badly stuck, no way out :/

Yeah. Tech support is there to help people who got in some trouble through no fault of their own. Whenever someone decides to contact them for something that was their own doing, that means someone else will have to wait more to get their legitimate issue solved. Now, OP acknowledged this, and that it would feel awkward for him anyway; please don't encourage anyone in such cases to go to Frontier support.
 
Yeah. Tech support is there to help people who got in some trouble through no fault of their own. Whenever someone decides to contact them for something that was their own doing, that means someone else will have to wait more to get their legitimate issue solved. Now, OP acknowledged this, and that it would feel awkward for him anyway; please don't encourage anyone in such cases to go to Frontier support.

I agree. This particular situation is not quite as egregious as say what happened with Distant Stars as a single Polonium would enable the escape. The non support route to solving this would be self destructing, gathering a Polonium and going back to complete the expedition, so support intervening would just be a time saver as the ship is more than capable of actually making the trip. Whereas Distant Stars, there is no mechanic or ship configuration that would have allowed for a safe return.

That said, no I don't think support should become involved, even in situation like this. Nor do I think it should be suggested or encouraged as a safety net for player decisions.
 
Yeah, it's not like Scott's polar expedition were able to call for an airlift to pick them up.
Part of exploring the far fringes is the knowledge that there's always the possibility of something getting in the way of you getting back. And that if you leave it a little longer, there may be the technology to make it, where your predecessors didn't.
 
I have an idea but I don’t know if it can work. Could you plot a course for the nearest star you can scoop and fly the few light years in supercruise, just enough to get you in range? I don’t think there are any physical walls you would hit so it may work.
 
I have an idea but I don’t know if it can work. Could you plot a course for the nearest star you can scoop and fly the few light years in supercruise, just enough to get you in range? I don’t think there are any physical walls you would hit so it may work.

This has already been suggested and tested in this very thread. This has been tested numerous times over the years, and unfortunately this does not, nor has it ever worked.
 
Story update.

Since Sunday morning hours I'm back in business! And yes, I sacrificed everything but I realized it was no big deal, really. Some near bubble honks and some DS scans worth ~6 millions, things I stumbled upon from the Bubble to Sagan Research Center. I also lost all data I made from the Sagan Centre to PLOEA-THEIA IA-C D14-0 a sector where I was trapped.

After crashing into a rock at full speed I was rescued by "interstellar insurance company", they took me back to Sagan where I dusted off, grabbed a shower and simply departed again, following the same footsteps along my "visited stars" path. Once again my exploration data cube filled with satisfying discoveries. I revisited my crash site to pay the tribute and to remember that it is important to have at least one emergency unit of Polonium - just in case.
Along the way to the crash site I stumbled upon a jumponium rich system where I stocked up on Polonium. This allowed me push my journey even further where I discovered many neutron stars, white dwarves and my most cherished discovery an orange supergiant HD 67029.
Anyways Sunday was very busy for me, I made a loop from Sagan to Hell Port heading directly upwards where I scouted the galactic ceiling and I tell you something - this is an extreme hobby that teaches humbleness. Very exciting, rewarding yet very dangerous requiring good planning, navigating and material administration. Perhaps pretty much much like in Himalayan climbing.

Last but not least hours before my big decision I was visited in location I was stuck (PLOEA-THEIA IA-C D14-0) by CMDR Straha Yeagar who wanted to help out with fuel and scout the situation. Hats off to her also for being fair. In our explorer community we have to trust ourselves and recommend each other and CMDR Straha Yeagar is definitely a person to recommend.
This trip took her a while, but the situation was like I described - with no way out. According to her experience and expertise shortening the distance in supercruise isn't working. So it was either trying my luck with "force majeure" aka FD Support or do a "fatal stunt" and then dust off and clench my fists and come back again better prepared. I have chosen the latter, otherwise I'd be still stuck without any guarantee of moving me to closest neutron and whats better to do on a cold and rainy day Sunday? Frame shift drive charging 4,3,2,1 engage :D Some people also advised me to try with FD, but I decided to keep this opportunity for other, perhaps more serious occasion. Still trip to SagA and Beagle await me and simply blowing such chance because 6 mil cr exploration cache simply wasn't worth it. We have to keep in mind - there is no guarantee of moving us to another sector and we can be dismissed easily because of our fault. This is not a privilege and let's not discuss this issue anymore and keep it to ourselves, OK?


