Why should there be balance in the first place tho? A quick ship can outmanouver the slow, but "tougher" anyhow.
Those elements are already in, but you if load on these other elements like shield batteries along with bigger shields and more armor; that make the bigger, tougher ships... tougher still yet, and nearly always win as a result...why would anyone use anything but that?
But it doesn't stop with defense anyway -- Small ships are limited on power, my Cobra can get tons more power than my Viper could. This means I can do more loadouts and have more damage potential and defensive potential, the same is true for bigger ships. Everything keeps scaling better on them except for speed and turning, but with the right skill and upgrades that isn't a big issue and you are still at this "I win button" scenario, which is not good for the long-term health of any game.
These are my thoughts from experience so far, at least.
In short, I feel that they have an edge over bigger ships only in running for their lives, begging for mercy...with little hope of winning, if we are not careful with balance.
@Steed
Yeah, buffing shield strength would be an improvement also, but it makes less sense, speaking from a rough understanding of how the components probably would work if real.
Buffering more System power just seems the most logical and balanced solution to me so far. And, a similar version for weapons would be pretty interesting, as long as they were mutually exclusive... you know, so you don't overload your ships electrical wiring systems...and for balance.
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