Avoiding Group Control...

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Robert Maynard

Volunteer Moderator
I'm Dead aren't I :)

Only if you fly with your Commander name the same as your forum name....

.... Oh. Damn. ;) Well, I'll fly with you - we can get nailed together!

Alternatively, we will have (I believe) three Commander slots per account - only one will be called by the reserved Commander name.

It would be a shame to fly as a secondary pseudonym most of the time, but if it further obfuscates identity for those who may be hunting forumites, so be it.
 
The Life and Times of An Elite Procrastinator - Part 5 in a Trilogy of Two and a Bit.

Part 1: http://forums.frontier.co.uk/showpost.php?p=502603&postcount=148

Part 2: http://forums.frontier.co.uk/showpost.php?p=504825&postcount=264

Part 4: http://forums.frontier.co.uk/showpost.php?p=505885&postcount=276

A short time into the future.

The bridge of the Starship FSD, currently cruising at sub light speed, somewhere near the constellation of Cambridge in the Western Outer Spiral Arm of the Milky Way Galaxy. A large semi circular room gleams harshly orange despite the white actinic light cast by a nearby A7V type star. Efficiently functional screens display a multitude of different data streams. In the centre stands a heroic figure, resplendently adorned; a gold command jumper enhances the aura of quiet competence. Commander Braben OBE strikes an Odysseyian pose.


DBOBE: Design, I told you to change the bulb in the overhead lights, orange gives me a right bloody headache.

FSD Lead Design, Sandro Sammarco leaps smartly to attention.

FSD LD: On it right away Sir, I’ll fire an email off to User Interface and have it enabled by the next build.

DBOBE: Flight, How’s it coming along?

An indistinct figure, half in/half out of an open access panel located beneath one of the multitude of command stations, begins to extract himself from where he’s buried under a mass of wiring. FSD Programmer Mark Allen appears, his youthful appearance hiding a depth of knowledge that few posses.

FSD P: She handles like a Dream Commander, Pitch and roll is just perfect and yaw, just the way you wanted.

DBOBE nods, and continues his daily command checks.

DBOBE: Community Support, anything on the Forums?

FSD CS Ashley Barley: In the main just the usual sockpuppets sounding off, they’ve a had another attempt at disbanding the DDF but I’ve got most of them on ignore now. One thing that has hit my radar though…

DBOBE raises a quizzical eyebrow.

FSD CS: Were receiving repeated reports of increased griefing and ganking in the Achenar sector, it may be nothing or it may be the Buffoons testing the limits of emergent gameplay again.

DBOBE turns to a figure sat close at hand to his right.

DBOBE: Exec?

The executive officer, Michael Brooks, hailed from a small planet in the vicinity of 47 Ursae Majoris. Like the others of his race, a great bear like humanoid. His beard interwoven with the motto of his tribe, gold letters spelling out “S – O – O – N – ™ “

FSD EXO: We have a number of choices Sir. We can monitor the situation, as we did at Altair, but that may just embolden the Buffoons even further. Or we can stamp on them; hard, let them know who’s in charge. The second option will put CS under pressure.

FSD CS: The Mods and I can handle Sir, we’re ready when you are.

DBOBE pauses for a moment, deep in reflective thought.

DBOBE: Exec, Nuke them, Nuke them all….
 

Robert Maynard

Volunteer Moderator
The Life and Times of An Elite Procrastinator - Part 5 in a Trilogy of Two and a Bit.
Part 1: http://forums.frontier.co.uk/showpost.php?p=502603&postcount=148

Part 2: http://forums.frontier.co.uk/showpost.php?p=504825&postcount=264

Part 4: http://forums.frontier.co.uk/showpost.php?p=505885&postcount=276

A short time into the future.

The bridge of the Starship FSD, currently cruising at sub light speed, somewhere near the constellation of Cambridge in the Western Outer Spiral Arm of the Milky Way Galaxy. A large semi circular room gleams harshly orange despite the white actinic light cast by a nearby A7V type star. Efficiently functional screens display a multitude of different data streams. In the centre stands a heroic figure, resplendently adorned; a gold command jumper enhances the aura of quiet competence. Commander Braben OBE strikes an Odysseyian pose.

DBOBE: Design, I told you to change the bulb in the overhead lights, orange gives me a right bloody headache.

FSD Lead Design, Sandro Sammarco leaps smartly to attention.

FSD LD: On it right away Sir, I’ll fire an email off to User Interface and have it enabled by the next build.

DBOBE: Flight, How’s it coming along?

An indistinct figure, half in/half out of an open access panel located beneath one of the multitude of command stations, begins to extract himself from where he’s buried under a mass of wiring. FSD Programmer Mark Allen appears, his youthful appearance hiding a depth of knowledge that few posses.

FSD P: She handles like a Dream Commander, Pitch and roll is just perfect and yaw, just the way you wanted.

DBOBE nods, and continues his daily command checks.

DBOBE: Community Support, anything on the Forums?

FSD CS Ashley Barley: In the main just the usual sockpuppets sounding off, they’ve a had another attempt at disbanding the DDF but I’ve got most of them on ignore now. One thing that has hit my radar though…

DBOBE raises a quizzical eyebrow.

FSD CS: Were receiving repeated reports of increased griefing and ganking in the Achenar sector, it may be nothing or it may be the Buffoons testing the limits of emergent gameplay again.

DBOBE turns to a figure sat close at hand to his right.

DBOBE: Exec?