Some conclusions from my trip:

-Own a ship with at least 60ly jump range otherwise you wont be able to reach the ceiling where there is a network of neutron stars, this naturally would require using many regular fsd injections, so you can keep premium injections for special cases and emergency exits.
-When going below or above the galactic plane always have at least 6 units of Polonium and other materials needed for an emergency premium jump.
-You see a jumponium rich system - stock up on materials.
Don't push too hard. Step off. The star isn't going anywhere. Come back later better prepared.

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-When going below or above the galactic plane always have at least 6 units of Polonium and other materials needed for an emergency premium jump.

I'd say stockpile far more than that. Now that each material has it's own independent storage, there's no reason not to stockpile as much as you can. Distant Stars taught me to stockpile as much as possible. You can never have too many J1, J2 and J3 FSD boosts. :)

[video=youtube;PB9iRPt2N3s]https://www.youtube.com/watch?v=PB9iRPt2N3s&t=456s[/video]
 
I aim to keep at least 100 of each jumponium mat at all times. Admittedly I'm not normal (over 8,500 boosts to date) but why risk potentially weeks worth of data when it only takes a few hours to stock up? And once you have the mats it is just as easy to keep at 100+ as it is to keep at 10+.
 
I'm late to this thread...
But i was thinking wasn't there a way to "double dip" a supercharge from a WB or a neutron star? getting a double bonus range?
I remember seeing something like this on these forums quite a long time ago.
Or was that fixed...

OP glad you got going again.
 
But i was thinking wasn't there a way to "double dip" a supercharge from a WB or a neutron star? getting a double bonus range?
I remember seeing something like this on these forums quite a long time ago.
Or was that fixed...

Yep, that was fixed a while ago. So that's a no-go.
 
Likewise late but....... When you multicrew, do the materials listed become the ones in the ship?
Since materials are magic, just wondering if multicrew would allow some bizarre virtual transfer of mats that allow the visiting crew member to synth a jump based on their own stock levels. Hopefully not TBH
 
I see that the OP bit the bullet, and learnt from the experience. Using tech support would have been a little lame, good of you to have taken the honorable route. Have some kudos from a similarily gritty explorer, and imperial at that.
(Nice pictures BTW).
 
I aim to keep at least 100 of each jumponium mat at all times. Admittedly I'm not normal (over 8,500 boosts to date) but why risk potentially weeks worth of data when it only takes a few hours to stock up? And once you have the mats it is just as easy to keep at 100+ as it is to keep at 10+.

Agreed.

Oh and nice Orange Giant S0rkvild. My favorite of my own is a Planetary Nebula "Out West" with a single black hole in it. I was out west exploring for 2 years while most people were doing the SAG A* runs and the original Distant Worlds. FOJAAE IL-Y E-14, its all mine. lol. I also found one or 2 WR stars and some S class stars out there.
 
So it was either trying my luck with "force majeure" aka FD Support or do a "fatal stunt" and then dust off and clench my fists and come back again better prepared. I have chosen the latter, otherwise I'd be still stuck without any guarantee of moving me to closest neutron and whats better to do on a cold and rainy day Sunday?

My highest level of respect to you, Cmdr, for choosing to accept the situation as being of your own making, and choosing the "correct" way out instead of relying on FDev.

May your future travels always end in a scoopable and jumponium-rich system (with a Neutron Star)!

Safe travels, and thank you for sharing your story with us.

Yep, that was fixed a while ago. So that's a no-go.

In either case it didn't double the range of the jump; it just allowed you to be already-boosted when you got to the next system.
 
I aim to keep at least 100 of each jumponium mat at all times. Admittedly I'm not normal

Maybe I'm not normal either then...

I've only got 76 premium injections available at the minute - not restocked, or really left the bubble, since DECE - and actually going out to an edge without getting that back up to 100 would just feel wrong.
 

Do you deny my point? Never said which way it matters, but it does. Having a short jump range can help you stay out of such situations to begin with. Super long jump ranges can make it harder to get into such a situation (you have to go further out). It would even be fair to argue that only truly experienced explorers should get into a ship with the longest of jump range.

Either way, my point stands.



Z...
 
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