Let me have my dreamSadly that is more likely due to the dermatology meta. Sample to death the war effort.
Let me have my dreamSadly that is more likely due to the dermatology meta. Sample to death the war effort.
It turns out that once you approach the base and you get the 'Mission Updated' message on screen, the mission description in the Transactions tab completely removes all wording about the 2nd objective. This has to be a bug becuase it's rather senseless to do so otherwise. So I hope FDev put that back in.I agree that the doohickey retrieval should actually be the prominent mission goal with the "you with have to power up the settlement with the provided regulator" as mission details. Of course then people who didn't read the details would complain about that but whatchagonnado
HaiNice thread - good to see YDiss back
fdev seem to be missing a difference between single-player story-driven games and MMO RPGs :
- Missions in single player games can be arbitrarily hard, don't get replayed (often), and the payout is story progression
- Missions in MMO RPGs are usually intended to be done repeatedly, the rewards are money & goods that allow character progression
These missions (and some beforehand, especially foot missions) seem to have been designed to look cool and be fun to do a few times, but the reward/hr is way off. These missions pay about 2x normal Restore missions, but take way more than 2x the time (and have a much higher failure rate, which we'll come to nextIt's far more 'efficient' to do normal Restore missions, so I think sadly I'll be skipping them. Plus I miss my Apex Taxi
* Travel To Missions : Frontline Solutions would be a great option for these missions - they already drop you outside the settlement (from a battle hardened ship), and can pick you up without landing. It fits so well I kinda hope that is the plan at some stage.
* The Additional Goals : When you get to the bases and power them up you seem to (always?) get another step that isn't revealed until that point. I think these should be optional (like follow-on missions). One time I was asked to download data from the PWR port (fine - I was in the PWR building). Another I was asked to get goods from a container out in the open - there were 3 Revenants constantly patrolling the area and I'm sure on some occasions I would have managed it, but not this time. If the mission allowed us to skip the follow-on (and maybe reduce the reward or not give a bonus) then we would have agency.
* Base Mechanics are broken again : On one mission I wanted to extinguish the fires (because they were annoying) - I dumped the atmosphere - turned it back on and the place was on fire. (Not sure if the fires ever went out).
* Revenants seem not to show easily on the scanner (I seemed to have to get very close before they were tracked), which makes avoiding them harder. Plus, the quick turns they do seem more difficult to predict (Human NPCs often slow down to a halt and wait longer before turning when patrolling). This could be completely wrong as I only did a couple. Missions at night are far easier as the Revenant vision cones are much clearer (though I guess this is true of the Human NPCs too, so no biggie).
* Rooftops seem to be our friend for stealth again? I didn't see any Revenants patrolling over buildings, or any vision cones overlapping buildings, so staying on the roofs seems maybe the way to go.
My guess is that there just aren't any military settlements in neighbouring systems within 20LY for the factions in the mission giving system. It is limited to military missions when in alert or invasion states, so that is definitely going to cut short the potential target settlements.I'm in maelstrom Oya region, and I noticed Aowicha, alert state, has no restore missions. Other systems in alert, Juipedun, Luggerates, Khondo Po, they offer such a missions.
In Aowicha I checked not only main station, Altman Ring, but also planetary ports and odyssey settlement, but nothing under "operations" group of missions, no restorations.
Is there any special reason for that? Maybe factions from Aowicha have no settlements in thargoid controlled nearby systems? Or is it kind of bug?
Does this mean that their heads are in their....The reason I tried this was because my usual weapon, the Executioner, doesn't quite one shot them (unless you get them from behind as I think this causes critical damage, but this isn't reliable).
No.It's bad game play design.
Hm.m... I'm afraid you've tried to power up already powered settlement.First of all thanks to the OP for creating this thread and to Ydiss for his advice. I have done an AX mission to restore energy from the settlement in HR 1403, where I am an ally of the minor faction that controls the system, specifically in Lusmore Metalurgic Entreprise. I thought I was going to find revenants, so I used a hauler with a scorpion and a lot of armour (no shields). Not because I'm very brave, but because I didn't know what I was going to find.
I would like to know:1) It is day. I approach the settlement as fast as I can by flying low to the ground, using the terrain to hide the ship.
2) I land about 850 meters from the settlement, always hiding the ship with the terrain. I land and deploy the scorpion.
3) I get really scared when I see a huge ship approaching from a distance, which turns out to be a non-hostile Beluga Liner, and it floats above the settlement, sending reassuring messages because the navy is in the area.
4) I drove with the scorpion using the terrain as cover until I got closer to about 600 meters from the settlement, and detected non-hostile soldiers in the settlement on the vehicle's radar.
5) I'm still on foot in a non-stealth maverick suit and armed with a rocket launcher, because I've read your messages, and revenants don't react to noise, but to visual contact. Also, as you have recently published, an L-6 from N3 could (to be verified) destroy a revenant, so that is what I carry.
6) I enter the settlement using the terrain so as not to be seen, and I see soldiers patrolling the area, which show up on the suit's radar as non-hostile.
7) I infiltrate the power building and turn on the reactor. Friendly green ships appear on the radar (I am allied with the minor faction that controls the system), which patrol the area without fighting the Beluga.
8) Soldiers continue to be non-hostile. I go into the command center, turn off the alarms, and approach a soldier to be detected, who does, and turns hostile.