The executive officer, Michael Brooks, hailed from a small planet in the vicinity of 47 Ursae Majoris. Like the others of his race, a great bear like humanoid. His beard interwoven with the motto of his tribe, gold letters spelling out “S – O – O – N – ™ “

FSD EXO: We have a number of choices Sir. We can monitor the situation, as we did at Altair, but that may just embolden the Buffoons even further. Or we can stamp on them; hard, let them know who’s in charge. The second option will put CS under pressure.

FSD CS: The Mods and I can handle Sir, we’re ready when you are.

DBOBE pauses for a moment, deep in reflective thought.

DBOBE: Exec, Nuke them, Nuke them all….

Getting better by the episode....! :D

Really deserves a thread of its own.
 
Sockpuppet? I'm offended.

We prefer the word "shill."


Shill, that's a word I haven't heard in a while. I'll fit it in somewhere if I get round to another - just for you. :)

To be honest the only easy target that jumps to mind at the moment is a certain space based game currently under development was well. For some reason i'm reluctant as it would feel like a cheep shot and I can't figure out why.
 
Shill, that's a word I haven't heard in a while. I'll fit it in somewhere if I get round to another - just for you. :)

To be honest the only easy target that jumps to mind at the moment is a certain space based game currently under development was well. For some reason i'm reluctant as it would feel like a cheep shot and I can't figure out why.

Yes - that kind of shot might make it look like you were flipping them the bird...

:)

(sorry - couldn't resist..)
 
To be honest the only easy target that jumps to mind at the moment is a certain space based game currently under development was well. For some reason i'm reluctant as it would feel like a cheep shot and I can't figure out why.

Aww man, Limit Theory looks excellent. ;) :p
 
I've been giving this a bit of thought and one area that is ripe for causing mayhem would be iron man mode.

On one side you have players who are going to playing the game with a "sense" of realism, and caution nessecitated by a hardcore death mechanic.

On the other a group of people who, as it stands will just rinse and repeat starter characters and hunt in wolf packs. Die, get kicked to all, delete character, re-roll new iron man character, rejoin the wolf pack.

Even 20 starter sidwinders are going to cause a tooled up annaconda some issues. Especially if they can replace losses indefinately from a standby reserve, while the battle is ongoing.
 
On the other a group of people who, as it stands will just rinse and repeat starter characters and hunt in wolf packs. Die, get kicked to all, delete character, re-roll new iron man character, rejoin the wolf pack.

Yeah, the simplest way to deal with this (in the short term) is to enforce a delay on deleting / recreating a new character. Also, making people pay any outstanding fines before you can delete a 'wanted' character. I think EVE does something similar... there is a 24 hour cool-off period before a slot becomes free after deletion AFAICR.

I'm not sure how you would do that without annoying legitimately bad players though (bad in terms of not being very good at the game I mean).
 
Yeah, the simplest way to deal with this (in the short term) is to enforce a delay on deleting / recreating a new character. Also, making people pay any outstanding fines before you can delete a 'wanted' character.

I'm not sure how you would do that without annoying legitimately bad players though (bad in terms of not being very good at the game I mean).

What sort of delay? Because with 1,000 organised players, one could still significantly disrupt the Core in Ironman even with a substantial delay. Too substantial a delay would mean Ironmen is useless to "normal" players. Job done.
 

Robert Maynard

Volunteer Moderator
Yeah, the simplest way to deal with this (in the short term) is to enforce a delay on deleting / recreating a new character. Also, making people pay any outstanding fines before you can delete a 'wanted' character. I think EVE does something similar... there is a 24 hour cool-off period before a slot becomes free after deletion AFAICR.

There's mileage in this.

What sort of delay? Because with 1,000 organised players, one could still significantly disrupt the Core in Ironman even with a substantial delay. Too substantial a delay would mean Ironmen is useless to "normal" players. Job done.

Maybe a few hours. For players who are in Ironman mode to play the game (rather than the meta-game), a few hours (or even a day) before a slot became free would not be so terrible - especially if they had devoted a significant length of time to the (now deceased) Commander.

A few hours, with only three slots available, would hinder serial spawner-ganker players - they would run out of slots pretty quickly.

In terms of "cleansing" in Ironman, maybe delays should be put on any credit transfers too - so that a new Commander can't just be gifted several million credits to purchase a tooled up Anaconda to wreak havoc with....

Another observation for Ironman mode - there are limited fixed starting locations - maybe the random start locations should be removed. In this way, serial spawner-ganker players would presumably not be able to rejoin the action quickly.
 
I'm personally sold on the notion that you shouldn't be able to delete a character thats in debt. Be it by bounties or other means.

You shouldn't be able to wash away any concequences by just pressing a delete button.
 
Perhaps accounts with a high turnover of characters could be flagged. And I don't mean a new character every couple of weeks. And whatever that 'turnover flagging' rate is, shouldn't be known to the playerbase.
 
What sort of delay? Because with 1,000 organised players, one could still significantly disrupt the Core in Ironman even with a substantial delay. Too substantial a delay would mean Ironmen is useless to "normal" players. Job done.

As I said, it's not an easy thing to balance without penalising legitimate players, but it kind of works in EVE which has the same issue. More so, as EVE is a lot smaller and 1,000 EVE players is a large number in relative terms. Less so in E: D... which actually makes it easier from E: D's perspective.

Also, /ignore works on an account basis. So if someone gets ganked unfairly in their view, they can ignore that account... and it doesn't matter what character they re-roll or in what timescale.
 

Robert Maynard

Volunteer Moderator
Perhaps accounts with a high turnover of characters could be flagged. And I don't mean a new character every couple of weeks. And whatever that 'turnover flagging' rate is, shouldn't be known to the playerbase.

.... now there's a particularly good idea!

The higher the turnover rate, the longer the delay on deletion / re-creation.

Not just for Ironman mode though.
 
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