- Most cases reported - where you had performed a lot of positive influence actions to a given faction, but saw minimal increases or even a decrease: this is due to the way the system distributes influence and has to keep everything at 100% maximum (this can be lower when some factions in the system are in a conflict).
i've been reading this over an over trying to understand it. previously there was an influence cap (the bottle of wine), so transactions resulting in an influence excess were simply discarded. at least this is how i understood it. once i reached my factions cap there was no more good or bad i could do, additional actions counted for nothing accept some credits.
it sounds like now, even though there is still a cap on daily influence gain, overflow is now being counted beyond the cap pushing a given faction to an influence that can exceed an overall sum of 100% for the system, then redistributing that excess influence to the other factions in order to 'equalize' which effectively removes the cap. or rather re-purposes the cap as a punishment for being reached.
choosing to consider overflow as part of influence gain/loss calculations seems like an odd choice given another BGS change to CZ's...
We've kept the relative balance of how each action is weighted against others, but it should now be much harder to lose a day in a Conflict by accidentally putting positive inputs into your opposing faction.
will you guys add more immediate feedback to influence levels similar to reputation gains on the completion of a mission or other transaction? clearer, cleaner and timely feedback on influence would go a long way in preventing unwanted inputs that can harm my faction.
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