8) I go back to my scorpion, and from there to the ship, and take off as fast as I can to get out of the perimeter.
9) I receive a message that a repair drone has been launched towards my ship, which had suffered some damage during landing. The drone crashes because I am flying too low and too fast. This seems to indicate in this specific case, you can receive repairs on the ship once the energy is restored and friendly ships appear.
10) It was my first mission of this type, and I haven't taken it easy, checking more things, because I was scared to death, really.
- This type of AX missions to restore energy in settlements within systems in recovery, do not have revenants to appear?
- Can you confirm that an L-6 N3 (or even N2) rocket launcher is enough to destroy a revenant?
Thank you very much and regards. I'm going to do another mission in a different settlement in the system to see what happens...
laser rifle solid choiceThese missions are a load of fun and reward great materials as part of the mission rewards!
I've got some videos up with some pointers, though I prefer to take it a bit slower and ditch the SRV in favor of an on-foot infiltration after dismissing my ship. The Revenants are a lot of fun to farm but unfortunately don't pay out a lot. Karma L6, Manticore Executioner, and Manticore Tormentor are solid choices for weapons. I'll play around with others to see what works!
Seems anything can hurt them. I use my sniper rifle. However, its best to not have to shoot them in the first place.- This type of AX missions to restore energy in settlements within systems in recovery, do not have revenants to appear?
- Can you confirm that an L-6 N3 (or even N2) rocket launcher is enough to destroy a revenant?
Thank you very much and regards. I'm going to do another mission in a different settlement in the system to see what happens...
The revenant AX missions (i.e. the new ones) pay between 3-4m credits. You can only obtain them from your ship (at least I know this if the station is in an invasion system, not tried any "thargoid threat" systems yet).First of all thanks to the OP for creating this thread and to Ydiss for his advice. I have done an AX mission to restore energy from the settlement in HR 1403, where I am an ally of the minor faction that controls the system, specifically in Lusmore Metalurgic Entreprise. I thought I was going to find revenants, so I used a hauler with a scorpion and a lot of armour (no shields). Not because I'm very brave, but because I didn't know what I was going to find.
I would like to know:1) It is day. I approach the settlement as fast as I can by flying low to the ground, using the terrain to hide the ship.
2) I land about 850 meters from the settlement, always hiding the ship with the terrain. I land and deploy the scorpion.
3) I get really scared when I see a huge ship approaching from a distance, which turns out to be a non-hostile Beluga Liner, and it floats above the settlement, sending reassuring messages because the navy is in the area.
4) I drove with the scorpion using the terrain as cover until I got closer to about 600 meters from the settlement, and detected non-hostile soldiers in the settlement on the vehicle's radar.
5) I'm still on foot in a non-stealth maverick suit and armed with a rocket launcher, because I've read your messages, and revenants don't react to noise, but to visual contact. Also, as you have recently published, an L-6 from N3 could (to be verified) destroy a revenant, so that is what I carry.
6) I enter the settlement using the terrain so as not to be seen, and I see soldiers patrolling the area, which show up on the suit's radar as non-hostile.
7) I infiltrate the power building and turn on the reactor. Friendly green ships appear on the radar (I am allied with the minor faction that controls the system), which patrol the area without fighting the Beluga.
8) Soldiers continue to be non-hostile. I go into the command center, turn off the alarms, and approach a soldier to be detected, who does, and turns hostile.
8) I go back to my scorpion, and from there to the ship, and take off as fast as I can to get out of the perimeter.
9) I receive a message that a repair drone has been launched towards my ship, which had suffered some damage during landing. The drone crashes because I am flying too low and too fast. This seems to indicate in this specific case, you can receive repairs on the ship once the energy is restored and friendly ships appear.
10) It was my first mission of this type, and I haven't taken it easy, checking more things, because I was scared to death, really.
- This type of AX missions to restore energy in settlements within systems in recovery, do not have revenants to appear?
EDIT: the L6 level 3 rocket launcher is enough to destroy a revenant.
Thank you very much and regards. I'm going to do another mission in a different settlement in the system to see what happens...
Seems anything can hurt them. I use my sniper rifle. However, its best to not have to shoot them in the first place.
I think the revenant kind of AX restorations are titled AX Restoration. I don't know that the older kind have the same moniker.
Scouts are really the problem right now. They hurt more than an interceptor in regard to dustoff.
Last night I took on one of these and it was in fairly mountainous terrain. I didn't bring an SRV. Found a spot about a km away and hoofed it. The map was one of the larger settlements. Managed to get done without anything seeing me. Saw one scout but only when I was well outside on my way to calling for dustoff.
Its one data point but perhaps you just get fewer scouts if you don't get caught.
A dev said that the settlements are not going to defend players on purpose.What would be better is if once you powered up the station it starts to defend itself. They already have secondary missions to collect stuff which is great as it gives us a reason to fight our way around the base collecting stuff. Stealth or combat are both still viable options whilst the battle rages around you. Perhaps have the defense lasers go offline a couple of times and we have to go to them and zap them to get the working again. Finally after a few waves are beaten back the Thargoids give up. We could then call our ships or jump into our SRVs in safety. Being attacked by Scouts and Interceptors during ground combat don't seem to be much fun, just have the Scouts play drop ship a few times before the lasers finally take them out.