A lot of truth in this statement.
I don't think this statement belongs here. It's mainly coming from classical MMORPGs with both PVE and PVP in them, where the player characters fight mobs of significantly more power (as in hp, dps) than the player characters, and the player characters overcome this with control abilities. So you make the controls too powerful, they dominate PVP and it's all about controlling enemy players, you make them too weak, you invalidate certain tactics to defeat mobs.
ED is different, the mobs we fight here are in fact in the same ships as we have available to us. Any balance changes in ED will affect PVE and PVP exactly in the same way. You're not going to hurt one by benefiting the other.
My view on the in game balancing, is if everyone can buy them then there is no need to balance them, everyone has the same opportunity to take advantage of any so called unbalance aspect of the game, if you think something is too powerful use it.
Like everyone can pick Akuma in Street Fighter 2, therefore he's balanced?
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