Lore and history, interesting. Which seems to be what took you into the Masuat'aa Matari. I was one of those who had strong influences on the creation of that unit you fought within there all those years ago. The creator of that unit (Eddie Gordo) and many of the core pilots of that unit came from/or had strong links with pilots that my RP character trained. The Peoples Front of Minmatar was but one of those RP units that gave rise to what becomes the Ush'ra Khan.
These were the days before the pettiness and egotistical tomfoolery of killboards and the likes. It was a time when the EVE universe was a living breathing thing rich in story and atmosphere. Meritz, given your history there and unit you touched (I don't know how deeply), I am truly puzzled that you would be seeking to back this call for a path that will directly lead away from RP and immersion in this game? The same very thing you seem to have sort and enjoyed in EVE? I see you were with the Masuat'aa Matari for two years from 2006 before leaving for a stint in the militia. You may have know Derran who was in the ranks about your time, an RP student of mine and zealot matari fighter to the very core.
I would let those above words echo in your mind as you think on this thread Meritz.
Those very words are what it is all about, it is this what I sort to create in EVE back in the day, it was a seed I laid that gave rise to many units such as the one you enjoyed there. It is why I care extremely little for these groups that seek to turn the ED universe into nothing less than a bland the metagame that has nothing to do with the actual story of game and all to do with their personal egos. Surely you can understand this, surely you can see this, no? I find it strange, you and I are in fact connected, connected along a fine thread that leads back years in another RP world.
I would say to you, look for better than the attery of the likes of GS and others who later brought it to EVE. Hope, strive and push FD to realise mechanics that make it better by design. It is strange, those that you seem to side with now want nothing of the past you sort there. Community? Yes they have this but it comes at a cost ... the cost of destroying the "vibe" that is the games story, atmosphere and universe. Don't defend them for attempting to do that, don't defend them for their lacklustre and debase concept of a community. Their game is built on nothing more than ego and sociopathy. Your time within the Masuat'aa Matari should have taught you this years ago in EVE.
First, great to actually find guys from the old crew here! I just returned to Eve last month to find it all sort of faded away. It was a bit melancholic.
Second, why do you get the impression I side with the likes of Goons? Quite the opposite - but I always maintained that players cannot hope to preserve a healthy community if the game is based on faulty design that encourages and rewards the opposite. People think Goons and their ilk ruined what was once a great community - they forget that the seeds of what is today were sown long before Goons came to the scene.
You remember how everyone thought BOB will continue to spread and conquer the entire 0.0 space and shut everyone but their servants and client corporations out? So they sometimes said "GF" instead of "lulz, suckas" after wrecking everything other players built for months because they didn't pay "rent". Not much difference in my book.
But I think ED is different by design - that's all I'm saying. It has no chokepoints. It does not support blob gameplay. It has no mechanisms in place to encourage high-level metagaming. Where are the killboards? Where is the API? Where is the player-run industry? Territorial control?
The galaxy is huge!
It would take a player visiting 130 systems every second for 30 years straight to visit them all. That's so mindblowingly huge, I don't think many players get it yet. I think it's *almost* enough to induce an Overview effect in players - certainly reminds me how small we humans are in the grand scheme of things - what game comes even remotely close to that?
So I come here and I see what? Players being worried that they're going to get shot at and laughed at. Discussions on what an impact a large group of players might have on a game that dwarfs Eve so much, the entire Eve cluster is a dot on the galactic map.
What impact they might have? None. If FD keep true to the open nature of this game, if they avoid the design flaws that dragged Eve, and its community to the quagmire of today, there is nothing any group of players can do.
To the game.
They can do plenty to the players, and I can tell you one thing - that's already happening. Not just because of Goons. I see the community fragmenting before it even had a chance of getting started. The only worry I actually have is that the potential of a huge, vibrant community of disparate characters, the traders, pirates, bounty hunters, explorers, miners, assassins, soldiers, roleplayers, vagabonds, scoundrels, douchebags, samaritans, vigilantes, you name it - is going to degrade into little, meaningless, disjointed pockets with no real connection between them.
I'm interested in this game not just because I was a fan of Elite. But because the vision behind it is astounding. I'm not talking about the old games. Old games were toys. This... this could actually be a tool. I always like to observe the social aspects of MMO gameplay, especially sandboxes like Eve, and now ED. You can learn a lot about human nature that way; unrestrained by inhibition or threat of lasting consequences, players act out true to their nature more than they do as people in real life.
So here we are, close to the launch of potentially the biggest, most interesting social experiment in the history of gaming, nevermind MMOs, and the thing that worries people the most is what some group of guys from an internet forum might do to the game?
Let them come. We will see what they, and us, are made of. The more, the merrier.
