical glass pieces but with netting or mesh instead of glass for example. In fact, you don’t really need a new system at all (top linked to barriers) since hit boxes of build pieces would be just as effective at keeping animals in as an automated roof/barrier system. On the other hand, there’s zero reason to have one build set for each theme!Why?
Edit: To add, I find the notion of "aviary pieces" to be a strange one. Like, what are you imagining? Piece-by-piece construction like with the buildings? I don't see that happening, because you can't actually make a habitat out of building pieces alone. The often-floated idea of a new barrier system is much more likely (probably with a null version, too).
Why are they any worse for aviaries than any other habitat?For the gates, both the vehicle gate and the walkthrough gate are not things that would work for an aviary.
Yeah, this is kind of my point.(plus a null fence)
I think it's a moot point. If they introduce a new barrier tool that allows for the construction of covered habitats/aviaries, there could still be a 'box' shape you can create, which can still be attached to a building if you so choose. Building pieces can't be used to create a habitat (as stated above, not without the use of a barrier in conjunction); they'd have to overhaul the entire habitat system in order to make it work, which we know is extremely difficult (this is the cited reason as to why we can't have more than one gate per habitat).There are several other zoos where there's a building with aviaries off the sides of it.
I'm sure guest gate for aviaries would definitely work...For the gates, both the vehicle gate and the walkthrough gate are not things that would work for an aviary.
Well, yes,… a habitat can’t be defined by build pieces but it’s totally possible to use build pieces for containment (as you agree). I don’t really see why that matters though… Let’s say flamingos we’re given flight (I.e., barrier height were made irrelevant and they could move freely in three dimensions) without adding any build pieces or changes to barriers…. Could effective aviaries be created (e.g., by using mesh or whatever) that would work?…Yeah, this is kind of my point.
You actually can't build a habitat out of building pieces. It's not a habitat until you use a barrier. The building pieces can be used for containment, but they can't be used to create a habitat.
Okay, but do you think Frontier is going to create a system where players are required to use piece-by-piece construction to build an aviary?Well, yes,… a habitat can’t be defined by build pieces but it’s totally possible to use build pieces for containment (as you agree). I don’t really see why that matters though… Let’s say flamingos we’re given flight (I.e., barrier height were made irrelevant and they could move freely in three dimensions) without adding any build pieces or changes to barriers…. Could effective aviaries be created (e.g., by using mesh or whatever) that would work?…
Yes.
Honestly, coding and enabling flying "barrier" constraints like this is probably the easiest and most practical way to go. Have the flying animals coded so they still recognize the barriers as what they cannot pass across. Maybe not the most realistic, but from a building respective of what's required probably the easiest.Imagine system, where birds are no different than any other habitat animal. You put them in habitat and they are doing bird stuff. They cant escape via flying, because they are ,,well behaved,, like meerkats with digging. Bunch of free basic aviaries made by frontier included in free update and thats it. Average player can quickly put in on map and enjoy birds, whereas hardcore builder still can build something piece by piece (of course some extra aviary stuff would be appreciated).
Even if my wet dream is 20 birds i would be fine with something like:
- Blue and Yellow Macaw
- African Gray Parrot
- Bald Eagle
- Eurasian Eagle-Owl
- Toco Toucan
- Indian Hornbill
- Andean Condor
- Scarlet Ibis
All those discussions, but in reality its going to be something very simple.
That ignores the largest group; the people in between.Average player can quickly put in on map and enjoy birds, whereas hardcore builder still can build something piece by piece (of course some extra aviary stuff would be appreciated).
no, but I think that they’ll make a system where it’s possible to use piece-by piece construction to build an aviary.Okay, but do you think Frontier is going to create a system where players are required to use piece-by-piece construction to build an aviary?
I never said they wouldn't; I fully expect that any aviary barrier system will come with a null option. My objection is to the idea that building pieces will be required to build an aviary. Doing that would limit aviary construction to a handful of players who can create large complex structures. Those of us that prefer to build quick, simple buildings will be stuck with blueprints. Take the mesh pieces currently in the game, for example; they are not easy to use to create covered habitats. You need a lot of them, first of all, and you need to line them all up. Of course the lack of triangular sections inhibits this as well.no, but I think that they’ll make a system where it’s possible to use piece-by piece construction to build an aviary.
I don't understand why you would think an aviary system would be complicated.I guess I just don't see the need to overcomplicate the barrier system when it potentially could be simple, and then to give the players the option to visually make it as realistic or complex as possible. As I say, options are always a good thing for all players in my opinion, but you have to start out with a pretty simple baseline for that.
The game has quite a few things that are not always easy to grasp, but the barriers are not one of them. Creating a basic habitat out of barriers is probably one of the easiest processes in the game. Building meanwhile, can be simple at its core, but you can also make it as complex as you want it.
edit: adding in something to clarify - basic should be simple, but obviously you can make something as non-basic as you want. Options.![]()
That sounds potentially easy. I don't play JWE2 so that's definitely on me for not knowing that.I never said they wouldn't; I fully expect that any aviary barrier system will come with a null option. My objection is to the idea that building pieces will be required to build an aviary. Doing that would limit aviary construction to a handful of players who can create large complex structures. Those of us that prefer to build quick, simple buildings will be stuck with blueprints. Take the mesh pieces currently in the game, for example; they are not easy to use to create covered habitats. You need a lot of them, first of all, and you need to line them all up. Of course the lack of triangular sections inhibits this as well.
If you're talking about grid-pieces, that presents a problem to the people who do build huge complex structures, because grid pieces are locked in a single axis of rotation.
I don't understand why you would think an aviary system would be complicated.
The JWE2 aviaries are literally just modular chunks you put together to create an aviary as big or small as you want. They're the definition of simple and basic. Then like any habitat you can decorate the interior.